mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #1384 from ssakash/gsdx-default-renderer
gsdx:windows: Automatically determine best renderer gsdx:windows: Only enable "Disable Depth Emulation" checkbox on OpenGL
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commit
52a88a7bdf
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@ -485,6 +485,10 @@ EXPORT_C_(int) GSopen2(void** dsp, uint32 flags)
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if (renderer == GSRendererType::Undefined)
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{
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renderer = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
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#ifdef _WIN32
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if (renderer == GSRendererType::Default)
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renderer = GSUtil::GetBestRenderer();
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#endif
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}
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else if (stored_toggle_state != toggle_state)
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{
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@ -231,7 +231,7 @@ enum class GSRendererType : int8_t
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OGL_OpenCL = 17,
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#ifdef _WIN32
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Default = DX1011_HW
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Default = Undefined
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#else
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// Use ogl renderer as default otherwise it crash at startup
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// GSRenderOGL only GSDeviceOGL (not GSDeviceNULL)
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@ -316,8 +316,8 @@ void GSSettingsDlg::UpdateRenderers()
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}
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else
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{
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//GSRendererType best_renderer = (level >= D3D_FEATURE_LEVEL_10_0) ? GSRendererType::DX1011_HW : GSRendererType::DX9_HW;
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renderer_setting = static_cast<GSRendererType>(theApp.GetConfigI("Renderer"));
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GSRendererType ini_renderer = GSRendererType(theApp.GetConfigI("Renderer"));
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renderer_setting = (ini_renderer == GSRendererType::Undefined) ? GSUtil::GetBestRenderer() : ini_renderer;
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}
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GSRendererType renderer_sel = GSRendererType::Default;
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@ -685,6 +685,7 @@ void GSHacksDlg::OnInit()
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ShowWindow(GetDlgItem(m_hWnd, IDC_ALPHASTENCIL), ogl ? SW_HIDE : SW_SHOW);
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ShowWindow(GetDlgItem(m_hWnd, IDC_ALPHAHACK), ogl ? SW_HIDE : SW_SHOW);
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ShowWindow(GetDlgItem(m_hWnd, IDC_SAFE_FBMASK), ogl ? SW_SHOW : SW_HIDE);
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EnableWindow(GetDlgItem(m_hWnd, IDC_TC_DEPTH), ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_MSAACB), !ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_MSAA_TEXT), !ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_SPRITEHACK), !native);
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@ -396,6 +396,29 @@ D3D_FEATURE_LEVEL GSUtil::CheckDirect3D11Level(IDXGIAdapter *adapter, D3D_DRIVER
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return SUCCEEDED(hr) ? level : (D3D_FEATURE_LEVEL)0;
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}
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GSRendererType GSUtil::GetBestRenderer()
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{
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CComPtr<IDXGIFactory1> dxgi_factory;
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if (SUCCEEDED(CreateDXGIFactory1(IID_PPV_ARGS(&dxgi_factory))))
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{
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CComPtr<IDXGIAdapter1> adapter;
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if (SUCCEEDED(dxgi_factory->EnumAdapters1(0, &adapter)))
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{
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DXGI_ADAPTER_DESC1 desc;
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if (SUCCEEDED(adapter->GetDesc1(&desc)))
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{
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D3D_FEATURE_LEVEL level = GSUtil::CheckDirect3D11Level();
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// Check for Nvidia VendorID. Latest OpenGL features need at least DX11 level GPU
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if (desc.VendorId == 0x10DE && level >= D3D_FEATURE_LEVEL_11_0)
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return GSRendererType::OGL_HW;
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if (level >= D3D_FEATURE_LEVEL_10_0)
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return GSRendererType::DX1011_HW;
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}
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}
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}
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return GSRendererType::DX9_HW;
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}
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#else
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void GSmkdir(const char* dir)
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@ -60,6 +60,7 @@ public:
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static bool CheckDirectX();
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static bool CheckDXGI();
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static bool CheckD3D11();
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static GSRendererType GetBestRenderer();
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static D3D_FEATURE_LEVEL CheckDirect3D11Level(IDXGIAdapter *adapter = NULL, D3D_DRIVER_TYPE type = D3D_DRIVER_TYPE_HARDWARE);
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#endif
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@ -295,7 +295,7 @@ GSdxApp::GSdxApp()
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m_default_configuration["paltex"] = "0";
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m_default_configuration["png_compression_level"] = to_string(Z_BEST_SPEED);
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m_default_configuration["preload_frame_with_gs_data"] = "0";
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m_default_configuration["Renderer"] = to_string(static_cast<int>(GSRendererType::Default)); // FIXME
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m_default_configuration["Renderer"] = to_string(static_cast<int>(GSRendererType::Default));
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m_default_configuration["resx"] = "1024";
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m_default_configuration["resy"] = "1024";
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m_default_configuration["save"] = "0";
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