gsdx: Use alignas instead of __aligned

__aligned is defined in FreeBSD headers and will cause compile errors.
This commit is contained in:
Jonathan Li 2016-05-12 00:24:37 +01:00
parent 6362b9c9b2
commit da2046e90e
28 changed files with 56 additions and 56 deletions

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@ -1022,7 +1022,7 @@ const GSVector4i GPUDrawScanlineCodeGenerator::m_test[8] =
GSVector4i::zero(),
};
__aligned(const uint16, 32) GPUDrawScanlineCodeGenerator::m_dither[4][16] =
alignas(32) const uint16_t GPUDrawScanlineCodeGenerator::m_dither[4][16] =
{
{7, 0, 6, 1, 7, 0, 6, 1, 7, 0, 6, 1, 7, 0, 6, 1},
{2, 5, 3, 4, 2, 5, 3, 4, 2, 5, 3, 4, 2, 5, 3, 4},

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@ -56,5 +56,5 @@ public:
GPUDrawScanlineCodeGenerator(void* param, uint32 key, void* code, size_t maxsize);
static const GSVector4i m_test[8];
static __aligned(const uint16, 32) m_dither[4][16];
};
alignas(32) static const uint16 m_dither[4][16];
};

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@ -23,7 +23,7 @@
#include "GPU.h"
__aligned(class, 32) GPUDrawingEnvironment
class alignas(32) GPUDrawingEnvironment
{
public:
GPURegSTATUS STATUS;

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@ -56,7 +56,7 @@ union GPUScanlineSelector
operator uint32() const {return key;}
};
__aligned(struct, 32) GPUScanlineGlobalData
struct alignas(32) GPUScanlineGlobalData
{
GPUScanlineSelector sel;
@ -66,7 +66,7 @@ __aligned(struct, 32) GPUScanlineGlobalData
GSVector4i twin; // TWW, TWH, TWX, TWY
};
__aligned(struct, 32) GPUScanlineLocalData
struct alignas(32) GPUScanlineLocalData
{
const GPUScanlineGlobalData* gd;

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@ -26,7 +26,7 @@
#pragma pack(push, 1)
__aligned(struct, 32) GPUVertex
struct alignas(32) GPUVertex
{
union
{

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@ -1101,7 +1101,7 @@ REG128_SET(GIFPackedReg)
GIFPackedNOP NOP;
REG_SET_END
__aligned(struct, 32) GIFPath
struct alignas(32) GIFPath
{
GIFTag tag;
uint32 nloop;

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@ -1917,7 +1917,7 @@ public:
#else
__aligned(uint16, 32) block[16 * 8];
alignas(32) uint16 block[16 * 8];
ReadBlock16(src, (uint8*)block, sizeof(block) / 8);
@ -1976,7 +1976,7 @@ public:
#else
__aligned(uint8, 32) block[16 * 16];
alignas(32) uint8 block[16 * 16];
ReadBlock8(src, (uint8*)block, sizeof(block) / 16);
@ -2053,7 +2053,7 @@ public:
#else
__aligned(uint8, 32) block[(32 / 2) * 16];
alignas(32) uint8 block[(32 / 2) * 16];
ReadBlock4(src, (uint8*)block, sizeof(block) / 16);
@ -2096,7 +2096,7 @@ public:
#else
__aligned(uint32, 32) block[8 * 8];
alignas(32) uint32 block[8 * 8];
ReadBlock32(src, (uint8*)block, sizeof(block) / 8);
@ -2139,7 +2139,7 @@ public:
#else
__aligned(uint32, 32) block[8 * 8];
alignas(32) uint32 block[8 * 8];
ReadBlock32(src, (uint8*)block, sizeof(block) / 8);
@ -2182,7 +2182,7 @@ public:
#else
__aligned(uint32, 32) block[8 * 8];
alignas(32) uint32 block[8 * 8];
ReadBlock32(src, (uint8*)block, sizeof(block) / 8);

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@ -28,7 +28,7 @@
class GSLocalMemory;
__aligned(class, 32) GSClut : public GSAlignedClass<32>
class alignas(32) GSClut : public GSAlignedClass<32>
{
GSLocalMemory* m_mem;
@ -37,7 +37,7 @@ __aligned(class, 32) GSClut : public GSAlignedClass<32>
uint32* m_buff32;
uint64* m_buff64;
__aligned(struct, 32) WriteState
struct alignas(32) WriteState
{
GIFRegTEX0 TEX0;
GIFRegTEXCLUT TEXCLUT;
@ -45,7 +45,7 @@ __aligned(class, 32) GSClut : public GSAlignedClass<32>
bool IsDirty(const GIFRegTEX0& TEX0, const GIFRegTEXCLUT& TEXCLUT);
} m_write;
__aligned(struct, 32) ReadState
struct alignas(32) ReadState
{
GIFRegTEX0 TEX0;
GIFRegTEXA TEXA;

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@ -30,7 +30,7 @@ class GSDeviceDX : public GSDevice
public:
#pragma pack(push, 1)
__aligned(struct, 32) VSConstantBuffer
struct alignas(32) VSConstantBuffer
{
GSVector4 VertexScale;
GSVector4 VertexOffset;
@ -86,7 +86,7 @@ public:
VSSelector() : key(0) {}
};
__aligned(struct, 32) PSConstantBuffer
struct alignas(32) PSConstantBuffer
{
GSVector4 FogColor_AREF;
GSVector4 HalfTexel;

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@ -116,8 +116,8 @@ public:
class GSDeviceOGL final : public GSDevice
{
public:
__aligned(struct, 32) VSConstantBuffer
public:
struct alignas(32) VSConstantBuffer
{
GSVector4 Vertex_Scale_Offset;
GSVector4 TextureScale;
@ -187,7 +187,7 @@ class GSDeviceOGL final : public GSDevice
GSSelector(uint32 k) : key(k) {}
};
__aligned(struct, 32) PSConstantBuffer
struct alignas(32) PSConstantBuffer
{
GSVector4 FogColor_AREF;
GSVector4 WH;

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@ -186,7 +186,7 @@ public:
}
};
__aligned(class, 16) ShaderFactorBlend : public ShaderBase
class alignas(16) ShaderFactorBlend : public ShaderBase
{
GSVector4i m_f;

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@ -24,7 +24,7 @@
#if _M_SSE >= 0x501
__aligned(const uint8, 8) GSDrawScanlineCodeGenerator::m_test[16][8] =
alignas(8) const uint8 GSDrawScanlineCodeGenerator::m_test[16][8] =
{
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},

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@ -135,7 +135,7 @@ public:
GSDrawScanlineCodeGenerator(void* param, uint64 key, void* code, size_t maxsize);
#if _M_SSE >= 0x501
static __aligned(const uint8, 8) m_test[16][8];
alignas(8) static const uint8 m_test[16][8];
static const GSVector8 m_log2_coef[4];
#else
static const GSVector4i m_test[8];

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@ -24,7 +24,7 @@
#include "GS.h"
#include "GSLocalMemory.h"
__aligned(class, 32) GSDrawingContext
class alignas(32) GSDrawingContext
{
public:
GIFRegXYOFFSET XYOFFSET;

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@ -23,7 +23,7 @@
#include "GS.h"
__aligned(class, 32) GSDrawingEnvironment
class alignas(32) GSDrawingEnvironment
{
public:
GIFRegPRIM PRIM;

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@ -770,7 +770,7 @@ void GSLocalMemory::WriteImageLeftRight(int l, int r, int y, int h, const uint8*
template<int psm, int bsx, int bsy, int trbpp>
void GSLocalMemory::WriteImageTopBottom(int l, int r, int y, int h, const uint8* src, int srcpitch, const GIFRegBITBLTBUF& BITBLTBUF)
{
__aligned(uint8, 32) buff[64]; // merge buffer for one column
alignas(32) uint8 buff[64]; // merge buffer for one column
uint32 bp = BITBLTBUF.DBP;
uint32 bw = BITBLTBUF.DBW;
@ -2055,7 +2055,7 @@ uint32* GSOffset::GetPages(const GSVector4i& rect, uint32* pages, GSVector4i* bb
pages = new uint32[limit];
}
__aligned(uint32, 16) tmp[16];
alignas(16) uint32 tmp[16];
((GSVector4i*)tmp)[0] = GSVector4i::zero();
((GSVector4i*)tmp)[1] = GSVector4i::zero();

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@ -30,13 +30,13 @@
class GSOffset : public GSAlignedClass<32>
{
public:
__aligned(struct, 32) Block
struct alignas(32) Block
{
short row[256]; // yn (n = 0 8 16 ...)
short* col; // blockOffset*
};
__aligned(struct, 32) Pixel
struct alignas(32) Pixel
{
int row[4096]; // yn (n = 0 1 2 ...) NOTE: this wraps around above 2048, only transfers should address the upper half (dark cloud 2 inventing)
int* col[8]; // rowOffset*
@ -95,7 +95,7 @@ public:
typedef void (GSLocalMemory::*readTexture)(const GSOffset* RESTRICT off, const GSVector4i& r, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA);
typedef void (GSLocalMemory::*readTextureBlock)(uint32 bp, uint8* dst, int dstpitch, const GIFRegTEXA& TEXA) const;
__aligned(struct, 128) psm_t
struct alignas(128) psm_t
{
pixelAddress pa, bn;
readPixel rp;

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@ -28,7 +28,7 @@
#include "GSPerfMon.h"
#include "GSThread_CXX11.h"
__aligned(class, 32) GSRasterizerData : public GSAlignedClass<32>
class alignas(32) GSRasterizerData : public GSAlignedClass<32>
{
static int s_counter;
@ -122,7 +122,7 @@ public:
virtual void PrintStats() = 0;
};
__aligned(class, 32) GSRasterizer : public IRasterizer
class alignas(32) GSRasterizer : public IRasterizer
{
protected:
GSPerfMon* m_perfmon;

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@ -25,7 +25,7 @@
#ifdef ENABLE_OPENCL
__aligned(struct, 32) GSVertexCL
struct alignas(32) GSVertexCL
{
GSVector4 p, t;
};
@ -145,7 +145,7 @@ class GSRendererCL : public GSRenderer
}
};
__aligned(struct, 32) TFXParameter
struct alignas(32) TFXParameter
{
GSVector4i scissor;
GSVector4i dimx; // 4x4 signed char

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@ -44,7 +44,7 @@ class GSRendererCS : public GSRenderer
VSSelector() : key(0) {}
};
__aligned(struct, 32) VSConstantBuffer
struct alignas(32) VSConstantBuffer
{
GSVector4 VertexScale;
GSVector4 VertexOffset;
@ -86,7 +86,7 @@ class GSRendererCS : public GSRenderer
PSSelector() : key(0) {}
};
__aligned(struct, 32) PSConstantBuffer
struct alignas(32) PSConstantBuffer
{
uint32 fm;
uint32 zm;

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@ -29,7 +29,7 @@ class GSRendererSW : public GSRenderer
{
class SharedData : public GSDrawScanline::SharedData
{
__aligned(struct, 16) TextureLevel
struct alignas(16) TextureLevel
{
GSVector4i r;
GSTextureCacheSW::Texture* t;

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@ -105,7 +105,7 @@ union GSScanlineSelector
}
};
__aligned(struct, 32) GSScanlineGlobalData // per batch variables, this is like a pixel shader constant buffer
struct alignas(32) GSScanlineGlobalData // per batch variables, this is like a pixel shader constant buffer
{
GSScanlineSelector sel;
@ -150,7 +150,7 @@ __aligned(struct, 32) GSScanlineGlobalData // per batch variables, this is like
#endif
};
__aligned(struct, 32) GSScanlineLocalData // per prim variables, each thread has its own
struct alignas(32) GSScanlineLocalData // per prim variables, each thread has its own
{
#if _M_SSE >= 0x501

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@ -90,7 +90,7 @@ class GSVector8i;
#endif
__aligned(class, 16) GSVector4i
class alignas(16) GSVector4i
{
static const GSVector4i m_xff[17];
static const GSVector4i m_x0f[17];
@ -2421,7 +2421,7 @@ public:
__forceinline static GSVector4i x0f(int n) {return m_x0f[n];}
};
__aligned(class, 16) GSVector4
class alignas(16) GSVector4
{
public:
union
@ -3341,7 +3341,7 @@ GSVector.h:2973:15: error: shadows template parm 'int i'
#if _M_SSE >= 0x501
__aligned(class, 32) GSVector8i
class alignas(32) GSVector8i
{
static const GSVector8i m_xff[33];
static const GSVector8i m_x0f[33];
@ -5133,7 +5133,7 @@ public:
#if _M_SSE >= 0x500
__aligned(class, 32) GSVector8
class alignas(32) GSVector8
{
public:
union

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@ -28,7 +28,7 @@
#pragma pack(push, 1)
__aligned(struct, 32) GSVertex
struct alignas(32) GSVertex
{
union
{
@ -52,7 +52,7 @@ struct GSVertexP
GSVector4 p;
};
__aligned(struct, 32) GSVertexPT1
struct alignas(32) GSVertexPT1
{
GSVector4 p;
GSVector2 t;

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@ -26,7 +26,7 @@
#pragma pack(push, 1)
__aligned(struct, 32) GSVertexHW9
struct alignas(32) GSVertexHW9
{
GSVector4 t;
GSVector4 p;

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@ -23,7 +23,7 @@
#include "GSVector.h"
__aligned(struct, 32) GSVertexSW
struct alignas(32) GSVertexSW
{
GSVector4 p, _pad, t, c;
@ -237,7 +237,7 @@ __aligned(struct, 32) GSVertexSW
#if _M_SSE >= 0x501
__aligned(struct, 32) GSVertexSW2
struct alignas(32) GSVertexSW2
{
GSVector4 p, _pad;
GSVector8 tc;

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@ -29,7 +29,7 @@
class GSState;
__aligned(class, 32) GSVertexTrace : public GSAlignedClass<32>
class alignas(32) GSVertexTrace : public GSAlignedClass<32>
{
public:
struct Vertex {GSVector4i c; GSVector4 p, t;};

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@ -197,17 +197,17 @@ using namespace stdext;
#endif
#ifdef _MSC_VER
#define __aligned(t, n) __declspec(align(n)) t
#if _MSC_VER < 1900
#define alignas(n) __declspec(align(n))
#endif
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type __stdcall
#define EXPORT_C EXPORT_C_(void)
#define ALIGN_STACK(n) __aligned(int, n) __dummy;
#define ALIGN_STACK(n) alignas(n) int dummy__;
#else
#define __aligned(t, n) t __attribute__((aligned(n)))
#define __fastcall __attribute__((fastcall))
#define EXPORT_C_(type) extern "C" __attribute__((stdcall,externally_visible,visibility("default"))) type
@ -227,7 +227,7 @@ using namespace stdext;
#else
// TODO Check clang behavior
#define ALIGN_STACK(n) __aligned(int, n) __dummy;
#define ALIGN_STACK(n) alignas(n) int dummy__;
#endif