mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: purge debug message in destructor
Allow to see latest error and avoid noise in Valgrind log
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@ -138,6 +138,10 @@ GSDeviceOGL::~GSDeviceOGL()
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// Must be done after the destruction of all shader/program objects
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delete m_shader;
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m_shader = NULL;
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// Purge any pending message to reduce noise in Valgrind (potential memory leak
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// in Mesa driver that doesn't free internal buffer when the context is destroyed)
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CheckDebugLog();
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}
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void GSDeviceOGL::GenerateProfilerData()
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