mirror of https://github.com/PCSX2/pcsx2.git
gsdx: fix for old gl header release (build bot)
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@ -187,6 +187,17 @@ typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void);
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typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
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#endif /* GL_VERSION_4_5 */
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#ifndef GL_NVX_gpu_memory_info
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#define GL_NVX_gpu_memory_info 1
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#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
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#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
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#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
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#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
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#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
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#endif /* GL_NVX_gpu_memory_info */
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// ********************** End of the extra header ******************* //
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// Note: glActiveTexture & glBlendColor aren't included in the win GL ABI.
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// (maybe gl.h is outdated, or my setup is wrong)
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// Anyway, let's just keep the mangled function pointer for those 2 functions.
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