mirror of https://github.com/PCSX2/pcsx2.git
gsdx: avoid crash in DX debug build
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@ -430,7 +430,8 @@ extern void vmfree(void* ptr, size_t size);
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#if defined(ENABLE_OGL_DEBUG)
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struct GLAutoPop {
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~GLAutoPop() {
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glPopDebugGroup();
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if (glPopDebugGroup)
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glPopDebugGroup();
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}
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};
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