Commit Graph

2968 Commits

Author SHA1 Message Date
lightningterror 6ab47c934d GSdx: Revert disabled crc hack on native res for SFEX3.
I forgot that it's not an upscaling issue.
2018-10-18 16:13:45 +02:00
lightningterror 411e434baf GSdx-d3d: Move around some functions in DrawPrims to better match ogl.
IsOpaque(), EmulateChannelShuffle, dfmt check for 24bit alpha channel.
2018-10-18 07:02:45 +02:00
lightningterror c92e76b17e GSdx-gui: Change internal resolution drop down list names.
This should make things a bit easier for users when picking resolutions.

Native (PS2)
2x Native (~720p)
3x Native (~1080p)
4x Native (~1440p 2K)
5x Native (~1620p 3K)
6x Native (~2160p 4K)
8x Native (~2880p 5K)
Custom (Not Recommended)
2018-10-16 16:48:50 +02:00
lightningterror 933e43cb58 GSdx: Change how crc hacks work on native res.
Change the code so that some crc hacks on some games that remove
ghosting/blur issues on upscaled resolutions are disabled on native
resolution if crc hack level is below Aggressive state (most of the time).
They aren't needed then so why don't we aim for better accuracy.
2018-10-15 20:41:23 +02:00
Shanoah Alkire 149f30c7fa Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings. 2018-10-13 13:56:38 -07:00
lightningterror fa53968b3c GSdx-gui: Forgot to update the buttons in Capture Settings. 2018-10-10 21:44:11 +02:00
lightningterror f3610b7c5c GSdx-gui: Minor spacing changes to some buttons. 2018-10-10 21:35:00 +02:00
lightningterror eac7527b93 GSdx-d3d: 24bit no alpha channel port from OpenGL.
Commit:

419dfe0544
2018-10-09 20:25:37 +02:00
lightningterror b360c07253 glsl, fx: Update point sampler comment. 2018-10-09 09:07:45 +02:00
lightningterror b1ca6ba528 GSdx-d3d: Use a pretty enum for ate_second_pass. 2018-10-08 23:58:15 +02:00
lightningterror 0dcd60b524 GSdx-d3d: Remove point sampler from d3d9.
It did nothing.
2018-10-08 21:22:34 +02:00
lightningterror c337ab6a66 GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle.
Might be better.
2018-10-08 21:12:05 +02:00
lightningterror 201e7d1430 GSdx-d3d: Reformat GSRendererDX11.cpp. 2018-10-08 07:19:07 +02:00
lightningterror e5565d32b1 GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL.
Commit:
97b38d9e1b
2018-10-08 01:06:45 +02:00
lightningterror e44fc33d48 GSdx-d3d: Add some comments in blendmap enums. 2018-10-06 08:26:45 +02:00
lightningterror 4a2549ef24 GSdx-d3d: Make blend enums easier to read.
Easier on the eyes this way.
2018-10-06 08:00:25 +02:00
lightningterror 379d9e4b88 GSdx-d3d: optimize colclip 0 port from OpenGL.
Commits:
7979dec5b0
15b934eb2a
2018-10-05 08:40:01 +02:00
KrossX 5719c6c3c0 glsl: remove signed int cast side (masks and offsets are unsigned to begin with.
Issue #2617
2018-10-04 20:47:03 +02:00
lightningterror 614209be2d GSdx-d3d: Change DATE variable to local. 2018-10-04 05:39:01 +02:00
lightningterror 940263d490 GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks. 2018-10-03 15:27:42 +02:00
KrossX 2d094cbc3b tfx.fs: Remove whitespaces. 2018-10-03 15:21:46 +02:00
KrossX 9d562a454b GSdx: Limit Wrap negative UV when PS_FST is 0 only. 2018-10-03 15:21:46 +02:00
lightningterror 694546e870 GSdx-d3d: Add colclip_wrap variable. 2018-10-03 05:50:54 +02:00
lightningterror ef29daa9d0 GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h
Not used anywhere in dx code and the code is already defined in
GSState.h with member variable names.
2018-10-03 04:41:17 +02:00
lightningterror 08a270a429 GSdx-d3d: Reformat GSRendererDX.cpp.
Let's keep the file clean and use 1 type of formatting and not a bunch.
It's easier to read this way and looks tidy.
Also correct some commented out code in Texture Sampler.
2018-10-02 02:16:38 +02:00
lightningterror 2aedb97796 GSdx: Add a crc id for Burnout Revenge EU. 2018-10-01 23:29:46 +02:00
lightningterror f6ba6cc3a9 GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.
No longer needed since the issue is fixed.
Commit:

629d2bd425
2018-10-01 22:42:17 +02:00
KrossX 629d2bd425 GSdx: Wrap negative UV on region repeat wrap mode.
Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
KrossX e90c87a8ef GSdx-d3d: Keep fract in [0;1] range port from OpenGL.
Fixes texture flickering in Oni on d3d11.

Commit:
a8968257db
2018-09-28 02:33:58 +02:00
KrossX 560966c539 GSdx-d3d: Update nvidia hack with vendor id detection.
Hack will no longer be active on Intel or AMD gpus.
Also remove UserHacks_disable_NV_hack. sprite hack
basically does the same thing so it's kinda useless.
2018-09-25 08:35:05 +02:00
KrossX e063be3043 GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d.
Fixes texture corruption on direct3d when full mipmapping was used.
2018-09-25 08:35:05 +02:00
Jonathan Li 3fe9ff7ac8 gsdx: Split TC offset hack into X and Y components 2018-09-20 01:01:49 +01:00
Jonathan Li 2f5ba10e6b gsdx:hw: Move TC offset variables to GSRendererHW
Also rename them for consistency.
2018-09-20 01:01:49 +01:00
lightningterror 728fa2c1a4 GSdx-d3d: tfx.fx correct texture shuffle shaders.
Some values were incorrect, now I'm no expert but looking at the code
and behavior seemed a bit wrong compared to gl.

Improves d3d rendering on Sonic Unleashed, the purple screen is gone
matching it with gl visuals.
2018-09-17 14:26:08 +02:00
lightningterror 8acc319a4a GSdx-d3d: Mask alpha channel on 24bit format.
dfmt is not supported but we can use the variable to select the
frame buffer format and later disable writting to the alpha channel.

MGS3 sees an improvement, and possibly other games as well.
So far didn't spot any regressions.
2018-09-16 12:54:47 +02:00
lightningterror 14a62c3a3f GSdx-tc: Update fb conversion hack comment with latest d3d changes.
D3D10/11 now supports fb conversion through a shader but only on native
res for now.
Nobody cares about D3D9 so don't ask :).
2018-09-15 14:27:04 +02:00
lightningterror 577bfaa8cd GSdx-d3d: Move Selector reset states in to a separate function.
Also move vs_sel def in header file and rename it using the member name.

Code is easier to read/move/adjust similar to GL.
2018-09-15 05:49:18 +02:00
lightningterror f40c1de919 GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11.
Commit:
d29e375f72

Only native res is supported currently, but it's still great progress.
Someone needs to port the ScalingFactor to D3D from commit:
6121677aa1

Credits to KrossX for porting the shader.
2018-09-13 19:56:59 +02:00
lightningterror 6b52cc9829 GSdx-gui: Minor osd gui adjustments.
Grey out scrolling speed and maximum onscreen messages when
Enable Log is not checked.
2018-09-13 03:23:36 +02:00
lightningterror ad143d92da GSdx: Add Yakuza ntsc-u demo crc id. 2018-09-12 11:33:07 +02:00
lightningterror c39dc3dd78 GSdx-gui: Minor adjustements.
Purge unused IDC_CHECK_DISABLE_ALL_HACKS tooltip from old GSdx versions.

Rename TC Offsets to Texture Offsets.
2018-09-03 20:48:17 +02:00
lightningterror 96a62351ac GSdx: GSHwHack.cpp adjust a few lines I forgot in the previous commit. 2018-09-03 04:51:53 +02:00
lightningterror 38366c084e GSdx: Adjust Yakuza games crc hacks and do some reformatting.
Add a missing crc id for the US version,
, move the crc to DX level - effect is emulated correctly on OpenGL with
depth,
merge the two Yakuza hacks together and reformat it making it easier to
be read.
Skip 3 also seems to work on Yakuza 2.
Related commit:

7f0f19ee02

Reformat the code a bit, ocd satisfaction.
2018-09-03 04:36:11 +02:00
lightningterror 5b9e93c652 GSdx: Add Sly2 Internal prototype disc crc id. 2018-09-01 03:03:20 +02:00
lightningterror 846f31851e GSdx-gui: Grey out Texture filtering and Interlacing on Null. 2018-08-29 02:12:00 +02:00
Jonathan Li 22f1048e8f gsdx:windows: Show different adapters for each renderer
OpenGL does not allow an adapter to be selected, and the available
adapters for D3D11 and D3D9 may be slightly different.
2018-08-29 00:48:16 +01:00
Jonathan Li e4dd0069ca gsdx:windows: Don't refer to D3D10
Direct3D11 is used even if the user's GPU only supports Direct3D feature
level 10.0.
2018-08-29 00:48:16 +01:00
Jonathan Li 05004450a0 gsdx:windows: Refactor D3D11/9 adapter enumeration code
Move the code into separate functions.
2018-08-29 00:48:16 +01:00
Jonathan Li 3e8f9ac518 gsdx:windows: Init hacks dialog member variables in constructor
The skipdraw variables can now be initialised in the constructor as the
dialog no longer preserves state when it is reopened.
2018-08-29 00:48:16 +01:00
Jonathan Li 4d8dea0892 gsdx:windows: Open sub dialogs using temporary objects
This prevents the dialog from preserving state after it is closed, which
simplifies the logic slightly for reopening the dialog.

Also remove an unused variable.
2018-08-29 00:48:16 +01:00
Gregory Hainaut eb104f60e2 round count in constructor (to squash) 2018-08-28 15:30:56 +02:00
Gregory Hainaut b6db0a3c30 gsdx ogl: allow to reallocate the vertex/index buffer
Replace some raw pointers with unique_ptr

When Vertex buffer is updated, we should set again the layout
2018-08-28 15:30:56 +02:00
Gregory Hainaut 5694ef56ca gsdx ogl: use vector for layout parameter of Vertex Array
And keep the state in the object
2018-08-28 15:30:56 +02:00
lightningterror d09ac6d589 GSdx: Add some crc ids for HarryPotterATPOA KO/JP. 2018-08-27 21:26:19 +02:00
lightningterror 122f730608 glsl: Replace leftover tabs with spaces in shaderboost.
I believe all glsl files are cleaned up now.
2018-08-27 14:01:25 +02:00
lightningterror bcb7805c11 GSdx-gui: Don't disable Anisotropic Filtering on gl when Allow 8-bit textures is enabled.
Anisotropic works even with 8bit textures enabled.
2018-08-24 13:12:26 +02:00
lightningterror 1aeec47b30 glsl: Replace leftover tabs with spaces in tfx_fs. 2018-08-22 20:12:53 +02:00
lightningterror d7cdbf6f27 Gsdx: Point Sampler changes.
Re add point sampler to OpenGL. Fixes graphical issues when
Allow 8-bit textures is enabled on AMD gpus.
Issue: https://forums.pcsx2.net/Thread-GSDX-Hardware-mode-Bug-Report-Allow-8-bit-Texture

Adjust the code to be easier to read, and execute the gl code only on amd - suggested by Gregory.

Remove useless ATI_SUCKS define in tfx shader.It wasn't used anywhere outside of the shader.
2018-08-22 20:12:53 +02:00
lightningterror cf222d1ccf GSdx: Add Ape Escape 2 to automatic mipmapping. 2018-08-21 17:28:14 +02:00
lightningterror 937fee84f4 GSdx-gui: Put TC Offset X Y hacks in one line similar to Skipdraw Offset 2018-08-21 14:35:17 +02:00
lightningterror 11bad7b07a GSdx-d3d: Reduce state change - port from GL.
Commit: 37f9bcf9cb

Don't dirty aref when a fog color is uploaded.
Only set clamp mode in clamp mode (region clamp is handled in shader).
2018-08-21 13:56:06 +02:00
lightningterror 6eb385fd9b GSdx-d3d: s/sample_4a/sample_4_index/ 2018-08-21 13:56:06 +02:00
lightningterror 188a1f1416 GSdx-d3d: Drop an useless min in FS - port from GL.
Commit: a1957a685d

GPU will clamp color anyway. It reduces the number of instruction of 25%
(4->3).
2018-08-21 13:56:06 +02:00
FlatOutPS2 1498f538dd gsdx:hw: Enable skipdraw hack to skip a range of draw calls
Enhance the skipdraw hack by allowing skipdraw to skip a range of draw
calls.

For example: When the broken effects are at frames 90-100, the default
skipdraw always skips 0-100, possibly skipping several functioning
effects as well. By enhancing the skipdraw feature, it is now possible
to skip just frames 90-100.

For the example given above set the first box to 90 and the second box
to 100 to skip frames 90-100.

coauthor:turtleli (Linux GUI + tidy/simplify Windows GUI code)
2018-08-20 23:35:01 +01:00
lightningterror fc1d88cb51 GSdx-gui: Revert spacing between Texture filtering and Hardware settings.
I forgot all about OpenCL which caused some overlapping with the OpenCL
device option.
2018-08-20 02:10:00 +02:00
lightningterror 51cf02d27b GSdx-gui: Adjust main gui spacing.
Decrease spacing between Hardware Settings and Texture Filtering
slightly. It was a bit too much before,
Adjusted spacing to be equal between options, some had incorrect
spacing.

Maybe Accurate Date and Blending Unit Accuracy can be swapped.
2018-08-19 23:05:02 +02:00
Jonathan Li d258ef6275 gsdx:gtk: Improve dialog for small screen resolutions
Makes all the tabs scrollable, which makes the dialog more usable (the
OK button should always be present unless the screen is absurdly small).

Only checked on GTK3.
2018-08-12 19:38:21 +01:00
Jonathan Li 546eac4646 gsdx:gtk3: Fix fetching of monitor resolution
The user may not have configured a primary monitor, so get the
resolution of the monitor that the mouse cursor is currently located on.
2018-08-12 19:38:21 +01:00
Jonathan Li 8391b08e8f gsdx:gtk+3: Adjust visual layout
Use hexpand instead of expand, and use margin-start instead of
margin-left (margin-left is deprecated in GTK+ 3.12). IMO it looks
better this way.

Also, set the properties using gtk_widget_set_* instead of g_object_set.
2018-08-12 19:38:21 +01:00
Jonathan Li c28353e01f gsdx:gtk3: Switch to non-deprecated GTK3 API
The widget expanding issue seems to have resolved itself (probably a
change on the GTK3 end).
2018-08-12 19:38:21 +01:00
lightningterror ca35e707c4 GSdx-gui: Properly grey out Anisotropic Filtering text when the option is inactive. 2018-08-07 13:12:24 +02:00
lightningterror 352fbf0c1f GSdx-gui: Update CRC Hack Level tooltips.
Update Aggressive level tooltips.
Display the correct games that have Aggressive level crc hacks.
2018-08-07 11:41:28 +02:00
Jonathan Li 8b6ffc3f45 gsdx:ogl: Remove unused variables
Fixes some clang warnings.
2018-08-07 00:15:10 +01:00
lightningterror a0f96189d3 GSdx: Adjust God of War II crc hack.
Extend the hack to remove the water / hell effect (vertical lines) on
interlaced mode.

Close #2533
2018-08-04 20:07:26 +02:00
lightningterror 6cfe287c70 GSdx: Add/adjust crc ids.
Add God of War Demo ntsc,
Add Burnout Takedown E3 Demo ntsc,
Adjust regions for Harry Potter ATCOS/ATPOA,
Add comment for crc 0x7ACF7E03 - multiloader.
2018-08-03 12:35:26 +02:00
ivan89el f80af64a2b GSdx: Adjust ShinOnimusha crc hack. (#2521)
The hacks remove smoke/fog effects. They are rendered correctly so let's move the hacks to Aggressive crc state. They can be used as speedhacks.
2018-08-01 11:25:24 +02:00
lightningterror 59ec48a120 GSdx: Add games to automatic mipmapping, add some crc ids.
Automatic mipmapping: Harry Potter (Chamber Of Secrets,
Prisoner of Azkaban,  Order Of The Phoenix), The Incredible Hulk:
Ultimate Destruction.

Add some missing crc ids for GT4 demo discs.
2018-07-31 02:43:21 +02:00
Jonathan Li 286e7293fa gsdx:windows: Fix screenshot/GS dump path issues
Fixes an issue with screenshots/GS dumps not saving if the path contains
characters not present in the current codepage.
2018-07-23 00:51:02 +01:00
ivan89el d09737dbb5 GSdx: Adjust Spartan crc hack, add missing crc id. (#2510)
Adjust Spartan crc hack: Combine/ease the hacks in to one.
Only remove the glow/yellow bloom effect and don't skip any other effects that shouldn't be skipped. UI and some other post processing effects work properly now.

Add crc id CrashBandicootWoC RU.
2018-07-19 19:33:06 +02:00
Christian Kenny 6d1d32cd83 GSdx: Add Harry Potter Order of the Phoenix to automatic mipmapping. 2018-07-19 04:37:14 +02:00
Dmitry dca7bf5edc GSdx: Add/adjust some CRC ids. (#2512)
Add some missing RU crc ids: Onimusha3, ICO, TombRaiderUnderworld, SoulReaver2, LegacyOfKainDefiance.

Removed crc id 7ACF7E03 and mentions of that id and it's duplicates. The id is from a multiloader when packing images, and not an actual crc id from a game(s).
2018-07-19 00:53:22 +02:00
ivan89el 4ebfceffd2 GSdx: Add some missing crc ids.
Add FinalFightStreetwise RU, SoulCalibur3 RU. Correcting the wrong id TenchuFS RU (the elf was modified widescreen cheat, sorry). Delite Kunoichi RU (the elf was modified widescreen cheat, the original coincides with the EU).
2018-07-15 22:03:08 +02:00
ivan89el 75264ee423 GSdx: Adjust Kunoichi crc hack (#2502)
Move a hack that removed burning/hot air effect. The effect is rendered properly but causes slowdowns so it's best to move it to aggressive for now.

Add comments explaining what the crc hacks do.
2018-07-12 20:31:24 +02:00
ivan89el 46866268ed GSdx: Add some missing crc ids. (#2498)
Kunoichi\Nightshade RU,
Tenchu Fatal Shadows RU,
Urban Reign RU,
Ghost In The Shell SOC RU.
2018-07-03 18:37:12 +02:00
ivan89el cbf8f22b62 GSdx: Adjust Ghost In The Shell SOC crc hack. (#2492)
Ease the crc hack and skip less effects, makes shadows and some other effects work properly.

The game experiences a bit more upscaling issues which can be resolved with Merge Sprite and Wild Arms offset HW hacks.
2018-07-02 22:42:56 +02:00
lightningterror 1fefb4897e GSdx: Add crc id for Shadow of Rome Demo (NTSC-U). 2018-07-01 04:34:08 +02:00
lightningterror 7b8d2d1945 GSdx: Add crc id for ICO Demo (NTSC-U). 2018-06-30 15:30:14 +02:00
lightningterror be4b06ef3e GSdx: Add crc id for The Getaway Black Monday Demo (NTSC-U). 2018-06-30 14:13:06 +02:00
lightningterror 387db6d4ba GSdx: Add Nicktoons Unite to Automatic Mipmapping.
Game is still broken but a bit better now.
2018-06-26 20:23:12 +02:00
lightningterror 5c483df3e8 GSdx: Add crc id for The Getaway Black Monday (NTSC-J). 2018-06-26 19:13:57 +02:00
lightningterror 2af05a92f8 GSdx: Add crc id for Ratchet And Clank 3 Regular Demo (NTSC-U). 2018-06-25 22:14:07 +02:00
lightningterror f22843816b GSdx: Add crc id for Ratchet & Clank 2: Going Commando & Jak II Demo disc (NTSC-U). 2018-06-24 21:45:58 +02:00
lightningterror 150b1e8423 GSdx: Add Sly 3 PAL demo crc id. 2018-06-18 21:02:44 +02:00
lightningterror abdd847fbe GSdx: Add some missing crc ids.
Ratchet And Clank NTSC-U: E3 Demo and EB Games Demo,
Soul Calibur 2 NTSC-U: Demo.
2018-06-18 00:53:49 +02:00
lightningterror 2b9c368fa8
GSdx-d3d: Rearange PSSelector(GSDeviceDX.h).
Rearange PSSelector shader list in GSDeviceDX.h
to match GL format.

Easier to read and will make someone's life easier.
2018-06-11 01:08:36 +02:00
lightningterror bb5f989c05 GSdx: Purge leftover SSX3 crc ids no longer needed. 2018-06-10 18:34:24 +02:00
lightningterror af3e55af63 GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode. 2018-06-09 10:15:55 +02:00
lightningterror 1c58d5acff GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now. 2018-06-08 22:54:56 +02:00
lightningterror f244706cc2 GSdx: Purge Spyro NB /EN hw hack fixes.
Purge Hw hack fixes for Spyro New Beginning and Eternal Night that fixed
HUD and menu display.
They will be replaced with EE patches in GameDB that work for both
software and hardware mode. A much better alternative and less GSdx
hacks.
2018-06-02 12:38:49 +02:00
lightningterror ba463ed076 GSdx: Disable Alpha hack gui option on D3D9.
Hack is only used on D3D10/11.
2018-05-31 21:22:12 +02:00