mirror of https://github.com/PCSX2/pcsx2.git
parent
54ddf5becb
commit
eac7527b93
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@ -512,8 +512,16 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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EmulateTextureShuffleAndFbmask();
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uint8 afix = m_context->ALPHA.FIX;
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if (m_ps_sel.dfmt == 1)
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{
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if (m_context->ALPHA.C == 1)
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{
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// 24 bits no alpha channel so use 1.0f fix factor as equivalent
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m_context->ALPHA.C = 2;
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afix = 0x00000001;
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}
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// Disable writing of the alpha channel
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om_bsel.wa = 0;
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}
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@ -647,8 +655,6 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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dev->PSSetShaderResource(1, tex ? tex->m_palette : NULL);
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dev->PSSetShaderResource(2, rtcopy);
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uint8 afix = m_context->ALPHA.FIX;
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SetupIA(sx, sy);
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dev->SetupOM(om_dssel, om_bsel, afix);
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