mirror of https://github.com/PCSX2/pcsx2.git
GSdx-d3d: Rearange PSSelector(GSDeviceDX.h).
Rearange PSSelector shader list in GSDeviceDX.h to match GL format. Easier to read and will make someone's life easier.
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@ -169,27 +169,39 @@ public:
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{
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struct
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{
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uint32 fst:1;
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uint32 wms:2;
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uint32 wmt:2;
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// *** Word 1
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// Format
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uint32 fmt:4;
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// Alpha extension/Correction
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uint32 aem:1;
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uint32 fba:1;
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// Fog
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uint32 fog:1;
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// Pixel test
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uint32 date:2;
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uint32 atst:3;
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// Color sampling
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uint32 fst:1;
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uint32 tfx:3;
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uint32 tcc:1;
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uint32 atst:3;
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uint32 fog:1;
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uint32 clr1:1;
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uint32 fba:1;
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uint32 aout:1;
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uint32 rt:1;
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uint32 wms:2;
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uint32 wmt:2;
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uint32 ltf:1;
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// Shuffle and fbmask effect
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uint32 shuffle:1;
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uint32 read_ba:1;
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// *** Word 2
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// Blend and Colclip
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uint32 clr1:1;
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uint32 rt:1;
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uint32 colclip:2;
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uint32 date:2;
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// Hack
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uint32 aout:1;
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uint32 spritehack:1;
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uint32 tcoffsethack:1;
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uint32 point_sampler:1;
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uint32 shuffle:1;
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uint32 read_ba:1;
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uint32 _free:32;
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};
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