mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Adjust God of War II crc hack.
Extend the hack to remove the water / hell effect (vertical lines) on interlaced mode. Close #2533
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@ -1479,11 +1479,11 @@ bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
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{
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skip = 1; // wall of fog
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}
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else if(Aggressive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP ==0x1300 ) && (fi.TBP0 ==0x0F00 || fi.TBP0 ==0x1300 || fi.TBP0==0x2b00)) // || fi.FBP == 0x0100
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else if(Aggressive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP == 0x1300 ) && (fi.TBP0 == 0x0F00 || fi.TBP0 == 0x1300 || fi.TBP0 == 0x2b00)) // || fi.FBP == 0x0100
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{
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skip = 1; // global haze/halo
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}
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else if(Aggressive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP ==0x0100 ) && (fi.TBP0==0x2b00 || fi.TBP0==0x2e80)) // 480P 2e80
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else if(Aggressive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP == 0x0100 || fi.FBP == 0x2100) && (fi.TBP0 == 0x2b00 || fi.TBP0 == 0x2e80) || fi.TBP0 == 0x3100) // 480P 2e80, interlaced 3100
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{
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skip = 1; // water effect and water vertical lines
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}
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