GSdx: Adjust God of War II crc hack.

Extend the hack to remove the water / hell effect (vertical lines) on
interlaced mode.

Close #2533
This commit is contained in:
lightningterror 2018-08-04 20:07:26 +02:00
parent 27d39d98d3
commit a0f96189d3
1 changed files with 2 additions and 2 deletions

View File

@ -1479,11 +1479,11 @@ bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip)
{
skip = 1; // wall of fog
}
else if(Aggressive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP ==0x1300 ) && (fi.TBP0 ==0x0F00 || fi.TBP0 ==0x1300 || fi.TBP0==0x2b00)) // || fi.FBP == 0x0100
else if(Aggressive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP == 0x1300 ) && (fi.TBP0 == 0x0F00 || fi.TBP0 == 0x1300 || fi.TBP0 == 0x2b00)) // || fi.FBP == 0x0100
{
skip = 1; // global haze/halo
}
else if(Aggressive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP ==0x0100 ) && (fi.TBP0==0x2b00 || fi.TBP0==0x2e80)) // 480P 2e80
else if(Aggressive && fi.TPSM == PSM_PSMCT24 && fi.TME && (fi.FBP == 0x0100 || fi.FBP == 0x2100) && (fi.TBP0 == 0x2b00 || fi.TBP0 == 0x2e80) || fi.TBP0 == 0x3100) // 480P 2e80, interlaced 3100
{
skip = 1; // water effect and water vertical lines
}