mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add Ape Escape 2 to automatic mipmapping.
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@ -530,6 +530,9 @@ CRC::Game CRC::m_games[] =
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{0x194C9F38, AceCombatZero, EU, 0},
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{0x65729657, AceCombatZero, US, 0},
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{0xA04B52DB, AceCombatZero, JP, 0},
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{0x09B3AD4D, ApeEscape2, EU, 0},
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{0xBDD9F5E1, ApeEscape2, US, 0},
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{0xFE0A6AB6, ApeEscape2, JP, 0}, // Saru! Get You! 2
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{0x0940508D, BrianLaraInternationalCricket, EU, 0},
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{0x0BAA8DD8, DarkCloud, EU, 0},
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{0x1DF41F33, DarkCloud, US, 0},
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@ -30,6 +30,7 @@ public:
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AceCombatZero,
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AceCombat4,
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AceCombat5,
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ApeEscape2,
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ArTonelico2,
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BigMuthaTruckers,
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Black,
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@ -194,6 +194,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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case CRC::AceCombatZero:
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case CRC::AceCombat4:
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case CRC::AceCombat5:
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case CRC::ApeEscape2:
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case CRC::BrianLaraInternationalCricket:
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case CRC::DarkCloud:
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case CRC::DestroyAllHumans:
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