lightningterror
f5b9965910
GSdx: Purge OI_GodOfWar2 hw hack.
2019-01-13 15:08:36 +01:00
lightningterror
6f01936943
GSdx: Remove depth crc hacks for god of war 1 and 2.
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Effects rendered correctly with depth on all renderers.
2019-01-13 14:42:53 +01:00
lightningterror
9119e3110d
GSdx-ogl: Correct DATE log.
2019-01-12 16:43:26 +01:00
lightningterror
f73de4c59c
GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap.
2019-01-12 09:59:28 +01:00
lightningterror
7e6c325210
GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well.
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hdr colclip and date uses it.
2019-01-12 09:53:51 +01:00
lightningterror
86327b52a9
convert.fx: Update main4 shader to better support hdr colclip.
2019-01-12 09:53:51 +01:00
lightningterror
d17e0eba9b
GSdx-d3d11: Add/port HDR colclip support.
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It helps render shadows a lot better compared to the old code.
Credits to Gregory and Kojin for helping with the code.
2019-01-12 09:53:51 +01:00
lightningterror
8a57d7f470
GSdx-d3d11: Remove colclip and negative blend algo.
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Code was old and inefficient. HDR colclip will do a better job.
2019-01-12 09:53:51 +01:00
lightningterror
f2f66c02d3
GSdx: Add option to Disable Safe Features.
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Idea is to disable multiple features in 1 option to avoid gui clutter.
Unscale Point and Line:
This partially reverts PR #2710 restoring Unscale Point and Line but as a disable option.
It can help Xenosaga games.
GS Memory clearning:
This disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing
which is more accurate.
It can help Kingdom Hearts games.
2019-01-09 15:44:41 +01:00
lightningterror
54f8aca7d5
GSdx-d3d11: Re enable shader code logging.
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Log was disabled in #2760
2019-01-04 01:00:10 +01:00
lightningterror
4cf3328682
GSdx: Adjust some checks in the gui code.
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Now that d3d9 has been removed we can ease up and reduce/remove some
render variable checks.
2019-01-02 03:11:47 +01:00
lightningterror
ec6ac75b10
GSdx-gui: Update the crc hack level tooltip again.
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Suggested by Gregory.
2018-12-31 18:03:15 +01:00
lightningterror
5d62e47229
GSdx-gui: Update crc hack level tooltip.
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The tooltip was way too big so this should shrink it down a bit. Remove
the mentioned games on Aggressive state, it was a bit useless.
2018-12-30 23:59:59 +01:00
Kojin
eddaf71d47
gsdx: remove dds parameter from texture save method
2018-12-30 20:13:59 +01:00
Kojin
e847d94062
gsdx-d3d11: enable splitting of alpha in dumps
2018-12-30 20:13:59 +01:00
lightningterror
781323ff10
GSdx: Purge a crc hacks for GSC_Onimusha3.
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Hack removed depth effects which are rendered properly. I wasn't able to
trigger a skip on the other hack draw calls, they need to be
investigated further what they actually did.
2018-12-29 01:35:44 +01:00
lightningterror
01c64f1b35
GSdx: Purge some crc hacks for GSC_BurnoutGames.
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Purge hacks that removed texture shuffle effects only.
2018-12-28 20:21:02 +01:00
lightningterror
7577165a97
GSdx: Adjust Aggressive state crc level.
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Create a Aggressive state function instead of adjusting the hacks
separate, move the aggressive only there.
It's more efficient this way.
2018-12-28 20:03:38 +01:00
Shanoah Alkire
0ff7ea3ccc
Only use -Wno-class-memaccess on gcc 8.0 or higher, as it didn't exist previously.
2018-12-26 21:55:25 -08:00
lightningterror
d1c8808797
GSdx-d3d: Add texture shuffle check in DATE selection.
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It ensures the code cases are hit properly for all DATE selection cases.
Texture shuffle case with Slow DATE is not yet supported so keep using
the old DATE method.
2018-12-26 18:45:11 +01:00
lightningterror
6575fe7cce
GSdx: Disable/uncheck "Large Framebuffer" option by default.
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Some games don't play nice with the option and have huge amounts of
ram/vram spikes that can even lock up the system so it's better to have
the option disabled by default.
2018-12-26 13:43:37 +01:00
lightningterror
d5bd5db072
GSdx: Fix OpenCL detection.
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Fixes an issue when the plugin detects an opencl ini value for the
render. It used to throw a "GS plugin failed to load" error when opencl
was disabled but the ini value remained the same. The render will
fallback to D3D11 now.
2018-12-26 05:13:15 +01:00
lightningterror
a020c98421
GSdx: Cleanup file includes.
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Remove GSCrc.h include in GSRendererHW and GSRendererDX11, file is
already included in GSState.h.
Remove GSRenderer.h include from renderers except Null and CL, file already
included in TextureCache hw/sw.
Remove resource.h include from GSRendererDX11, already included in GSDevice11.
Remove GSOsdManager.h from GSDeviceOGL, already included in GSDevice
2018-12-25 20:12:29 +01:00
Kojin
a5564896ea
gsdx-d3d11: remove useless gs creation method
2018-12-25 13:38:19 +01:00
Kojin
e0c598f38e
gsdx-d3d11: Enable HLSL debugging on development builds
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Enable HLSL compile flags that allow devs to use tools such as NSight or VS Graphics debugging for HLSL.
2018-12-25 13:38:19 +01:00
lightningterror
4076e3387e
GSdx-osd: Change default font color to blue/cyan.
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It matches the color theme of the emu better.
2018-12-25 02:35:49 +01:00
lightningterror
29941f3e0d
GSdx: Partially re add Bully crc hack.
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Game has upscaling issues so let's only add the hack for upscaling,
also merge the two regions together.
Hack will be disabled on native res if crc is below aggressive, upscaled
is set to partial level.
2018-12-24 15:25:06 +01:00
lightningterror
e299ac1ffa
GSdx: Update GSC_DBZBT2, GSC_DBZBT3 crc hacks.
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Purge dbz bt3 crc hack that removed outlines, I don't want to mix it
with the depth effect hack that I also moved to aggressive.
Move depth hacks for ntsc region to aggressive state.
2018-12-23 18:48:17 +01:00
lightningterror
59ecfb23d7
GSdx: Purge GSC_Bully, GSC_BullyCC crc hacks. It's the same game.
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Depth and texture shuffle render the effects correctly.
Dump shows the game look splending compared to before on d3d11.
2018-12-23 17:55:27 +01:00
lightningterror
154dea1557
GSdx: Purge OI_SMTNocturne hw hack.
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The hack was used when depth emulation was not supported or when depth
is disabled.
It causes graphical glitches with the faces when depth is disabled.
2018-12-23 17:12:10 +01:00
lightningterror
da76440c14
GSdx-TC: Get rid of nasty ZWriteMustNotClear hack.
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d3d11 supports depth now.
2018-12-23 16:03:28 +01:00
Kojin
dc2eed6ca1
gsdx-d3d11: Fix CopyOffscreen bug
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Update CopyOffscreen to accept the ps_shader value when doing StretchRect.
This fixes an issue where it was selecting the wrong PS for depth cache read.
Should (hopefully) fix SMT.
2018-12-23 15:20:04 +01:00
lightningterror
f6df6b350b
GSdx-d3d: Disable MSAA unti it's properly fixed.
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MSAA causes a lot of graphical issues when enabled with the recent
accuracy changes so better disable the feature until it's properly
fixed.
2018-12-23 14:21:44 +01:00
lightningterror
83da33e2ab
GSdx: Remove d3d9.lib and d3d9.dll from common.props.
2018-12-22 22:53:09 +01:00
lightningterror
cb59794b8d
GSdx: Remove d3d9 header include from stdafx.h
2018-12-22 22:53:09 +01:00
lightningterror
1ae4b5d0ba
GSdx-d3d: update blend table to use src1 blending and remove the nasty hack which we couldn't before because of d3d9.
2018-12-22 22:53:09 +01:00
Kojin
5e9ffc4a94
GSdx-d3d: Adjust D3D11Blend, get rid of some casts.
2018-12-22 22:53:09 +01:00
lightningterror
bf4997b6a5
GSdx: Update/remove useless d3d9 comments.
2018-12-22 22:53:09 +01:00
lightningterror
48007350b6
GSdx-ogl: Update blend table and remove d3d9 code, remove useless defines and directly use gl code.
2018-12-22 22:53:09 +01:00
lightningterror
4644a16c5b
GSdx-d3d: Update blend table enums from D3D9 to D3D11.
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GSDeviceDX.
2018-12-22 22:53:09 +01:00
lightningterror
7e8360efbc
GSdx-d3d: Rename d3d9 blendtable and variables to d3d11.
2018-12-22 22:53:09 +01:00
lightningterror
6a5bb5df83
GSdx: Remove support for D3D9 device on ps1 emu compatibility.
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Note: Resolution scaling is unavailable right now so I disabled the
option, if someone feels like fixing it they can do so.
2018-12-22 22:53:09 +01:00
lightningterror
e12447101f
GSdx: Get rid of d3d9 adapter code from GSSettingsdlg and GSDevice.
2018-12-22 22:53:09 +01:00
lightningterror
48b8d78139
GSdx-osd: Lower default font size from 28 to 25.
2018-12-22 21:56:35 +01:00
Kojin
a2f3b78bac
gsdx-d3d11: Fix Depth FST
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Texture scaling for x/y values wasn't being set in all cases.
This ensures that it is to fix a bug in finding nemo (and possibly others).
2018-12-22 15:53:20 +01:00
lightningterror
1957cf13c2
GSdx: Purge GSC_Black crc hacks.
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Effects are rendered correctly with depth and texture shuffle on all
renders.
2018-12-21 07:32:20 +01:00
lightningterror
eb000f0f41
GSdx: Move GSC_GTASanAndreas crc hack to aggressive state.
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Can be used as an upscaling hack, but it removes some nice effect so
Aggressive only.
2018-12-21 05:03:45 +01:00
lightningterror
f41b536682
GSdx: Adjust GSC_DemonStone crc hack.
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Move back to partial level, half screen issue.
2018-12-21 02:28:59 +01:00
lightningterror
11f09d4944
GSdx: Purge GSC_SuikodenTactics crc hacks.
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Depth effects are rendered properly on all renders.
2018-12-21 01:06:47 +01:00
lightningterror
691eae755f
GSdx-gui: Might bea good idea to also change Auto to Automatic for interlacing option to keep it consistent with the other options.
2018-12-21 00:05:05 +01:00