GSdx: Purge GSC_SuikodenTactics crc hacks.

Depth effects are rendered properly on all renders.
This commit is contained in:
lightningterror 2018-12-21 01:06:47 +01:00
parent 691eae755f
commit 11f09d4944
3 changed files with 0 additions and 19 deletions

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@ -294,9 +294,6 @@ CRC::Game CRC::m_games[] =
{0xD568B684, SMTDDS2, EU, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
{0xE47C1A9C, SMTDDS2, JP, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
{0x0B8AB37B, RozenMaidenGebetGarden, JP, 0},
{0x1CC39DBD, SuikodenTactics, US, 0},
{0x3E205556, SuikodenTactics, EU, 0},
{0xB808413B, SuikodenTactics, JP, 0},
{0xA33AF77A, TenchuFS, US, 0},
{0x64C58FB4, TenchuFS, US, 0},
{0xE7CCCB1E, TenchuFS, EU, 0},

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@ -149,7 +149,6 @@ public:
StarOcean3,
StarWarsForceUnleashed,
SteambotChronicles,
SuikodenTactics,
SuperManReturns,
SVCChaos,
TalesOfAbyss,

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@ -1380,20 +1380,6 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_SuikodenTactics(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if( !fi.TME && fi.TPSM == PSM_PSMT8H && fi.FPSM == 0 &&
fi.FBMSK == 0x0FF000000 && fi.TBP0 == 0 && GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))
{
skip = 4;
}
}
return true;
}
bool GSC_TenchuGames(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -2028,7 +2014,6 @@ void GSState::SetupCrcHack()
lut[CRC::BullyCC] = GSC_BullyCC;
lut[CRC::GodOfWar2] = GSC_GodOfWar2;
lut[CRC::Okami] = GSC_Okami;
lut[CRC::SuikodenTactics] = GSC_SuikodenTactics;
lut[CRC::XenosagaE3] = GSC_XenosagaE3;
lut[CRC::Yakuza] = GSC_YakuzaGames;
lut[CRC::Yakuza2] = GSC_YakuzaGames;