mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Purge GSC_SuikodenTactics crc hacks.
Depth effects are rendered properly on all renders.
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@ -294,9 +294,6 @@ CRC::Game CRC::m_games[] =
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{0xD568B684, SMTDDS2, EU, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
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{0xE47C1A9C, SMTDDS2, JP, ZWriteMustNotClear}, // SMT Digital Devil Saga 2
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{0x0B8AB37B, RozenMaidenGebetGarden, JP, 0},
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{0x1CC39DBD, SuikodenTactics, US, 0},
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{0x3E205556, SuikodenTactics, EU, 0},
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{0xB808413B, SuikodenTactics, JP, 0},
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{0xA33AF77A, TenchuFS, US, 0},
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{0x64C58FB4, TenchuFS, US, 0},
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{0xE7CCCB1E, TenchuFS, EU, 0},
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@ -149,7 +149,6 @@ public:
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StarOcean3,
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StarWarsForceUnleashed,
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SteambotChronicles,
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SuikodenTactics,
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SuperManReturns,
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SVCChaos,
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TalesOfAbyss,
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@ -1380,20 +1380,6 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_SuikodenTactics(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if( !fi.TME && fi.TPSM == PSM_PSMT8H && fi.FPSM == 0 &&
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fi.FBMSK == 0x0FF000000 && fi.TBP0 == 0 && GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))
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{
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skip = 4;
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}
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}
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return true;
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}
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bool GSC_TenchuGames(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -2028,7 +2014,6 @@ void GSState::SetupCrcHack()
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lut[CRC::BullyCC] = GSC_BullyCC;
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lut[CRC::GodOfWar2] = GSC_GodOfWar2;
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lut[CRC::Okami] = GSC_Okami;
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lut[CRC::SuikodenTactics] = GSC_SuikodenTactics;
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lut[CRC::XenosagaE3] = GSC_XenosagaE3;
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lut[CRC::Yakuza] = GSC_YakuzaGames;
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lut[CRC::Yakuza2] = GSC_YakuzaGames;
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