Commit Graph

93 Commits

Author SHA1 Message Date
lightningterror 0c3a0da58f GSdx: Purge GSC_LegoBatman crc hacks.
Effects emulated correctly with texture shuffle and depth.

Game has upscaling issues which can be fixed with TC offsets.
2019-01-17 09:58:59 +01:00
lightningterror 106c678cc1 GSdx: Purge GSC_EternalPoison crc hacks.
Shadows are better rendered now with hdr colclip, blending is still
needed but the shadow's shape is proper now so let's purge the hack.
2019-01-13 17:33:08 +01:00
lightningterror 29941f3e0d GSdx: Partially re add Bully crc hack.
Game has upscaling issues so let's only add the hack for upscaling,
also merge the two regions together.
Hack will be disabled on native res if crc is below aggressive, upscaled
is set to partial level.
2018-12-24 15:25:06 +01:00
lightningterror 59ecfb23d7 GSdx: Purge GSC_Bully, GSC_BullyCC crc hacks. It's the same game.
Depth and texture shuffle render the effects correctly.

Dump shows the game look splending compared to before on d3d11.
2018-12-23 17:55:27 +01:00
lightningterror da76440c14 GSdx-TC: Get rid of nasty ZWriteMustNotClear hack.
d3d11 supports depth now.
2018-12-23 16:03:28 +01:00
lightningterror 1957cf13c2 GSdx: Purge GSC_Black crc hacks.
Effects are rendered correctly with depth and texture shuffle on all
renders.
2018-12-21 07:32:20 +01:00
lightningterror 11f09d4944 GSdx: Purge GSC_SuikodenTactics crc hacks.
Depth effects are rendered properly on all renders.
2018-12-21 01:06:47 +01:00
lightningterror c23d256f02 GSdx: Purge GSC_LordOfTheRingsTwoTowers crc hacks.
Depth effects properly rendered on all renders.
2018-12-20 23:11:42 +01:00
lightningterror 697aa5e4b7 GSdx: Purge GSC_SpyroNewBeginning, GSC_SpyroEternalNight crc hacks.
Effect correctly emulated with texture shuffle on all renders.
2018-12-20 13:22:12 +01:00
lightningterror f0fec02eec GSdx: Purge GSC_StarWarsBattlefront and GSC_StarWarsBattlefront2 crc hacks.
Channel shuffle emulates the effects correctly on all renders.
2018-12-20 12:34:09 +01:00
lightningterror 6f6e5eb325 GSdx: Purge GSC_SoulCaliburGames crc hacks.
Depth emulation renders the background properly and the stage is no
longer dark.

Shadows are still missing on D3D11, colclip emulation perhaps.
2018-12-20 12:09:57 +01:00
lightningterror 6899fc74f9 GSdx: Purge GSC_HeavyMetalThunder crc hacks.
Depth renders effects properly on all renders.
2018-12-20 03:05:05 +01:00
lightningterror 415e27136e GSdx: Adjust/remove crc hacks GSC_FrontMission5, GSC_HauntingGround.
Remove one crc hack for GSC_HauntingGround. It skipped some depth
effects. Correctly rendered now

Remove all crc hacks for GSC_FrontMission5.
Texture shuffle, depth emulation and enabling Preload Frame Data
emulates the effects correctly.

Add a note for GSC_Tenchu for future testing.
2018-12-20 02:13:11 +01:00
lightningterror d9da9f4bc2 GSdx: Purge GSC_FinalFightStreetwise crc hacks.
Depth is emulated correctly on all renders.

Blending issues remains.
2018-12-20 02:01:57 +01:00
lightningterror 202945aa49 GSdx: Add proper Jak1 game to Automatic mipmapping.
I added Jak X: Combat Racing by mistake thinking it's Jak1.
Don't include Jak X, we don't know the status yet.
2018-12-11 13:44:54 +01:00
lightningterror 1fa68071d8 GSdx: Add Nickelodeon: Barnyard to automatic mipmapping. 2018-12-06 12:35:28 +01:00
lightningterror 6dca3656ed GSdx: Add Harry Potter and the Half-Blood Prince to automatic mipmapping. 2018-10-19 22:16:00 +02:00
lightningterror cf222d1ccf GSdx: Add Ape Escape 2 to automatic mipmapping. 2018-08-21 17:28:14 +02:00
lightningterror 59ec48a120 GSdx: Add games to automatic mipmapping, add some crc ids.
Automatic mipmapping: Harry Potter (Chamber Of Secrets,
Prisoner of Azkaban,  Order Of The Phoenix), The Incredible Hulk:
Ultimate Destruction.

Add some missing crc ids for GT4 demo discs.
2018-07-31 02:43:21 +02:00
Christian Kenny 6d1d32cd83 GSdx: Add Harry Potter Order of the Phoenix to automatic mipmapping. 2018-07-19 04:37:14 +02:00
lightningterror 387db6d4ba GSdx: Add Nicktoons Unite to Automatic Mipmapping.
Game is still broken but a bit better now.
2018-06-26 20:23:12 +02:00
lightningterror bb5f989c05 GSdx: Purge leftover SSX3 crc ids no longer needed. 2018-06-10 18:34:24 +02:00
Christian Kenny 8b6751943e GSdx: Remove Hummer Badlands CRC Hack. 2018-05-15 20:52:05 +02:00
lightningterror 191219f7d8 GSdx: Purge crc ids/games no longer needed.
The following games in the crc list are not used anywhere so
we can clean this list up. If some are needed in the future then
they can be re added.

List of removed games:
CaptainTsubasa,
Dororo,
HarvestMoon,
Jak1,
JamesBondEverythingOrNothing,
NamcoXCapcom,
SDGundamGGeneration,
SeintoSeiya,
SengokuBasara,
SilentHill2,
SilentHill3,
Siren,
TalesofDestiny,
VF4,
VF4EVO.
2018-05-05 23:21:34 +02:00
lightningterror 6073a26f5d GSdx: Add some missing crc ids.
Add SVC Chaos: SNK vs. Capcom EU/JP,
Add Jackie Chan Adventures EU.
2018-04-15 00:42:07 +01:00
lightningterror 014e27bc20 GSdx: Add Quak3 Revolution to Automatic mipmapping. 2018-03-27 15:11:08 +02:00
Christian Kenny 40f7d6c95b GSdx: Add Shox to Automatic Mipmapping 2018-03-19 01:00:26 +05:30
FlatOutPS2 fe27d3b25a GSdx: Add Dark Cloud CRCs to automatic mipmapping 2018-01-12 13:28:43 +05:30
lightningterror 6d49bf6fc6 GSdx: Automatic HW Mipmapping option
Adds automatic HW mipmapping support.
It relies on CRC ids so if a game does
not have their CRC id but needs mipmapping
it will not work until the id is added.

Add GUI menu and tooltip for Automatic mipmap
"Automatic (Default)"
This option will be default option from now on.

Rename "Very Slow" text option to "Slow" for full mipmap
as it caused the text not to fit properly in the menu.

Credits also go to @RedPanda4552 and @ssakash for helping
with the code.
2017-11-20 09:54:56 +01:00
Jonathan Li 54c320c724 gdsx: Prefix std:: to map
Also use auto when appropriate.
2017-09-08 09:56:28 +02:00
FlatOutPS2 47c2f0a289 GSdx: Remove Dirge Of Cerberus CRC hack
Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world.
This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.
2017-04-21 11:13:27 +02:00
FlatOutPS2 3acac3203b GSdx: Remove/move CRC hacks
Removes Alpine Racer 3 hack. Issue has been resolved.

Moves NanoBreaker hack. Issue has been resolved for OpenGL and hack has
been moved to DX only.

Moves Tri-Ace games hacks. Hacks are also necessary for OpenGL with "Partial" CRC Hack Level to prevent massive slowdown.

Move Tales Of Legendia hack back as it's also necessary for OpenGL with "Partial" CRC Hack Level to prevent graphical issues.
Close: https://github.com/PCSX2/pcsx2/issues/1698

Added PAL and NTSC-U CRC's for Ar tonelico II.
2017-01-15 20:07:10 +01:00
Gregory Hainaut 107251e099 gsdx: sort crc game list 2016-11-06 16:30:51 +01:00
Gregory Hainaut 24684033ca gsdx: enable clut_load_before_draw option on Harley Davidson (CRC hack)
At least the game is good until we find how the HW really behave
2016-10-14 20:47:18 +02:00
Gregory Hainaut 34686394a6 gsdx hw: add an hack for Jak3
I'm disappointed...

Read back palette written by the GPU. Avoid strange color on the skin.
2016-09-30 19:22:16 +02:00
Gregory Hainaut 7f871b0cc6 gsdx hw: remove various CRC hack that ought to be fixed with previous commit
* SpidermanWoS
* TyTasmanianTiger
* TyTasmanianTiger2
* DigimonRumbleArena2
* XmenOriginsWolverine
* CallofDutyFinalFronts
* GoW2 (only in openGL)
2016-09-25 10:08:54 +02:00
Gregory Hainaut 6c6ed5f443 gsdx ogl: trigger the special RW framebuffer shader when only Alpha is written (#1588)
* gsdx ogl: trigger the special RW framebuffer shader when only Alpha is written

It will work for both Jak and Ratchet&Clank and without CRC
2016-09-25 10:05:44 +02:00
Gregory Hainaut de480ec0f5 gsdx: add crc hack for Jak
* 0x9C712FF0, Jak1, EU
* 0x472E7699, Jak1, US
* 0x2479F4A9, Jak2, EU
* 0x12804727, Jak3, EU
* 0xDF659E77, JakX, EU

Please report me the CRC of the US version too so I can add them.

Please test the shadows rendering (openGL HW + accurate blending at least basic)
2016-09-09 19:44:04 +02:00
Gregory Hainaut c2b67ccb78 gsdx ogl: implement an alternate shader for Jak Shadows
The game sets the framebuffer as an input texture. So I did the same for
openGL. Code is protected with a CRC. It is working because the game want to sample
pixels.

For the record, I tested it GTA too, it doesn't work as expected because
the game will resize the framebuffer to a smaller one. So you don't have
the guarantee that pixel will be read before a data write.

Note: it requires at least accurate blending set on basic

Note: I need CRC of all Jak games that suffers of this issue. Thanks you :)
2016-09-08 23:58:13 +02:00
Gregory Hainaut cedc4f241d gsdx hw: add a crc hack for Dragon Quest & Final Fantasy in Itadaki Street
The hack only fix the HW renderer but not the SW renderer. However I'm not sure
the issue is from GSdx.

The hack will disable alpha test that used to generate empty draw call.
2016-09-04 19:41:31 +02:00
Jonathan Li 9f53987e3b gsdx: Use map for GSCRC::m_map
Visual Studio 2015 initialises unordered_map using vector instructions,
which can cause PCSX2 to crash if the instructions aren't supported.
2016-07-27 23:34:14 +01:00
Gregory Hainaut 08f7bd2dc3 gsdx: add crc hack for Ar tonelico 2
It would requires some texture dynamic width convert shaders.
So as a quick solution, let's add a new CRC hack.

For issue #1362 (granted the CRC is correct)
2016-05-16 10:55:02 +02:00
Akash f39aa181cc Update the variable name to suit the game's original name and change to accurate region of the game. 2015-07-06 00:59:35 +05:30
Gregory Hainaut e1144d7a18 gsdx:hack: add a CRC for SuperMan
Extracted from the GS dump
2015-07-05 14:11:35 +02:00
Gregory Hainaut d46e41533d gsdx: remove various CRC of the openGL level
It is mostly the texture shuffle effect which is now emulated correctly on openGL

They remain in the Dx level as speedhack in particular for
    * Castlevania;
    * GodOfWar;
    * StarOcean3;
    * ValkyrieProfile2;
    * RadiataStories;

Remove old commented hack: Drakengard2, ArctheLad, ReZ

Separate hacks that are only enabled in aggressive mode
2015-07-01 09:36:54 +02:00
ramapcsx2.code 1c9146b07e Working on my backlog: GSdx CRC patches.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5705 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-23 13:55:38 +00:00
ramapcsx2 45e3e6d549 GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5555 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-11 17:10:22 +00:00
gregory.hainaut e06484adb8 gsdx: update the copyrigh address thank to sed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
ramapcsx2 a74b8e2c7f GSdx: Removed Rogue Galaxy from the GSdx crc hacks. Fixes issue 1290.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5275 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 11:53:53 +00:00
avihal f8014654da GSdx: CRC hacks: duplicates/stuff:
- Console message for duplicate CRCs on our list.
- Removed trivial duplicates.
- Added some CRCs from comments on r5214
- Soul Calibur 2 now has the same crc hack as Soul Calibur 3.

We still need to address the following 7 duplicates (most were already there before r5214):
{0x7D4EA48F, HauntingGround, EU, 0},
{0x7D4EA48F, Genji, NoRegion, 0},

{0x7ACF7E03, ICO, NoRegion, 0},
{0x7ACF7E03, SpyroNewBeginning, NoRegion, 0},

{0x6BA2F6B9, ResidentEvil4, NoRegion, 0},
{0x6BA2F6B9, ResidentEvil4, EU, 0},

{0xD6385328, GodOfWar, US, 0},
{0xD6385328, GodOfWar, NoRegion, 0},

{0x1A85E924, GodOfWar, NoRegion, 0},
{0x1A85E924, DevilMayCry3, CH, 0},

{0x2F123FD8, GodOfWar2, RU, 0},
{0x2F123FD8, GodOfWar2, US, 0},

{0x23A97857, StarOcean3, US, 0},
{0x23A97857, StarOcean3, JPUNDUB, 0}

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5217 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-19 18:31:53 +00:00