GSdx: Add Shox to Automatic Mipmapping

This commit is contained in:
Christian Kenny 2018-03-18 14:40:38 -04:00 committed by Akash
parent 6aaae6970e
commit 40f7d6c95b
3 changed files with 5 additions and 0 deletions

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@ -575,6 +575,9 @@ CRC::Game CRC::m_games[] =
{0x8661F7BA, RatchetAndClank5, US, 0}, // Size Matters
{0xFCB981D5, RatchetAndClank5, EU, 0}, // Size Matters
{0x8634861F, RickyPontingInternationalCricket, EU, 0},
{0xDDAC3815, Shox, US, 0},
{0x78FFA39F, Shox, EU, 0},
{0x3DF10389, Shox, EU, 0},
{0x2B58234D, TribesAerialAssault, US, 0},
{0x4D22DB95, Whiplash, US, 0},
{0xB1BE3E51, Whiplash, EU, 0},

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@ -138,6 +138,7 @@ public:
ShadowHearts,
ShadowofRome,
ShinOnimusha,
Shox,
SilentHill2,
SilentHill3,
Simple2000Vol114,

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@ -201,6 +201,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
case CRC::FIFA03:
case CRC::FIFA04:
case CRC::FIFA05:
case CRC::Shox:
case CRC::SoulReaver2:
case CRC::LegacyOfKainDefiance:
case CRC::RatchetAndClank: