mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add Nickelodeon: Barnyard to automatic mipmapping.
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@ -546,6 +546,8 @@ CRC::Game CRC::m_games[] =
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{0x09B3AD4D, ApeEscape2, EU, 0},
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{0xBDD9F5E1, ApeEscape2, US, 0},
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{0xFE0A6AB6, ApeEscape2, JP, 0}, // Saru! Get You! 2
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{0xEC8EF2DE, Barnyard, US, 0}, // Nickelodeon: Barnyard
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{0x5267A845, Barnyard, EU, 0},
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{0x0940508D, BrianLaraInternationalCricket, EU, 0},
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{0x0BAA8DD8, DarkCloud, EU, 0},
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{0x1DF41F33, DarkCloud, US, 0},
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@ -32,6 +32,7 @@ public:
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AceCombat5,
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ApeEscape2,
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ArTonelico2,
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Barnyard,
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BigMuthaTruckers,
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Black,
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BlackHawkDown,
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@ -193,6 +193,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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case CRC::AceCombat4:
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case CRC::AceCombat5:
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case CRC::ApeEscape2:
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case CRC::Barnyard:
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case CRC::BrianLaraInternationalCricket:
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case CRC::DarkCloud:
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case CRC::DestroyAllHumans:
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