GSdx: Purge GSC_StarWarsBattlefront and GSC_StarWarsBattlefront2 crc hacks.

Channel shuffle emulates the effects correctly on all renders.
This commit is contained in:
lightningterror 2018-12-20 12:34:09 +01:00
parent 6f6e5eb325
commit f0fec02eec
3 changed files with 0 additions and 36 deletions

View File

@ -396,8 +396,6 @@ CRC::Game CRC::m_games[] =
{0x879CDA5E, StarWarsForceUnleashed, US, 0},
{0x137C792E, StarWarsForceUnleashed, US, 0},
{0xDAF2145C, StarWarsForceUnleashed, EU, 0},
{0x503BF9E1, StarWarsBattlefront, NoRegion, 0}, // EU and US versions have the same CRC
{0x02F4B541, StarWarsBattlefront2, NoRegion, 0}, // EU and US versions have the same CRC
{0xA8DB29DF, BlackHawkDown, EU, 0},
{0x25FC361B, DevilMayCry3, US, 0}, // SE
{0x2F7D8AD5, DevilMayCry3, US, 0},

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@ -150,8 +150,6 @@ public:
SpyroEternalNight,
SpyroNewBeginning,
StarOcean3,
StarWarsBattlefront,
StarWarsBattlefront2,
StarWarsForceUnleashed,
SteambotChronicles,
SuikodenTactics,

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@ -1141,36 +1141,6 @@ bool GSC_DeathByDegreesTekkenNinaWilliams(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP > 0x0 && fi.FBP < 0x01000) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x02000 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8)
{
skip = 1;
}
}
return true;
}
bool GSC_StarWarsBattlefront2(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP > 0x01000 && fi.FBP < 0x02000) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x0 && fi.TBP0 < 0x01000) && fi.TPSM == PSM_PSMT8)
{
skip = 1;
}
if(fi.TME && (fi.FBP > 0x01000 && fi.FBP < 0x02000) && fi.FPSM == PSM_PSMZ32 && (fi.TBP0 > 0x0 && fi.TBP0 < 0x01000) && fi.TPSM == PSM_PSMT8)
{
skip = 1;
}
}
return true;
}
bool GSC_Okami(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -2148,8 +2118,6 @@ void GSState::SetupCrcHack()
// Channel Effect
lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
lut[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront;
lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
// Dedicated shader for channel effect
lut[CRC::TalesOfAbyss] = GSC_TalesOfAbyss;