mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add Harry Potter and the Half-Blood Prince to automatic mipmapping.
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@ -557,6 +557,8 @@ CRC::Game CRC::m_games[] =
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{0x972719A3, FIFA05, EU, 0},
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{0xC5473413, HarryPotterATCOS, NoRegion, 0}, // EU and US versions have the same CRC - Chamber Of Secrets
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{0xE90BE9F8, HarryPotterATCOS, JP, 0 }, // Coca Cola original Version
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{0x9C3A84F4, HarryPotterATHBP, US, 0 }, // Half-Blood Prince
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{0xCB598BC2, HarryPotterATHBP, EU, 0 },
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{0x51E019BC, HarryPotterATPOA, NoRegion, 0 }, // EU and US versions have the same CRC - Prisoner of Azkaban
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{0x99A8B4FF, HarryPotterATPOA, KO, 0 },
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{0xA8901AD6, HarryPotterATPOA, JP, 0 }, // Harry Potter to Azkaban no Shuujin
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@ -81,6 +81,7 @@ public:
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GTConcept,
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HarleyDavidson,
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HarryPotterATCOS,
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HarryPotterATHBP,
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HarryPotterATPOA,
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HarryPotterOOTP,
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HauntingGround,
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@ -195,8 +195,10 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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m_hacks.SetGameCRC(m_game);
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// Code for Automatic Mipmapping. Relies on game CRCs.
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if (theApp.GetConfigT<HWMipmapLevel>("mipmap_hw") == HWMipmapLevel::Automatic) {
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switch (CRC::Lookup(crc).title) {
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if (theApp.GetConfigT<HWMipmapLevel>("mipmap_hw") == HWMipmapLevel::Automatic)
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{
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switch (CRC::Lookup(crc).title)
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{
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case CRC::AceCombatZero:
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case CRC::AceCombat4:
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case CRC::AceCombat5:
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@ -209,6 +211,7 @@ void GSRendererHW::SetGameCRC(uint32 crc, int options)
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case CRC::FIFA04:
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case CRC::FIFA05:
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case CRC::HarryPotterATCOS:
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case CRC::HarryPotterATHBP:
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case CRC::HarryPotterATPOA:
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case CRC::HarryPotterOOTP:
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case CRC::Shox:
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