Commit Graph

286 Commits

Author SHA1 Message Date
Alessandro Vetere c368afd6d2 GSTextureCache: Reformat code and adjust comments. 2018-12-11 16:36:14 +01:00
Alessandro Vetere e1dff69a43 GSTextureCache: Compare also pal value in PaletteKey eq operator. 2018-12-11 16:36:14 +01:00
Alessandro Vetere 774373cc65 GSTextureCache: Add ASSERTs on pal value to ease debugging. 2018-12-11 16:36:14 +01:00
Alessandro Vetere acbe6c24a0 GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC. 2018-12-11 16:36:14 +01:00
lightningterror 202945aa49 GSdx: Add proper Jak1 game to Automatic mipmapping.
I added Jak X: Combat Racing by mistake thinking it's Jak1.
Don't include Jak X, we don't know the status yet.
2018-12-11 13:44:54 +01:00
lightningterror bc524d5e56 Gsdx: Adjust Burnout crc hacks to work on progressive mode.
NTSC only.
I don't know what the "impact screen" crc hack did since the dump didn't
show any difference so that may need to be updated as well.
Note: I only tested the JP version.
2018-12-11 12:59:18 +01:00
lightningterror 80af99bb44 GSdx-ogl: Switch shader numbers main18 and main19.
Allows us to port feedback write (DoMerge function) to D3D11 without
adding dummy shaders for osd.
2018-12-10 18:31:59 +01:00
lightningterror 0704b73c2f GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.
Get rid of duplicate code in switch cases.
2018-12-10 03:11:34 +01:00
Kojin ade00f8a70 GSdx-d3d: Support depth as texture.
- Create depth as typeless format and bind shader resource flag.
- Create depth and shader resource view using proper typed formats.
2018-12-10 00:17:04 +01:00
lightningterror eb3a423f80 GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
lightningterror 4328d099c4 GSdx-d3d: Add support to write in depth buffer.
Add support for dss_write.
Enable writing in depth buffer for dss_write,
when depth conversion is active data will be writen in the depth buffer,
if not then use the old method (don't write).
2018-12-10 00:17:04 +01:00
lightningterror 9a5bf12c0b Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler.
depth fmt is not yet supported. This ensures there are no regressions,
and we are skipping the draw calls for depth fmt not yet supported.
2018-12-10 00:17:04 +01:00
lightningterror 7928cff354 GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache.
Add depth formats for Direct3D11 to properly support depth.
2018-12-10 00:17:04 +01:00
lightningterror 4da3f567f4 GSdx: Reduce some code checks for dbz bt hacks. 2018-12-08 13:49:06 +01:00
lightningterror 1fa68071d8 GSdx: Add Nickelodeon: Barnyard to automatic mipmapping. 2018-12-06 12:35:28 +01:00
lightningterror e4e93bd7f5 GSdx: Remove bloom crc hack for Haunting Ground.
Effect is already handled better in Texture Cache. No need for a
duplicate function.
D3D9 might look a bit worse but nobody cares about D3D9.
2018-12-05 13:21:54 +01:00
lightningterror cf97c304ac GSdx: Revert DBZ BT3 Ghosting/Blur hack.
The game still has a bunch of depth and other issues even on gl and it
doesn't play nice with the blur effect as well. Perhaps the hacks can be
changed to work better but for now enable it on native as well.
2018-12-02 05:28:34 +01:00
lightningterror 8307cfc54d GSdx: Ease crc hack for DBZ BT2.
Fixes ground corrupt textures caused by the hack on the EU version.
US works fine with skip 5 but not 4. Didn't spot any regressions on both
so far. Might need extra testing by users.
2018-12-01 16:06:36 +01:00
lightningterror 8747781bdc GSdx: Add JaX and Jak 3 to automatic mipmapping.
Jak 2 not included. See #2712

Close #2712
2018-12-01 12:53:04 +01:00
lightningterror 9abe96cba4 GSdx-d3d: Update Fast DATE and Alpha Stencil behaviour.
Idea is to allow Alpha Stencil to work with Fast Date.
Let Fast Date run for the supported calls since it's more accurate, let
Alpha Stencil take care of the rest.

This might fix some issues where Alpha Stencil caused some issues making
it a bit more accurate.
2018-11-30 10:44:25 +01:00
lightningterror f687f993cc GSdx-d3d: Replace DATE one calls with a variable. 2018-11-29 20:29:28 +01:00
lightningterror 6c34f6c334 GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date.
It fixes a bunch of shadow/transparency issues.
Fast DATE doesn't rely on the gui option and is always on.
Confirmed fixed issues: Persona 3 shadows on d3d11,
Digital Devil Saga Transparency d3d9/11.

Fast accurate date works the same/similar to OpenGL.
Confirmed fixed issues: DBZ BT3 ground shadows, Fifa Street 1 shadows
on all d3d renders as well.

Also this option doesn't cause other transparency issues like the
Alpha Stencil hack.

Note: If Alpha Stencil is enabled Fast Date and Fast Accurate Date will
be disabled.

Note2: Full Accurate Date is not implemented so the code fallbacks to
Fast mode instead.

Commits:
3ab12cef2f
584397a3fd

This will probably be the last feature d3d9 gets before getting purged.
2018-11-29 20:29:28 +01:00
lightningterror b33418f270 GSdx: Ease crc hack for DBZ BT3.
Fixes some ground black texture flickering on some stages on the ntsc
version.
2018-11-29 18:24:08 +01:00
lightningterror 584397a3fd GSdx-ogl: Implement a fast Accurate Date algorithm.
Suggested by Gregory.
Change the checkbox to a drop down list Off, Fast, Full.
Off and Full do the same as before, the Fast option is new. Most of the
time users don't actually need full Accurate Date so why not reduce that
cost and use a fast mode instead, plus it can also be used on a gpu with
a limited driver. Also change the default value to Fast instead of Off.
2018-11-28 08:21:13 +01:00
lightningterror 9899d0d6b7 GSdx: Always enable Unscale Point and Line.
Always enable unscale point and line hack on upscaled resolutions, and
purge the gui option.

It was discussed in the past with Gregoy that it can be enabled without
causing any issues which will be beneficial to getting rid of 1 less
option and fixing a bunch of fmv issues without relying on a gui toggle.
2018-11-26 17:13:45 +01:00
lightningterror 9a10612f0b GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes. 2018-11-25 13:35:00 +01:00
lightningterror c8f52b0ba3 GSdx-ogl: Move rgb channel 7 to empty slot 5. 2018-11-25 04:06:04 +01:00
lightningterror 193bda164b GSdx: Make OI_TalesOfLegendia hack active only when depth is not supported/disabled.
Fixes right half screen issue on TalesOfLegendia. UI elements of the
screen are properly emulated with depth emulation on gl (possibly fixed
by
1cc696ab31).
Shadows will be glitchy if crc hack level is below partial level.
I'm not even sure if the hack is useful at all anymore since it
introduces issues now.

Issue #2692
2018-11-24 13:40:36 +01:00
lightningterror 292e7a6573 GSdx-osd: Remove/purge OSD Indicator code.
The code was never working properly ( tested by @tadanokojin ) so let's
clean up and remove it. If someone actually wishes to maintain it then
they can re add it and update the code to a functional stage.
2018-11-18 14:15:17 +01:00
lightningterror 9994111173 Gsdx: Adjust GSC_Oneechanbara2Special (Zombie Hunters 2) crc hack.
Add a few crc ids (ntsc-j and eu).
Adjust hack, crc hack won't be active on native res if crc level is
below Aggressive state.

Issue #2007
2018-11-18 01:16:50 +01:00
lightningterror 11ddfefb60 GSdx-TC: Adjust comment for PaletteMap when 8-bit texture is disabled.
Follow up to the requested comment changes at
https://github.com/PCSX2/pcsx2/pull/2681#pullrequestreview-174683105
2018-11-17 21:38:35 +01:00
lightningterror 0161c2838e GSdx: Add some extra comments for GSC_HauntingGround crc hacks. 2018-11-17 21:20:27 +01:00
lightningterror ae2642e55a GSdx: Remove blur/ghosting crc hacks for GSC_ShadowofRome.
Upscaling issue. Half Pixel Offset hack solves the issue.
2018-11-17 20:33:39 +01:00
lightningterror d8702a9523 GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp.
Cutie Chinese comments, they were removed in commit

21522e71b2

It's better to have google translated comments than nothing, at least we
have something to go on when doing future testing.

Also ghosting and blur crc hacks might need to be updated as they may
not be necessary on native res only.
2018-11-17 03:09:43 +01:00
lightningterror 210829f633 GSdx: Remove/purge commented out hacks "GSHwHacks.cpp.
List: GSC_Tekken5, GSC_TombRaiderUnderWorld, GSC_XE3, GSC_AceCombat4,
GSC_SoTC, GSC_ResidentEvil4.

Note: I left GSC_ValkyrieProfile2 in there because it might need to be
re enabled for dx, someday will look in to it when I'm up for the task.
2018-11-17 02:19:36 +01:00
arcum42 2e1db411fa GSdx: Folder Reorganization. (#2657)
This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.

Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00