mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Reduce some code checks for dbz bt hacks.
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959d652dbb
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@ -67,14 +67,13 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
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// Alpha channel (red line issue has been fixed).
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// Sky texture (Depth) is properly rendered on OpenGL only for the NTSC version. The PAL version still has some issues (half screen bottom issue).
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// Note: (PAL skip 5) = (NTSC skip 4)
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if (g_crc_region == CRC::EU)
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if(g_crc_region == CRC::EU)
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{
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skip = 5;
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}
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else
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else if(Dx_only)
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{
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if (Dx_only)
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skip = 4;
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skip = 4;
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}
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}
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else if(!fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16)
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@ -110,10 +109,9 @@ bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
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{
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skip = 5;
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}
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else
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else if(Dx_only)
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{
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if(Dx_only)
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skip = 4;
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skip = 4;
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}
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}
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else if(fi.TME && (fi.FBP == 0x03400 || fi.FBP == 0x02e00) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03f00 && fi.TPSM == PSM_PSMCT32)
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