GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp.

Cutie Chinese comments, they were removed in commit

21522e71b2

It's better to have google translated comments than nothing, at least we
have something to go on when doing future testing.

Also ghosting and blur crc hacks might need to be updated as they may
not be necessary on native res only.
This commit is contained in:
lightningterror 2018-11-17 03:09:43 +01:00
parent 210829f633
commit d8702a9523
1 changed files with 41 additions and 40 deletions

View File

@ -309,6 +309,7 @@ bool GSC_Genji(const GSFrameInfo& fi, int& skip)
if(fi.TME && fi.FBP == 0x01500 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00e00 && fi.TPSM == PSM_PSMZ16)
{
// likely fixed in openGL (texture shuffle)
// Missing block at the top left
if (Dx_only)
skip = 6;
else
@ -316,11 +317,11 @@ bool GSC_Genji(const GSFrameInfo& fi, int& skip)
}
else if(fi.TPSM == PSM_PSMCT24 && fi.TME ==0x0001 && fi.TBP0==fi.FBP)
{
skip = 1;
skip = 1; // Blur
}
else if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0)
{
skip = 1;
skip = 1; // White Fog
}
}
@ -348,7 +349,7 @@ bool GSC_Oneechanbara2Special(const GSFrameInfo& fi, int& skip)
{
if(fi.TPSM == PSM_PSMCT24 && fi.TME && fi.FBP == 0x01180)
{
skip = 1;
skip = 1; // Ghosting
}
}
@ -444,11 +445,11 @@ bool GSC_ShadowofRome(const GSFrameInfo& fi, int& skip)
}
else if(fi.TME && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 ==0x0160 ||fi.TBP0==0x01e0 || fi.TBP0<=0x0800) && fi.TPSM == PSM_PSMT8)
{
skip = 1;
skip = 1; // Speedhack ?
}
else if(fi.TME && (fi.TBP0==0x0700) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24))
{
skip = 1;
skip = 1; // Blur
}
}
@ -561,7 +562,7 @@ bool GSC_TombRaiderAnniversary(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
skip = 1; // Garbage TC
}
}
@ -575,11 +576,11 @@ bool GSC_TombRaiderLegend(const GSFrameInfo& fi, int& skip)
// ||fi.TBP0 ==0x2F00
if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2b60 ||fi.TBP0 == 0x2b80 || fi.TBP0 == 0x2E60 ||fi.TBP0 ==0x3020 ||fi.TBP0 == 0x3200 || fi.TBP0 == 0x3320))
{
skip = 1;
skip = 1; // Garbage TC
}
else if(fi.TPSM == PSM_PSMCT32 && (fi.TPSM | fi.FBP)==0x2fa0 && (fi.TBP0==0x2bc0 ) && fi.FBMSK ==0)
{
skip = 2;
skip = 2; // Underwater black screen
}
}
@ -592,11 +593,11 @@ bool GSC_TombRaiderUnderWorld(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && fi.FBP == 0x01000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2B60 /*|| fi.TBP0 == 0x2EFF || fi.TBP0 ==0x2F00 || fi.TBP0 == 0x3020*/ || fi.TBP0 >= 0x2C01 && fi.TBP0!=0x3029 && fi.TBP0!=0x302d))
{
skip = 1;
skip = 1; // Garbage TC
}
else if(fi.TPSM == PSM_PSMCT32 && (fi.TPSM | fi.FBP)==0x2c00 && (fi.TBP0 ==0x0ee0) && fi.FBMSK ==0)
{
skip = 2;
skip = 2; // Underwater black screen
}
}
@ -710,7 +711,7 @@ bool GSC_TalesOfLegendia(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && (fi.FBP == 0x3f80 || fi.FBP == 0x03fa0) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8)
{
skip = 3; //3, 9
skip = 3; // 3, 9
}
if(fi.TME && fi.FBP == 0x3800 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMZ32)
{
@ -718,15 +719,15 @@ bool GSC_TalesOfLegendia(const GSFrameInfo& fi, int& skip)
}
if(fi.TME && fi.FBP && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x3d80)
{
skip = 1;
skip = 1; // Missing block 2a00 in the upper left
}
if(fi.TME && fi.FBP ==0x1c00 && (fi.TBP0==0x2e80 ||fi.TBP0==0x2d80) && fi.TPSM ==0 && fi.FBMSK == 0xff000000)
{
skip = 1;
skip = 1; // Ghosting
}
if(!fi.TME && fi.FBP ==0x2a00 && (fi.TBP0==0x1C00 ) && fi.TPSM ==0 && fi.FBMSK == 0x00FFFFFF)
{
skip = 1;
skip = 1; // Poisoned layer dislocation
}
}
@ -744,7 +745,7 @@ bool GSC_Kunoichi(const GSFrameInfo& fi, int& skip)
}
if(fi.TME && (fi.FBP ==0x0700 || fi.FBP==0) && fi.TBP0==0x0e00 && fi.TPSM ==0 && fi.FBMSK == 0)
{
skip = 1;
skip = 1; // Removes black screen (not needed anymore maybe)?
}
if(Aggressive && fi.TME)
{
@ -779,7 +780,7 @@ bool GSC_ZettaiZetsumeiToshi2(const GSFrameInfo& fi, int& skip)
}
else if(fi.TME && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0xFF000000)
{
skip = 2;
skip = 2; // Fog
}
else if((fi.FBP | fi.TBP0)&& fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x3FFF)
{
@ -825,15 +826,15 @@ bool GSC_SakuraWarsSoLongMyLove(const GSFrameInfo& fi, int& skip)
{
if(fi.TME==0 && fi.FBP != fi.TBP0 && fi.TBP0 && fi.FBMSK == 0x00FFFFFF)
{
skip = 3;
skip = 3; // Remove darkness
}
else if(fi.TME==0 && fi.FBP == fi.TBP0 && (fi.TBP0 ==0x1200 ||fi.TBP0 ==0x1180 ||fi.TBP0 ==0) && fi.FBMSK == 0x00FFFFFF)
{
skip = 3;
skip = 3; // Remove darkness
}
else if(fi.TME && (fi.FBP ==0 || fi.FBP ==0x1180) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 ==0x3F3F && fi.TPSM == PSM_PSMT8)
{
skip = 1;
skip = 1; // Floodlight
}
}
@ -883,7 +884,7 @@ bool GSC_GodHand(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && (fi.FBP ==0x0) && (fi.TBP0 ==0x2800) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
skip = 1; // Blur
}
}
@ -896,11 +897,11 @@ bool GSC_KnightsOfTheTemple2(const GSFrameInfo& fi, int& skip)
{
if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0)
{
skip = 1;
skip = 1; // Ghosting
}
else if(fi.TPSM ==0x00000 && PSM_PSMCT24 && fi.TME && (fi.FBP ==0x3400 ||fi.FBP==0x3a00))
{
skip = 1 ;
skip = 1 ; // Light source
}
}
@ -927,11 +928,11 @@ bool GSC_TalesofSymphonia(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x2bc0 || fi.TBP0 <= 0x0200) && (fi.FBMSK==0xFF000000 ||fi.FBMSK==0x00FFFFFF))
{
skip = 1; //fi.FBMSK==0
skip = 1; //fi.FBMSK==0 Causing an animated black screen to speed up the battle
}
if(fi.TME && (fi.TBP0==0x1180 || fi.TBP0==0x1a40 || fi.TBP0==0x2300) && fi.FBMSK>=0xFF000000)
{
skip = 1;
skip = 1; // Afterimage
}
}
@ -964,7 +965,7 @@ bool GSC_UrbanReign(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && fi.FBP==0x0000 && fi.TBP0==0x3980 && fi.FPSM==fi.TPSM && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0)
{
skip = 1;
skip = 1; // Black shadow
}
}
@ -1078,15 +1079,15 @@ bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
}
else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380)
{
skip = 1; // bloom
skip = 1; // Bloom
}
else if(fi.TME && (fi.FBP ==0x2200) && (fi.TBP0 ==0x3a80) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
skip = 1; // Blur
}
else if(fi.FBP ==0x2200 && fi.TBP0==0x3000 && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0)
{
skip = 1;
skip = 1; // Fog
}
else if(fi.TME)
{
@ -1179,18 +1180,18 @@ bool GSC_DeathByDegreesTekkenNinaWilliams(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && (fi.FBP ==0 ) && fi.TBP0==0x34a0 && (fi.TPSM == PSM_PSMCT32))
{
skip = 1;
skip = 1; // Animation pane
}
else if((fi.FBP ==0x3500)&& fi.TPSM == PSM_PSMT8 && fi.FBMSK == 0xFFFF00FF)
{
skip = 4;
skip = 4; // Underwater white fog
}
}
if(fi.TME)
{
if((fi.FBP | fi.TBP0 | fi.FPSM | fi.TPSM) && (fi.FBMSK == 0x00FFFFFF ))
{
skip = 1;
skip = 1; // Animation speed
}
}
@ -1486,7 +1487,7 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
skip = 1;
skip = 1; // CMV vertical stripes
}
else if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)
{
@ -1718,11 +1719,11 @@ bool GSC_XE3(const GSFrameInfo& fi, int& skip)
{
if(fi.TPSM == PSM_PSMT8H && fi.FBMSK >= 0xEFFFFFFF)
{
skip = 73;
skip = 73; // Animation
}
else if(fi.TME && fi.FBP ==0x03800 && fi.TBP0 && fi.TPSM ==0 && fi.FBMSK == 0)
{
skip = 1;
skip = 1; // Ghosting
}
else
{
@ -1748,7 +1749,7 @@ bool GSC_Grandia3(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && (fi.FBP ==0x0 || fi.FBP ==0x0e00) && (fi.TBP0 ==0x2a00 ||fi.TBP0==0x0e00 ||fi.TBP0==0) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
skip = 1; // Blur
}
}
@ -1761,7 +1762,7 @@ bool GSC_GTASanAndreas(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && (fi.FBP ==0x0a00 || fi.FBP ==0x08c0) && (fi.TBP0 ==0x1b80 || fi.TBP0 ==0x1a40) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
skip = 1; // Ghosting
}
}
@ -1861,7 +1862,7 @@ bool GSC_SoTC(const GSFrameInfo& fi, int& skip)
{
if(Aggressive && fi.TME /*&& fi.FBP == 0x03d80*/ && fi.FPSM == 0 && fi.TBP0 == 0x03fc0 && fi.TPSM == 1)
{
skip = 48; //removes sky bloom
skip = 48; // Removes sky bloom
}
}
@ -1906,7 +1907,7 @@ bool GSC_ShinOnimusha(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && fi.FBP == 0x001000 && (fi.TBP0 ==0 || fi.TBP0 == 0x0800) && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0x00FFFFFF)
{
skip = 0;
skip = 0; // Water ripple not needed ?
}
else if(fi.TPSM == PSM_PSMCT24 && fi.TME && fi.FBP == 0x01000) // || fi.FBP == 0x00000
{
@ -1918,11 +1919,11 @@ bool GSC_ShinOnimusha(const GSFrameInfo& fi, int& skip)
}
else if(fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0xFF000000)
{
skip = 1;
skip = 1; // White fog when picking up things
}
else if(fi.TME && (fi.TBP0 ==0x1400 || fi.TBP0 ==0x1000 ||fi.TBP0 == 0x1200) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24))
{
skip = 1;
skip = 1; // Eliminate excessive flooding, water and other light and shadow
}
}