GSdx: Remove bloom crc hack for Haunting Ground.

Effect is already handled better in Texture Cache. No need for a
duplicate function.
D3D9 might look a bit worse but nobody cares about D3D9.
This commit is contained in:
lightningterror 2018-12-05 13:21:54 +01:00
parent cf97c304ac
commit e4e93bd7f5
1 changed files with 0 additions and 4 deletions

View File

@ -1087,10 +1087,6 @@ bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
{
skip = 1; // Depth dupicated ghost image
}
else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380)
{
skip = 1; // Bloom
}
else if(fi.TME && (fi.FBP ==0x2200) && (fi.TBP0 ==0x3a80) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
{
skip = 1; // Blur