mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Remove bloom crc hack for Haunting Ground.
Effect is already handled better in Texture Cache. No need for a duplicate function. D3D9 might look a bit worse but nobody cares about D3D9.
This commit is contained in:
parent
cf97c304ac
commit
e4e93bd7f5
|
@ -1087,10 +1087,6 @@ bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
|
|||
{
|
||||
skip = 1; // Depth dupicated ghost image
|
||||
}
|
||||
else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380)
|
||||
{
|
||||
skip = 1; // Bloom
|
||||
}
|
||||
else if(fi.TME && (fi.FBP ==0x2200) && (fi.TBP0 ==0x3a80) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
|
||||
{
|
||||
skip = 1; // Blur
|
||||
|
|
Loading…
Reference in New Issue