mirror of https://github.com/PCSX2/pcsx2.git
GSdx-ogl: Switch shader numbers main18 and main19.
Allows us to port feedback write (DoMerge function) to D3D11 without adding dummy shaders for osd.
This commit is contained in:
parent
0704b73c2f
commit
80af99bb44
|
@ -48,8 +48,8 @@ enum ShaderConvert
|
|||
ShaderConvert_RGBA8_TO_FLOAT16,
|
||||
ShaderConvert_RGB5A1_TO_FLOAT16,
|
||||
ShaderConvert_RGBA_TO_8I = 17,
|
||||
ShaderConvert_OSD,
|
||||
ShaderConvert_YUV,
|
||||
ShaderConvert_OSD,
|
||||
ShaderConvert_Count
|
||||
};
|
||||
|
||||
|
|
|
@ -278,8 +278,8 @@ void ps_main17()
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main18
|
||||
void ps_main18()
|
||||
#ifdef ps_main19
|
||||
void ps_main19()
|
||||
{
|
||||
SV_Target0 = PSin.c * vec4(1.0, 1.0, 1.0, sample_c().r);
|
||||
}
|
||||
|
@ -387,8 +387,8 @@ void ps_main4()
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main19
|
||||
void ps_main19()
|
||||
#ifdef ps_main18
|
||||
void ps_main18()
|
||||
{
|
||||
vec4 i = sample_c();
|
||||
vec4 o;
|
||||
|
|
Loading…
Reference in New Issue