mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Ease crc hack for DBZ BT2.
Fixes ground corrupt textures caused by the hack on the EU version. US works fine with skip 5 but not 4. Didn't spot any regressions on both so far. Might need extra testing by users.
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@ -66,9 +66,14 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
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{
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// Alpha channel (red line issue has been fixed).
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// Sky texture (Depth) is properly rendered on OpenGL only for the NTSC version. The PAL version still has some issues (half screen bottom issue).
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if (g_crc_region == CRC::EU || Dx_only)
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if (g_crc_region == CRC::EU)
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{
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skip = 26;
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skip = 5;
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}
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else
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{
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if (Dx_only)
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skip = 4;
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}
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}
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else if(!fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16)
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