Add a missing crc id for the US version,
, move the crc to DX level - effect is emulated correctly on OpenGL with
depth,
merge the two Yakuza hacks together and reformat it making it easier to
be read.
Skip 3 also seems to work on Yakuza 2.
Related commit:
7f0f19ee02
Reformat the code a bit, ocd satisfaction.
Enhance the skipdraw hack by allowing skipdraw to skip a range of draw
calls.
For example: When the broken effects are at frames 90-100, the default
skipdraw always skips 0-100, possibly skipping several functioning
effects as well. By enhancing the skipdraw feature, it is now possible
to skip just frames 90-100.
For the example given above set the first box to 90 and the second box
to 100 to skip frames 90-100.
coauthor:turtleli (Linux GUI + tidy/simplify Windows GUI code)
Adjust Spartan crc hack: Combine/ease the hacks in to one.
Only remove the glow/yellow bloom effect and don't skip any other effects that shouldn't be skipped. UI and some other post processing effects work properly now.
Add crc id CrashBandicootWoC RU.
Move a hack that removed burning/hot air effect. The effect is rendered properly but causes slowdowns so it's best to move it to aggressive for now.
Add comments explaining what the crc hacks do.
Ease the crc hack and skip less effects, makes shadows and some other effects work properly.
The game experiences a bit more upscaling issues which can be resolved with Merge Sprite and Wild Arms offset HW hacks.
The crc hack broke graphics ingame, causing flickering/transparent
textures and other similar issues.
On a side note the game experiences upscaling issues that can be fixed
with Half Pixel offset hack.
Move CRC hacks do DX level.
Hack that fixes shadows:
Shadows/glitchy black ground textures can be fixed with Preload Frame Data.
Hack that removed vertical stripes:
D3D10/11 correctly emulates texture shuffle but also needs depth support.
Purge Sengoku Basara crc hacks. Texture shuffle is emulated correctly on
d3d11/ogl. d3d9 skips the bad draw call.
Move Eternal Poison crc hack to d3d level. Not needed on ogl since
the game is emulated correctly.
Move hack that removes texture shuffle for Demon Stoneback back to ogl level,
half screen bottom issue remains.
Extent CRC hack for The Getaway and The Getaway Black Monday to work on
EU regions.
Move CRC hack that removed shadows to Aggressive, shadows are misaligned
when upscaling - can be fixed with HPO. We can use the hack as a
speedhack for Aggressive state.
Add correct FBP code for Sly 2 E3 Demo. CRC hack should work properly now.
Purge God of War 1/2 CRC hacks that fixed/removed the vertical red lines.
No longer needed since the issue is fixed accross all renders.
Also useless to be kept for speedhacks.
Replace/remove an old crc hack that was used to fix the red vertical
lines issue, the hack is no longer needed. The new hack removes depth
effects on D3D only.
Note: The game has another vertical lines issue that can be fixed with
texture shuffle on D3D.
Add comments to Simple2000Vol114 explaining what the hacks do.
Removes GT4/Tourist Trophy CRC hacks. The hack had already been moved to
aggressive due to VRAM spike issues, but is no longer necessary at all
due to the in-game brightness/contrast setting issue being moved to
behind the frame buffer conversion hack for Direct3D and being resolved for OpenGL.
Move hacks that disabled shadows to DX level since OpenGL renders
shadows properly with Depth Emulation.
Some other upscaling issues appear with the disabled hack like a small
black border on the bottom of the screen or some ui elements but those
can be fixed with TC X,Y Offset hack.
Adjust region id for BT2.
Move the sky texture(depth) hack back to Partial level only for the EU
regions. Effect is still not rendered correctly and causes a half
screen bottom issue.
Add R&C3 EU to Automatic Mipmapping.
Remove Aggressive CRC hacks for SSX 3. Was used to remove the red lines
on older versions but no longer needed since the issue has been fixed.
Offered 1fps or less speed bump but it's not worth keeping for such a
minimal increase.
Merge all FFX CRC hacks in to one. They share the same code so it's
better to have one to avoid duplicate code.
Move CRC hack for Bleach Blade Battlers to Aggressive. It removes the
character shading. It can be used as a speed hack since the gains are
quite good from it. Around 15-30%.
Add missing CRC ids for Soul Calibur 2 and 3.
Move CRC hacks to DX level. They are not needed anymore on OpenGL since
Depth Emulation fixes depth issues (shadows).
Move CRC hack to Partial that fix the half screen
bottom issue since the effect is not rendered correctly.
Move CRC hack to Aggressive. These hacks are only
needed when running upscaled resolution. They skip the
blur effect which cause ghosting and some other screen issues.
Side effect is they also remove the channel effect on OpenGL
which is emulated correctly so let's put them on Aggressive.
Comment out a hack, it's unknown what the hack does atm.
If there are new issues then it will be added back.
Added comments what the hacks do.
Partial port for channel shuffle effect to Direct3D for Tekken5.
The effect is skipped and not rendered but now the top left
screen glitch has been resolved.
Note: At least Minimum CRC level is required for this to work.
Fix CRC hacks on PAL version.
PAL version will no longer experience very high brightness/contrast
issues on stages in hw mode caused by an incorrect CRC hack.
Moved a CRC hack back to OpenGL mode only for the PAL version
because texture shuffling does not work properly on PAL games.
Enables character outlines to partially work on Full CRC.
DX9 has a small issue where a small black line at the bottom shakes when outlines are enabled.
You can either use Aggressive crc or x,y offset to fix the issue.
Removed unnecessary crc hack that caused shadows on stationary objects (trees) to move on Direct3D in a weird
motion blur type way when the player moved slightly.
Moved a CRC hack to Aggressive that can cause or fix VRAM and RAM spikes.
This way people can switch between each config if they experience problems with either.
Varies on userconfig , game version and maybe hardware.
Added missing CRC game version for GT4 pal.
Note: The issue might be the same on GT3 and GTConcept , the code might
need to be removed for those games as well.
Hack was used to remove garbage data rectangles from popping up on screen when objects and characters were added to or removed from the world.
This issue is now being handled by OI_DoubleHalfClear in GSRendererHW.cpp, so the hack is no longe necessary and has been removed.
Moves Resident Evil 4 hack to Aggressive level as it is no longer
required to fix any issues, but does offer a decent speed boost.
Moves The Getaway & The Getaway Black Monday CRC hack to Full level, as the issue can be resolved
when using the OpenGL Hardware renderer.
Ace Combat 4 CRC hack removes clouds for a good speed boost, which removes both 3D clouds(invisible with Hardware renderers, but cause slowdown) and 2D background clouds.
Removes blur from player airplane.
This hack also removes rockets, shows explosions(invisible without CRC hack) as garbage data, causes flickering issues with the HUD, and in some (night) missions removes the HUD altogether.
The CRC hack has been moved to the aggressive level.
Aggressive is misspeled several times in the file, this has been adressed.
If a user switches renderer they also have to remember to change the CRC
hack level for the best user experience with the selected renderer.
This commit adds a new automatic CRC level that autoselects the
recommended CRC level for the selected renderer, so that a user doesn't
have to make the change manually.
coauthor: turtleli
Removes Alpine Racer 3 hack. Issue has been resolved.
Moves NanoBreaker hack. Issue has been resolved for OpenGL and hack has
been moved to DX only.
Moves Tri-Ace games hacks. Hacks are also necessary for OpenGL with "Partial" CRC Hack Level to prevent massive slowdown.
Move Tales Of Legendia hack back as it's also necessary for OpenGL with "Partial" CRC Hack Level to prevent graphical issues.
Close: https://github.com/PCSX2/pcsx2/issues/1698
Added PAL and NTSC-U CRC's for Ar tonelico II.