mirror of https://github.com/PCSX2/pcsx2.git
gsdx hack: move tales of legendia hack to full move
Also remove the OI hack which is handled by the generic double half clear
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e229dc1549
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ccd9ce1728
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@ -803,35 +803,6 @@ bool GSC_MidnightClub3(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_TalesOfLegendia(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && (fi.FBP == 0x3f80 || fi.FBP == 0x03fa0) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8)
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{
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skip = 3; //3, 9
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}
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if(fi.TME && fi.FBP == 0x3800 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMZ32)
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{
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skip = 2;
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}
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if(fi.TME && fi.FBP && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x3d80)
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{
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skip = 1;
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}
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if(fi.TME && fi.FBP ==0x1c00 && (fi.TBP0==0x2e80 ||fi.TBP0==0x2d80) && fi.TPSM ==0 && fi.FBMSK == 0xff000000)
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{
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skip = 1;
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}
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if(!fi.TME && fi.FBP ==0x2a00 && (fi.TBP0==0x1C00 ) && fi.TPSM ==0 && fi.FBMSK == 0x00FFFFFF)
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{
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skip = 1;
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}
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}
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return true;
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}
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bool GSC_NanoBreaker(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -1280,6 +1251,35 @@ bool GSC_SteambotChronicles(const GSFrameInfo& fi, int& skip)
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// Correctly emulated on OpenGL but can be used as potential speed hack
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////////////////////////////////////////////////////////////////////////////////
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bool GSC_TalesOfLegendia(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && (fi.FBP == 0x3f80 || fi.FBP == 0x03fa0) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8)
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{
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skip = 3; //3, 9
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}
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if(fi.TME && fi.FBP == 0x3800 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMZ32)
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{
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skip = 2;
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}
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if(fi.TME && fi.FBP && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x3d80)
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{
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skip = 1;
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}
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if(fi.TME && fi.FBP ==0x1c00 && (fi.TBP0==0x2e80 ||fi.TBP0==0x2d80) && fi.TPSM ==0 && fi.FBMSK == 0xff000000)
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{
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skip = 1;
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}
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if(!fi.TME && fi.FBP ==0x2a00 && (fi.TBP0==0x1C00 ) && fi.TPSM ==0 && fi.FBMSK == 0x00FFFFFF)
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{
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skip = 1;
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}
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}
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return true;
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}
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bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -2490,7 +2490,6 @@ void GSState::SetupCrcHack()
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lut[CRC::Spartan] = GSC_Spartan;
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lut[CRC::StarWarsForceUnleashed] = GSC_StarWarsForceUnleashed;
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lut[CRC::SteambotChronicles] = GSC_SteambotChronicles;
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lut[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
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lut[CRC::TalesofSymphonia] = GSC_TalesofSymphonia;
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lut[CRC::TimeSplitters2] = GSC_TimeSplitters2;
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lut[CRC::TombRaiderAnniversary] = GSC_TombRaider;
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@ -2526,6 +2525,7 @@ void GSState::SetupCrcHack()
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lut[CRC::ResidentEvil4] = GSC_ResidentEvil4;
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lut[CRC::SimpsonsGame] = GSC_SimpsonsGame;
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lut[CRC::SuikodenTactics] = GSC_SuikodenTactics;
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lut[CRC::TalesOfLegendia] = GSC_TalesOfLegendia;
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lut[CRC::XE3] = GSC_XE3;
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// Not tested but must be fixed with texture shuffle
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@ -876,12 +876,12 @@ GSRendererHW::Hacks::Hacks()
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::StarWarsForceUnleashed, CRC::RegionCount, &GSRendererHW::OI_StarWarsForceUnleashed));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SpyroNewBeginning, CRC::RegionCount, &GSRendererHW::OI_SpyroNewBeginning));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SpyroEternalNight, CRC::RegionCount, &GSRendererHW::OI_SpyroEternalNight));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::TalesOfLegendia, CRC::RegionCount, &GSRendererHW::OI_TalesOfLegendia));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SuperManReturns, CRC::RegionCount, &GSRendererHW::OI_SuperManReturns));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::ArTonelico2, CRC::RegionCount, &GSRendererHW::OI_ArTonelico2));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::ItadakiStreet, CRC::RegionCount, &GSRendererHW::OI_ItadakiStreet));
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if (!can_handle_depth) {
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::TalesOfLegendia, CRC::RegionCount, &GSRendererHW::OI_TalesOfLegendia));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::SMTNocturne, CRC::RegionCount, &GSRendererHW::OI_SMTNocturne));
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m_oi_list.push_back(HackEntry<OI_Ptr>(CRC::GodOfWar2, CRC::RegionCount, &GSRendererHW::OI_GodOfWar2));
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}
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