GSdx: Adjust crc hacks for Heavy Metal Thunder.

Move the hacks to DX Level(Full). OpenGL renders the effects properly
with Depth Emulation.
This commit is contained in:
lightningterror 2018-05-08 23:13:35 +02:00
parent 35a2c59181
commit fbc0b1849d
1 changed files with 21 additions and 21 deletions

View File

@ -516,26 +516,6 @@ bool GSC_RedDeadRevolver(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_HeavyMetalThunder(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32)
{
skip = 100;
}
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_Tekken5(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -1172,6 +1152,26 @@ bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_HeavyMetalThunder(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32)
{
skip = 100;
}
}
else
{
if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32)
{
skip = 1;
}
}
return true;
}
bool GSC_GetaWay(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -2215,7 +2215,6 @@ void GSState::SetupCrcHack()
lut[CRC::FightingBeautyWulong] = GSC_FightingBeautyWulong;
lut[CRC::Genji] = GSC_Genji;
lut[CRC::GodHand] = GSC_GodHand;
lut[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder;
lut[CRC::HummerBadlands] = GSC_HummerBadlands;
lut[CRC::IkkiTousen] = GSC_IkkiTousen;
lut[CRC::KnightsOfTheTemple2] = GSC_KnightsOfTheTemple2;
@ -2289,6 +2288,7 @@ void GSState::SetupCrcHack()
lut[CRC::FinalFightStreetwise] = GSC_FinalFightStreetwise; // + blending
lut[CRC::FrontMission5] = GSC_FrontMission5;
lut[CRC::GodOfWar2] = GSC_GodOfWar2;
lut[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder;
lut[CRC::ICO] = GSC_ICO;
lut[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers;
lut[CRC::Okami] = GSC_Okami;