GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore.

This commit is contained in:
Christian Kenny 2017-11-16 13:36:08 -05:00 committed by Akash
parent 3b122a1ba5
commit 5956493684
1 changed files with 0 additions and 15 deletions

View File

@ -1419,20 +1419,6 @@ bool GSC_SkyGunner(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_JamesBondEverythingOrNothing(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP < 0x02000 && !(fi.FBP == 0x0 || fi.FBP == 0x00e00)) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 > 0x01c00 && fi.TBP0 < 0x03000) && fi.TPSM == PSM_PSMT8)
{
skip = 1; //Huge Vram usage
}
}
return true;
}
bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -2527,7 +2513,6 @@ void GSState::SetupCrcHack()
// Channel Effect
lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
lut[CRC::JamesBondEverythingOrNothing] = GSC_JamesBondEverythingOrNothing;
lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
lut[CRC::SkyGunner] = GSC_SkyGunner;
lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;