GSdx: Remove/move CRC hacks for Simpsons Game

Remove CRC hacks no longer needed.
Move CRC hacks to Aggressive level. Can be used as a performance hack.
This commit is contained in:
lightningterror 2017-11-26 22:53:12 +01:00 committed by Akash
parent 3c74f0f907
commit a74a5d95ab
1 changed files with 17 additions and 25 deletions

View File

@ -1672,26 +1672,6 @@ bool GSC_SonicUnleashed(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_SimpsonsGame(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03000 && fi.TPSM == PSM_PSMCT32)
{
skip = 100;
}
}
else
{
if(fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
{
skip = 2;
}
}
return true;
}
bool GSC_StarOcean3(const GSFrameInfo& fi, int& skip)
{
// The game emulate a stencil buffer with the alpha channel of the RT
@ -2146,10 +2126,6 @@ bool GSC_SoTC(const GSFrameInfo& fi, int& skip)
}*/
}
return true;
}
@ -2224,6 +2200,22 @@ bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_SimpsonsGame(const GSFrameInfo& fi, int& skip)
{
if(Aggressive && skip == 0)
{
if(fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
{
// Removes character outlines, similar to DBZ BT3.
// Upscaling causes the outlines to be out of place but can be fixed with TC Offsets.
// The hack can be used to increase slight performance.
skip = 2;
}
}
return true;
}
bool GSC_SSX3(const GSFrameInfo& fi, int& skip)
{
if(Aggressive && skip == 0)
@ -2459,6 +2451,7 @@ void GSState::SetupCrcHack()
lut[CRC::FFX2] = GSC_FFX2;
lut[CRC::FFX] = GSC_FFX;
lut[CRC::FFXII] = GSC_FFXII;
lut[CRC::SimpsonsGame] = GSC_SimpsonsGame;
lut[CRC::SMTDDS1] = GSC_SMTNocturneDDS<0x203BA820>;
lut[CRC::SMTDDS2] = GSC_SMTNocturneDDS<0x20435BF0>;
lut[CRC::SMTNocturne] = GSC_SMTNocturneDDS<0x2054E870>;
@ -2475,7 +2468,6 @@ void GSState::SetupCrcHack()
lut[CRC::ICO] = GSC_ICO;
lut[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers;
lut[CRC::Okami] = GSC_Okami;
lut[CRC::SimpsonsGame] = GSC_SimpsonsGame;
lut[CRC::SuikodenTactics] = GSC_SuikodenTactics;
lut[CRC::XE3] = GSC_XE3;