GSdx: Adjust crc hacks for Big Mutha Truckers.

Move crc hacks back to OpenGL(Partial) level.

Game experiences a half screen bottom issue and vertical stripes.
This commit is contained in:
lightningterror 2018-05-09 17:49:54 +02:00
parent fbc0b1849d
commit 3a8857a782
1 changed files with 24 additions and 18 deletions

View File

@ -37,14 +37,19 @@ CRC::Region g_crc_region = CRC::NoRegion;
// (note: could potentially work with latest OpenGL)
////////////////////////////////////////////////////////////////////////////////
// Channel effect not properly supported yet
bool GSC_GiTS(const GSFrameInfo& fi, int& skip)
bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16)
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16)
{
skip = 1315;
// A real mess.
// Half screen bottom and vertical stripes issues.
//
// HDR colclip/conclip not supported,
// Depth target lookup,
// Texture shuffle and SW emulated fbmask.
skip = 3;
}
}
@ -129,6 +134,20 @@ bool GSC_DemonStone(const GSFrameInfo& fi, int& skip)
return true;
}
// Channel effect not properly supported yet
bool GSC_GiTS(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16)
{
skip = 1315;
}
}
return true;
}
bool GSC_WildArmsGames(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -1708,19 +1727,6 @@ bool GSC_Sly2(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16)
{
skip = 3;
}
}
return true;
}
bool GSC_LordOfTheRingsTwoTowers(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -2205,6 +2211,7 @@ void GSState::SetupCrcHack()
if (Dx_and_OGL) {
lut[CRC::AceCombat4] = GSC_AceCombat4;
lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
lut[CRC::BlackHawkDown] = GSC_BlackHawkDown;
lut[CRC::BurnoutDominator] = GSC_Burnout;
lut[CRC::BurnoutRevenge] = GSC_Burnout;
@ -2303,7 +2310,6 @@ void GSState::SetupCrcHack()
lut[CRC::HauntingGround] = GSC_HauntingGround;
// Not tested but must be fixed with texture shuffle
lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
lut[CRC::CrashNburn] = GSC_CrashNburn; // seem to be a basic depth effect
lut[CRC::EternalPoison] = GSC_EternalPoison;
lut[CRC::LegoBatman] = GSC_LegoBatman;