mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Adjust crc hacks for Big Mutha Truckers.
Move crc hacks back to OpenGL(Partial) level. Game experiences a half screen bottom issue and vertical stripes.
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@ -37,14 +37,19 @@ CRC::Region g_crc_region = CRC::NoRegion;
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// (note: could potentially work with latest OpenGL)
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////////////////////////////////////////////////////////////////////////////////
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// Channel effect not properly supported yet
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bool GSC_GiTS(const GSFrameInfo& fi, int& skip)
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bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16)
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if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16)
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{
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skip = 1315;
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// A real mess.
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// Half screen bottom and vertical stripes issues.
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//
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// HDR colclip/conclip not supported,
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// Depth target lookup,
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// Texture shuffle and SW emulated fbmask.
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skip = 3;
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}
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}
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@ -129,6 +134,20 @@ bool GSC_DemonStone(const GSFrameInfo& fi, int& skip)
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return true;
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}
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// Channel effect not properly supported yet
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bool GSC_GiTS(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16)
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{
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skip = 1315;
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}
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}
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return true;
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}
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bool GSC_WildArmsGames(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -1708,19 +1727,6 @@ bool GSC_Sly2(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16)
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{
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skip = 3;
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}
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}
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return true;
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}
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bool GSC_LordOfTheRingsTwoTowers(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -2205,6 +2211,7 @@ void GSState::SetupCrcHack()
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if (Dx_and_OGL) {
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lut[CRC::AceCombat4] = GSC_AceCombat4;
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lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
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lut[CRC::BlackHawkDown] = GSC_BlackHawkDown;
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lut[CRC::BurnoutDominator] = GSC_Burnout;
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lut[CRC::BurnoutRevenge] = GSC_Burnout;
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@ -2303,7 +2310,6 @@ void GSState::SetupCrcHack()
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lut[CRC::HauntingGround] = GSC_HauntingGround;
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// Not tested but must be fixed with texture shuffle
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lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
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lut[CRC::CrashNburn] = GSC_CrashNburn; // seem to be a basic depth effect
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lut[CRC::EternalPoison] = GSC_EternalPoison;
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lut[CRC::LegoBatman] = GSC_LegoBatman;
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