Gsdx: Adjust Ikkitousen CRC hacks.

Move hacks that disabled shadows to DX level since OpenGL renders
shadows properly with Depth Emulation.

Some other upscaling issues appear with the disabled hack like a small
black border on the bottom of the screen or some ui elements but those
can be fixed with TC X,Y Offset hack.
This commit is contained in:
lightningterror 2018-02-11 15:14:19 +01:00 committed by Akash
parent 64442379aa
commit 768a4412d5
1 changed files with 13 additions and 16 deletions

View File

@ -217,16 +217,16 @@ bool GSC_Spartan(const GSFrameInfo& fi, int& skip)
}
else
{
if(fi.TME)
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
skip = 1;
}
}
}
}
@ -237,7 +237,7 @@ bool GSC_IkkiTousen(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24)
if(Dx_only && fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24)
{
skip = 1000; // shadow (result is broken without depth copy, also includes 16 bit)
}
@ -248,7 +248,7 @@ bool GSC_IkkiTousen(const GSFrameInfo& fi, int& skip)
}
else if(skip > 7)
{
if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSM_PSMCT16)
if(Dx_only && fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSM_PSMCT16)
{
skip = 7; // the last steps of shadow drawing
}
@ -291,9 +291,6 @@ bool GSC_Genji(const GSFrameInfo& fi, int& skip)
skip = 1;
}
}
else
{
}
return true;
}
@ -317,9 +314,9 @@ bool GSC_CaptainTsubasa(const GSFrameInfo& fi, int& skip)
if(skip == 0)
{
if(fi.TME && fi.FBP == 0x1C00 && !fi.FBMSK)
{
skip = 1;
}
{
skip = 1;
}
}
return true;
}