gabest11
c1fc72a634
GSdx: small fixes to the last commit
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 12:33:30 +00:00
gabest11
b284fae2d5
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
Jake.Stine
c1dbdd7b62
SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1419 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 11:00:53 +00:00
arcum42
bd093b41bd
Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1418 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 10:26:56 +00:00
Jake.Stine
101dbdd132
SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and prior) >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1415 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 08:24:17 +00:00
gabest11
5f45219eb9
GSdx: fixes for ffx2 menu
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1412 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 20:28:36 +00:00
gabest11
69e3dcfa63
GSdx: everything should be back to normal now
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11
191a3d0c7e
GSdx: another useless revision...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:31:36 +00:00
gabest11
6ef94cc707
GSdx: ignore this...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
gabest11
df8c611084
GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
gabest11
7ad2d919b8
GSdx: removed the last bit of mfc dependency from cdvdolio
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 00:11:56 +00:00
Jake.Stine
bc1b84295f
Improvements to the new installer project:
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* installer automatically includes all three SSE build targets for GSdx (each built target needs to be built manually prior to building the installer).
* Fixed some typos and abbreviated install paths from "PCSX2 Team/PCSX2" to just "PCSX2".
* Added an "SSEtype" user define to GSdx's property sheets, which is used to generate the SSE postfix on the DLLs automatically. (ie, GSdx-SSE2.dll, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1397 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 20:44:20 +00:00
arcum42
91be7889e2
Suppose I should do something about the configure.ac files and _DEBUG, as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:58:56 +00:00
arcum42
816e39851a
Linux: Quick fixes to get the Linux build working with the changes in r1388.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1389 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:32:35 +00:00
Jake.Stine
b974b815ff
Major Build System changes:
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* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
gabest11
af0b33c7b5
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1384 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 01:07:28 +00:00
gabest11
1845c3cc38
GSdx: just updating the vs2010 project files...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 15:18:12 +00:00
gabest11
caa7a5dffd
GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:36:24 +00:00
gabest11
8e979f1b96
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00
gabest11
d1c7d2f1a6
xpad: fixed a crash that happened when subclassing an opengl window, also got rid of mfc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1373 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 02:28:43 +00:00
gabest11
48eae0c907
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1372 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 01:42:08 +00:00
Jake.Stine
c60095f6b0
GSdx: Fixed Software-mode crash on Escape/Exit, caused by a couple destructor race conditions. (C++ destructors and thread safety are fickle beasts that like to claw each others' eyes out)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 23:21:17 +00:00
Jake.Stine
674ac75d6a
GSdx: Minor bugfix for DoMerge encountering a NULL pointer in rare cases.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 20:15:17 +00:00
Jake.Stine
136716a4f5
SPU2-X:
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* Fixed crash problems when using SPU2-X with old versions of Pcsx2 (0.9.4 and prior).
* Fixed broken Device specification override (the device GUID wasn't being loaded from the INI).
Pcsx2:
* Added ThreadAffinity stuff to the CPUSpeed detection.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1368 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 16:44:26 +00:00
arcum42
b9cb1d3a59
Delete a stray file that's automatically regenerated every time you build ZeroGS anyways...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1365 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:56:42 +00:00
arcum42
deae0ce1a6
Linux: Experimental - Add a alternate, more flexible, build script written in Ruby.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1364 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:41:33 +00:00
gabest11
359c596bd8
GSdx: added missing glew32.lib reference
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 22:31:12 +00:00
gabest11
690ef417b1
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 19:41:34 +00:00
gabest11
693bb3bdce
GSdx: added ogl/cg to the list of delay loaded dlls
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:39:54 +00:00
gabest11
5736bbd449
GSdx: looking for an opengl guru...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11
6841f7fd98
GSdx: that damned different pixel center of dx10... this one should fix the screen edge and other strange artifacts that appeared in non-native resolution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1357 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 09:27:59 +00:00
gabest11
bd229032c0
GSdx: fix for genji
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1355 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 00:08:23 +00:00
gabest11
4e20305fe2
GSdx: dx10 hw mode sharper again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 17:03:23 +00:00
gabest11
b678bb129c
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-09 10:13:28 +00:00
gabest11
4ed3035661
GSdx: pixel shaders were reorganized, things might be broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 17:53:34 +00:00
Jake.Stine
95ff8e3a98
GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1340 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 11:00:30 +00:00
gabest11
8784c1cd43
GSdx: added vs2010 project files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:17:07 +00:00
gabest11
743e93f3ee
GSdx: should fix Issue 263, but I could not verify it
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:11:22 +00:00
gabest11
01d1573fdc
GSdx: cleaned up some obsolete code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1331 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 15:15:02 +00:00
Jake.Stine
3f97423a30
GSdx: Found three other instances of CComPtr that could be removed. (DX9 only)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 12:33:07 +00:00
gabest11
e9ad2ffe7b
GSdx: added post build step
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1322 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 09:30:35 +00:00
gabest11
7ee6eefb68
GSdx: config dialogs disable unrelated controls again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 08:32:31 +00:00
gabest11
b792d0c50b
GSdx: escape/resume fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1314 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 00:15:05 +00:00
gabest11
db8feac8c3
GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 22:45:28 +00:00
Jake.Stine
02167e90b3
GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it was causing general slowdowns due to internal reference counters. Gives fairly significant speedups (6-15%) across most games and both DX9 and DX10 alike.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1311 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 19:22:50 +00:00
gabest11
ffda8ead30
GSdx: mfc-free
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
arcum42
187dffc5f4
Zeropad: Fixes a minor mistake in r1286.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1294 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-30 12:11:21 +00:00
arcum42
e384d001da
Zeropad: Windows is back to compiling, though the config dialog is still broken.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1288 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 08:39:32 +00:00
arcum42
71480b3124
Zeropad: A bunch of refactoring and cleanup. The Windows port probably won't compile right now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1286 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:33:56 +00:00
gabest11
65b90bce83
GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:26:46 +00:00
gabest11
4bc698d698
GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-28 02:57:01 +00:00
arcum42
e8ae911664
Linux: Hack microVU into the Gui.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1275 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 13:10:43 +00:00
gabest11
3e12966919
GSdx: Even more alpha test voodoo magic, it must be nailed now!
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And there is even an explanation.
The tfx functions calculate At * Af >> 7, which means modulating by 0x80 should return At as the result.
With the evil floating point pixel shader however 0x80 translates to 128/255 (0.502), not exactly 0.5, modulation as At' * Af' * 2 (' means 0 - 1.0 range) is not the same as with integers.
At' = Af' = 0.502
At' * Af' * 2 = 0.504
If the alpha test happens to be "not equal to 0x80", then abs(0.504 - 128/255) < 0.5/255 will just miss.
Solution is to re-scale those values to the integer range, do the calculations, and then back to float again, but in the end it just simplifies down to At' * Af' * 255/128, doh...
At * Af >> 7 => ((At' * 255) * (Af' * 255) / 128) / 255 => At' * Af' * 255/128
At' = Af' = 0.502
0.502 * 0.502 * 255/128 = 0.502 (w00t!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1272 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 05:55:32 +00:00
gabest11
6c58f3039a
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 03:40:31 +00:00
arcum42
bd9886b332
Zeropad: Yes it's a bunch *more* cleanup work on Zeropad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1256 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-25 01:59:17 +00:00
arcum42
7519fb8113
Some quick fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1252 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 04:34:23 +00:00
arcum42
08d3360376
ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1251 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 00:31:46 +00:00
gabest11
081006bcbe
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
arcum42
20f0e52a1a
Zeropad: All around my hat...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1249 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:07:53 +00:00
arcum42
f1be4728ba
Zeropad: Fix a glitch in the new esc code, and the hat code should not save in the same spots as the axis code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1248 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 22:20:16 +00:00
arcum42
ecfed766cd
ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1245 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 11:57:28 +00:00
arcum42
fea158f392
PadNull: A bit more work on the Windows side.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1244 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:50:10 +00:00
arcum42
a180b105d3
PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1243 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:11:48 +00:00
arcum42
47bc9722d4
GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1242 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 05:15:03 +00:00
gabest11
8d119f3928
GSdx: more source cleanup and something interesting on F7
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1239 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 23:23:38 +00:00
arcum42
82f0143d23
GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet. I'll be doing that a bit later.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1238 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 02:29:01 +00:00
arcum42
f9cf905155
GSnull: Make it work better with Windows and LilyPad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1237 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:49:39 +00:00
gabest11
3b22adc4b3
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
arcum42
b1fd826954
GSnull: Update the GifTransfer code. Start to add keyboard code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1234 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 22:19:54 +00:00
arcum42
7922f33f4f
Minor variable type changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1233 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 21:12:01 +00:00
gabest11
2aec2318cc
GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 21:22:37 +00:00
gabest11
09ee76d9ed
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1226 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 15:35:31 +00:00
gabest11
5f392aba63
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1219 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:08:04 +00:00
arcum42
1a53f45b2c
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1214 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 21:57:24 +00:00
Jake.Stine
e93b101f49
Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 00:43:46 +00:00
gabest11
b535039ee7
GSdx: blur removal works again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1194 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 21:07:58 +00:00
arcum42
fc7bc70cfc
Linux/Plugins: I left this out at some point...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1193 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 19:45:34 +00:00
gabest11
441aee367e
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1192 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 11:11:26 +00:00
gabest11
a1507e6044
GSdx: this should fix d3d9 mode and the aspect ratio bug
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1191 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:48:51 +00:00
arcum42
667581e4be
Linux: Fix focus problems with various dialogs when hitting escape, and hook in dev9's dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1190 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:02:51 +00:00
arcum42
5615929ce3
Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not finished, by any means, but this seemed like a good commit point.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1189 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 06:08:35 +00:00
arcum42
fde4685f77
GSnull: A bit more work on the gif transfers.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1186 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 01:57:00 +00:00
arcum42
c671bba45a
GSnull: Add some Gif Transfer code from pcsx2 (not currently hooked in).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1185 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 01:06:59 +00:00
arcum42
5b4935dd86
Zeropad: Archiving some hat work. Still disabled and buggy, but I want to be able to revert back here if neccessary.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1184 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 00:42:05 +00:00
arcum42
bddfd67bae
Minor tweaks here and there. Removes a couple compiler warnings, adds in a -m32 flag I missed, and updates the Makefile a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1183 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 21:50:03 +00:00
gabest11
bdedc325a8
GSdx: just fixing the typos...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1182 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 20:44:17 +00:00
gabest11
5648d07b96
GSdx: more refactoring (aka search and replace)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
gabest11
29d11c8137
GSdx: small fixes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1171 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 21:10:08 +00:00
arcum42
6083e3a643
Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 10:44:12 +00:00
gabest11
d3547e0662
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
arcum42
25090899ce
Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1165 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-10 05:57:57 +00:00
arcum42
ae975a354e
Zeropad: More cleanup, and some incomplete work on the POV code, which looks like it was only halfway implemented.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1164 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 22:44:06 +00:00
arcum42
05867d69cb
Zeropad: Add analog.cpp & analog.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1163 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 20:07:54 +00:00
arcum42
0b23b77051
Zeropad: Continuing to do some cleanup.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1162 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 20:06:57 +00:00
gabest11
6ea395be4b
GSdx: optimizations here and there
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1161 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 08:37:02 +00:00
arcum42
e10ca2ba49
All right, this version of GSnull doesn't assert, and if you finagle enough with LilyPad's settings, you can get the keyboard to work (but not a gamepad). Occasionally causes the pad plugin to close on starting emulation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1160 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 00:03:27 +00:00
arcum42
85c8e4c4af
Mostly port the GSnull plugin to Windows. Currently asserts on startup in Windows about GSirq not being null. (Though it works if you hit ignore.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1158 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 22:40:56 +00:00
arcum42
a80dfabca8
Initial commit of a new null plugin, GSnull (Linux only until I get around to porting it). Yes, it's just what it sounds like; running the pcsx2 without any graphics. May be useful under somewhat bizarre circumstances. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1156 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 12:58:57 +00:00
arcum42
0005b749b5
Zeropad: fix minor typo in previous commit that got copied and pasted several times.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1150 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 23:49:12 +00:00
arcum42
a0a4abdcc1
Zeropad: Break up linux.cpp into multiple files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1149 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 23:37:57 +00:00
gabest11
c64691811a
GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 12:34:58 +00:00
gabest11
3202a42578
GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1142 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 06:32:10 +00:00
arcum42
b02d6a19dd
ZeroPad: Revert the changes to the Windows files in ZeroPad, and ifdef off the changes in the common areas, as the Windows version of ZeroPad is clearly only working by voodoo and bailing wire on Windows. (Note: unable to reproduce ZeroPad working properly in any revision [including playground days] on any version of Windows available. Likely because I don't have any poultry handy to sacrifice.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1130 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 10:31:18 +00:00
arcum42
3a7865ac3f
ZeroPad: Patch to fix a bug introduced in r1125.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1128 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 19:30:38 +00:00
arcum42
ee3eca5b34
Zeropad: Clean up the code so that if I have to go back into it, it's easier to read.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1127 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 12:19:58 +00:00
arcum42
5f35cf1376
ZeroPad: Commit bolche's Analog control code, ifdeffed out, so I don't forget to add a gui for it and enable it some day.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1126 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:49:25 +00:00
arcum42
94c006efd2
ZeroPad: Apply the multiple key patch in issue 197 to ZeroPad. Currently Linux only.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1125 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:09:15 +00:00
arcum42
74ebe985f6
Plugins: Fix the dialog boxes on FWnull & USBnull so the buttons work. Fix inconsistant version numbers. Delete a stray file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1121 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:14:34 +00:00
arcum42
92ac589187
CDVDiso: Now uses automake, is C++, isn't split into two files, and doesn't change around the working directory on us.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1118 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 13:42:13 +00:00
arcum42
df31bfc51a
Lets get the null plugins working in Windows again...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1112 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 05:27:35 +00:00
arcum42
465f35169f
And that's dev9, which was about as barebones as CDVDnull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:39:05 +00:00
arcum42
6cc85d6050
And that's CDVDnull. Given how barebones this plugin is, it's closer to making a null plugin then cleaning it up...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1110 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:12:29 +00:00
arcum42
456672168e
And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1109 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 03:41:03 +00:00
arcum42
48c235830b
I don't even wan to know how these got deleted during the commit...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1108 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:45:13 +00:00
arcum42
6fb0070c33
That's USBnull down. (And yes, I'm aware the dialog boxes for USBnull & FWnull are incorrect. For now, I just told it to use the incorrect one that was already in the plugin.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1107 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:29:48 +00:00
arcum42
f64723951e
Helps if I have FW.cpp in there. :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1106 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:56:56 +00:00
arcum42
74e0e786b7
Begin work on renovating the Null plugins. (On the Linux side, anyways, though some of that will spill over to the Windows side.) Starting with FWnull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1105 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:51:17 +00:00
gabest11
270c8ee3d2
GSdx: more alpha test magic
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1076 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 21:19:50 +00:00
gabest11
752db6056f
GSdx: just restoring the vcproj from two revisions ago...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1075 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:34:11 +00:00
gabest11
1245659eee
GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1074 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:17:06 +00:00
arcum42
52fcc69628
Apply r1046 to ZeroGS DX as well. Ifdef a few things from r1047 so Linux compiles. A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1048 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 13:15:44 +00:00
arcum42
ac0768e9a3
ZeroGS: Apply Zeydlitz's patch from Issue 174.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 10:18:43 +00:00
mattmenke
cb57386d85
LilyPad, Sio.cpp both modified to never allow pads in first slot on either port to be unplugged, as it broke things. Unplugging pads from other slots seems to work fine, when using multitap (When not, obviously no such pads in the first place).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1034 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-20 23:14:32 +00:00
mattmenke
256d32037c
LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/<number of atoms in the universe>, weren't too high.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1025 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 23:04:21 +00:00
mattmenke
5fb6505e9d
LilyPad: Oops.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1014 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 03:50:04 +00:00
mattmenke
1d2ae02c97
LilyPad: More minor fixes to failure detection in raw input initialization code. Gabest already fixed the big one.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1013 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 03:33:32 +00:00
gabest11
71e391d010
GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:51:42 +00:00
gabest11
94e2bd9409
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1005 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:34:25 +00:00
gabest11
f51e6b7d91
LilyPad: fixed a crash under remote desktop, GetRawInputDeviceInfo may return -1, the buffer size it wants is around a megabyte and gets filled with junk, just ignoring it seems fine.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1004 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:31:16 +00:00
gabest11
8865ee398b
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@997 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 01:06:27 +00:00
mattmenke
b748068b38
LilyPad: Changed how device updates are handled to be more multithreaded friendly. Mutexes when "read input in GS thread" is disabled removed, as they should (hopefully) no longer be needed. May just ditch the option entirely in the future, since enabling it doesn't seem to make much difference, and slows things down for some people.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@975 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-14 13:40:28 +00:00
ramapcsx2
b14881769a
SPU2-X:
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Small cleanup and made it a bit faster.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@968 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-13 09:48:28 +00:00
ramapcsx2
ad6dce5e9c
SPU2-X:
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Worked on savestate support a bit. It now remembers an update timing variable more (could fix a few crashes).
This increases the savestate version though, so make sure you have a memory card save ready before upgrading!
Also implemented a way of delaying audio output after loading states. This masks the ugly noise that some games produce directly after loading, keeping your valuable speakers intact :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@963 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 21:19:29 +00:00
gabest11
6830f07f27
GSdx: GoW2, try #3
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@962 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 19:46:42 +00:00
gabest11
9c8a9712a9
GSdx: GoW2 fix #2 , pal version this time
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 08:54:48 +00:00
gabest11
cf995d0716
GSdx: GoW2 fix, 16 bit drawing that caused the green overlay is skipped (character shadow)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:55:05 +00:00
gabest11
b0da55cb89
GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@943 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 07:12:29 +00:00
mattmenke
62d6c0f3e7
LilyPad: Debug line removed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@930 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:07:45 +00:00
mattmenke
76b52a97a1
LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings.
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Keyboard queue fixed up a bit, mainly to favor escape down when PCSX2 is dying.
Fix for ignore bindings being swapped with the swap pad bindings buttons.
Updated version number, thinking of releasing soon. No known bugs, not that much more to do.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@929 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:02:49 +00:00
mattmenke
014b5c6671
LilyPad: Fixed "Swap with Pad 1"
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@914 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-05 18:37:06 +00:00
mattmenke
a6d330448c
Fixed a simple bug from one of arcum42's cleanups.
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Cleaned up multitap code a little in both PCSX2 and LilyPad.
Some extra safety checks in LilyPad when loading state.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@906 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 11:21:35 +00:00
gabest11
35655edb47
GSdx: the BoF5 speed fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@887 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 21:22:37 +00:00
gabest11
13986ebabf
GSdx: updated the delay loaded directx dlls to match the latest sdk
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 14:28:23 +00:00
mattmenke
f5f3ff97a5
LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus).
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Also bug fix for cursor clipping rectangle not being reset after window resize.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@870 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 08:15:38 +00:00
gabest11
8b3c30d2ce
GSdx: just increasing the revision number of gsdx to test something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@868 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 03:19:21 +00:00
mattmenke
99b0019d1b
LilyPad: Fixed a binding bug due to old debug code still hanging around, added ability to swap pad bindings (Right-click context menu).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@859 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 18:03:42 +00:00
mattmenke
8661323a0a
LilyPad: One more quick bug fix in mtap stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@855 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:30:34 +00:00
mattmenke
e3b40d1933
LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
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Also add some documentation to PadApi.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:14:59 +00:00
arcum42
de86b1dba7
ZeroGS OpenGL/Linux: Took out the FFX hack, and turned it on by default. Removed a few options that weren't doing anything, and added a few into the Linux list that were missing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@852 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 04:18:21 +00:00
mattmenke
d1ac2a8700
LilyPad: Fixed bug detecting enabled multitap pads. Multitap support now seems to be working on the LilyPad side of things now. At least it seems to work with the one game I've tested, after modifying PCSX2. Necessary PCSX2 changes have *not* been committed.
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Still need to hook it up to the PCSX2 GUI and figure out how to say the extra memcard slots are all empty.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@851 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 03:57:08 +00:00