Commit Graph

212 Commits

Author SHA1 Message Date
gabest11 6830f07f27 GSdx: GoW2, try #3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@962 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 19:46:42 +00:00
gabest11 9c8a9712a9 GSdx: GoW2 fix #2, pal version this time
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 08:54:48 +00:00
gabest11 cf995d0716 GSdx: GoW2 fix, 16 bit drawing that caused the green overlay is skipped (character shadow)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:55:05 +00:00
gabest11 b0da55cb89 GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@943 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 07:12:29 +00:00
mattmenke 62d6c0f3e7 LilyPad: Debug line removed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@930 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:07:45 +00:00
mattmenke 76b52a97a1 LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings.
Keyboard queue fixed up a bit, mainly to favor escape down when PCSX2 is dying.

Fix for ignore bindings being swapped with the swap pad bindings buttons.

Updated version number, thinking of releasing soon.  No known bugs, not that much more to do.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@929 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:02:49 +00:00
mattmenke 014b5c6671 LilyPad: Fixed "Swap with Pad 1"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@914 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-05 18:37:06 +00:00
mattmenke a6d330448c Fixed a simple bug from one of arcum42's cleanups.
Cleaned up multitap code a little in both PCSX2 and LilyPad.

Some extra safety checks in LilyPad when loading state.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@906 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 11:21:35 +00:00
gabest11 35655edb47 GSdx: the BoF5 speed fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@887 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 21:22:37 +00:00
gabest11 13986ebabf GSdx: updated the delay loaded directx dlls to match the latest sdk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 14:28:23 +00:00
mattmenke f5f3ff97a5 LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus).
Also bug fix for cursor clipping rectangle not being reset after window resize.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@870 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 08:15:38 +00:00
gabest11 8b3c30d2ce GSdx: just increasing the revision number of gsdx to test something...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@868 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 03:19:21 +00:00
mattmenke 99b0019d1b LilyPad: Fixed a binding bug due to old debug code still hanging around, added ability to swap pad bindings (Right-click context menu).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@859 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 18:03:42 +00:00
mattmenke 8661323a0a LilyPad: One more quick bug fix in mtap stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@855 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:30:34 +00:00
mattmenke e3b40d1933 LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
Also add some documentation to PadApi.h.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:14:59 +00:00
arcum42 de86b1dba7 ZeroGS OpenGL/Linux: Took out the FFX hack, and turned it on by default. Removed a few options that weren't doing anything, and added a few into the Linux list that were missing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@852 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 04:18:21 +00:00
mattmenke d1ac2a8700 LilyPad: Fixed bug detecting enabled multitap pads. Multitap support now seems to be working on the LilyPad side of things now. At least it seems to work with the one game I've tested, after modifying PCSX2. Necessary PCSX2 changes have *not* been committed.
Still need to hook it up to the PCSX2 GUI and figure out how to say the extra memcard slots are all empty.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@851 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 03:57:08 +00:00
mattmenke 1df68eca73 LilyPad: PADfreeze() now saves state of current poll, just in case it hasn't been completed. In practice, state never seems to be saved in the middle of a poll, but best to be safe.
Note that this "breaks" old LilyPad savestates, but that just means you'll need to wait for your pad to be initialized before loading older states for picky games, like you do when using states saved with other pad plugins.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@845 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:58:00 +00:00
arcum42 007c34a8b0 Since WriteLn is used for logging, and it automatically appends newlines, remove a bunch of legacy newlines from various logging functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@844 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:34:51 +00:00
gabest11 9a1c89cb4f GSdx: persona 4 character shadow error fixed, might break other things (hope it doesn't :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@841 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 13:13:51 +00:00
gabest11 0c90ff1eb6 GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@840 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 09:11:03 +00:00
mattmenke e0d7e180ac LilyPad: Fixed logging bug, log slightly more data.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@839 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 00:12:39 +00:00
mattmenke fd8a28543b LilyPad: Loading savestates made with other pad plugins should work a bit better.
Attempt to fix keyboard input sometimes not working until window is unfocused/refocused.  Happened to me once (And only once), when I was experimenting with disabling read input in GS thread.  There are a number of potential causes of this, and I've added workarounds for several of them.
Slightly updated code to determine when to update pad state - added both a timer, so read state less when fast forwarding, and Multitap support (to that particular chunk of code).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@838 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-23 23:29:27 +00:00
gabest11 95c7ce1dbc GSdx:
- more thorough blur detection
- makesnapshot delayed until the next vsync (so shift+f8 won't crash randomly)

xpad:
- fixed "Issue 38: Bad performance with Xpad"

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@834 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 13:10:31 +00:00
Jake.Stine 9528571ea3 Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
arcum42 65822fbfdc Linux/SPU2-X: A bit more work on the Linux port of SPU2-X.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@827 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 10:13:19 +00:00
gabest11 2baace0895 GSdx: a few games should be sharper (example: persona 4, guitar hero), blurring effect done inside the output merger is overridden when detectable, hope nothing got broken by it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 09:10:37 +00:00
mattmenke 96bc118b1c LilyPad: Fixed PADfreeze bug. Also some stuff that shouldn't do much yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@824 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 01:27:24 +00:00
mattmenke e172d0e104 LilyPad: Svn release builds now have svn numbers, some configuration load/save/populate code cleanup. Two additional checkboxes that at the moment do absolutely nothing useful, so don't get too excited, probably be quite a while before I get around to hooking everything up...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 06:28:23 +00:00
gabest11 6982207440 xpad: repaired broken keyboard event forwarding to pcsx2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@803 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-17 09:38:36 +00:00
mattmenke e5f8c7dbe9 LilyPad: Minor GUI rearrangements and attempts to beautify. Relabeled "Hacks" that aren't really all that hackish. To be released as 0.9.11.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@802 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-17 05:37:09 +00:00
gabest11 d2ef4099fc LilyPad: fix0red the save state reload crash (memset overflow randomly null'ed the global dm variable and other things).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 22:17:50 +00:00
Jake.Stine 7c00edfc07 Disabled global optimization properly, and enabled Incremental Link, on devel builds. Minor code changes compile fairly instantly now. ;) I'll make some property sheets for enabled/disabled LTCG/WPO in the future.
Added a new Threading class: ScopedLock.  Used as an automatic unlocking mutex (safe for use with C++ exceptions, and cleaner/simpler code too).  It works like C#'s "using" and "lock" directives, for those familiar with that.

Optimized the AtomicExchange implementations for MSVC.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@798 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 18:32:18 +00:00
mattmenke 80abd88a67 LilyPad: Couple GUI fixes and cleanups, with intention of releasing soon. Added mysteriously missing check for binding same control on different pads, fixed rearranged pad type stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@796 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 02:58:38 +00:00
mattmenke 0c95bbc9fd LilyPad: Lots of new code that (ideally) makes absolutely no difference. And a fix for saving rumble settings in PADfreeze.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@794 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 15:00:22 +00:00
mattmenke 493ecaa206 LilyPad: Fixed some binding stuff that some incompetant person broke in his last release. PADfreeze fixed so should work when called twice (Once for pad 1, once for pad 2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@790 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 09:20:53 +00:00
mattmenke bb47813a3c LilyPad: Removed "Axis" binding buttons. Try to autodetect full axis bindings instead, also a dropdown in case that fails. Experimental, untested PADFreeze() implemented.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@786 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 00:00:02 +00:00
mattmenke 93529360a2 Should warn when can't write to config files. Getting sick of repeated posts by the unwashed masses about this (Though also find it bizarre that Vista chooses to not allow an app to write to its own subdirectories). Also, included VC 2005 project now builds successfully as long as you have an svnrev.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@758 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 01:17:52 +00:00
mattmenke 004d559678 Added option to control PCSX2 volume only with volume keys, instead of global windows volume. Release shift, control, and alt on deactivate. Fix for changing skip mode on alt-F4 (Accidentally removed the old fix for it in 0.9.5)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@747 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 17:25:51 +00:00
Jake.Stine 95c2cce3d5 Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:45:20 +00:00
gabest11 d541a8da45 GSdx: sse2/ssse3 build fixed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@730 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 04:37:41 +00:00
mattmenke 0c9abd6765 LilyPad: GSDX10 + fullscreen + escape workaround that's lamer than the last one, but seems to work much better and should cause no issues with GSDX+DX9, other than a slight delay.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@722 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 04:22:37 +00:00
gabest11 120971ec4f GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 01:42:56 +00:00
Jake.Stine dacfe85189 SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions.
Pcsx2: Small speedup for the IOP's recClearMem (used a forceinline to cure MSVC's laxidazical inlining)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@714 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 19:04:37 +00:00
mattmenke d0703dd50f LilyPad: Safely exit fullscreen on escape hack now sends the escape back to PCSX2 as well after un-maximizing the GS window.
Minor changes to the general config screen's hack section.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@709 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 02:58:51 +00:00
arcum42 3880bf5a14 Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 15:09:42 +00:00
gabest11 620ba58085 pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 00:53:59 +00:00
ramapcsx2 5897d04917 Experimental commit!
Hacked in a way to make GSdx change the renderer on the fly.
When you press F11 it will switch to DX9 sowftware rendering.
Press it again to get back to the setting you were using before.

Notes:
-For this change I had to modify a few lines in GSdx. If that's not acceptable
we can do more drastic measures and modify the gsdx.ini :p
-F11 is currently also used for doing gsstates in debug modes, it will likely be changed.
-When in dx10 hardware + fullscreen mode, pressing this key will crash GSdx. Sorry.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@689 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:00:41 +00:00
Jake.Stine ef2e9e2093 SPU2-X: Fixes alignment condition for SSE2-dependent members of V_Core. I wanted to sneak this in quick since to do it later would have meant another savestate version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:48:26 +00:00
Jake.Stine 7d00eb7ec6 SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:32:48 +00:00
Jake.Stine 207e0345e0 SPU2-X (Linux): Did some preliminary work on the Alsa driver.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@664 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 04:50:26 +00:00
Jake.Stine 63fe0a5fdc SPU2-X: Fix for DMC1, closing Issue 17 once and for all; also added ICC patch from Issue 75.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@657 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 06:41:02 +00:00
mattmenke a4a7bf91dc LilyPad: fea...@yahoo.it's suggested changes for ICC compatibility
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@656 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 23:53:20 +00:00
arcum42 0acef23784 Clean up Jakes commit in r634, and get rid of some dead code in the assembly files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 01:03:16 +00:00
Jake.Stine ebb5339418 Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
arcum42 0fb4e4ea07 Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@631 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 08:00:56 +00:00
mattmenke b66db6ffd3 LilyPad: Minor dialog updates. Display FF axis names, display version in config screen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@630 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 23:29:48 +00:00
arcum42 a5ab9ad28f Linuz CDVD Iso: Fix a major Linux bug that was preventing certain titles from loading in this plugin. Dark Cloud 2, Atelier Iris 3, and Xenosaga I for example. No more switching back and forth between Linuz and EFP. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@626 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 06:27:23 +00:00
arcum42 b528ef29b2 Remove forceinlining on a few functions that won't inline, a few minor tweaks, and add a warning in the build file for Linux x64 people trying to compile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 04:54:07 +00:00
arcum42 1504b88a75 ZeroSPU2: Change the ini file to be more easily editable by hand in Linux, and assorted cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@622 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 03:30:25 +00:00
arcum42 b7d3c6316a Plugins: Add a check for libjpeg-dev to ZeroGS(Issue 60), and a few minor tweaks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:55:11 +00:00
Jake.Stine 1feb143b2b SPU2-X: Trying a new (experimental) DMA option which may fix problems in DMC1, but might break more than it fixes? (we'll find out!)
Also - Added some options to DSound driver.  Enabling Hardware mode on dsound might improve dsound compat on some soundcard drivers, for those who can't use XA2 or have problems with XA2 stability.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:46:01 +00:00
arcum42 dd48940319 Linux: Missed a plugin or two. Now it should compile.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:24:05 +00:00
arcum42 3a8bfabd2e Linux: Get ZeroSPU2 compiling. May be modified later, because I'm not sure I'm happy about manually copying libSoundTouch.a in build.sh.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@616 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:07:07 +00:00
arcum42 7111fb2105 ZeroGS: Resolve issue 71.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@615 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:00:24 +00:00
Jake.Stine edc418d0e4 SPU2-X: Another sync regression fix. My earlier experiments didn't fly, so I reverted the TimeUpdate call in spu2_read also (negative impact on some dma-related things, but fixes lots of other weird stuff).
Changed several instances of afxres.rc in plugins to be afxresmw.rc (for VS Express)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 11:09:04 +00:00
Jake.Stine c46ef87c89 Fixed bugs in LDL/LDR instructions; fixing various TLB Miss errors in assorted games (namely ones that worked in the old VM builds). The instructions were not sign-extending values into the upper 32 bits of the target register. (LDR in particular has odd rules for sign extension)
Some minor cleanups / correctness fixes to the IPU's register Read/Write functions.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 16:51:05 +00:00
arcum42 47bda29d23 Linux: Get most of the plugins to build. ZeroSPU2 is being stubborn...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 12:30:10 +00:00
gabest11 070f38c136 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 20:12:46 +00:00
Jake.Stine 021c7b28a3 Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@593 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 19:58:17 +00:00
Jake.Stine 73cf4cd361 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@588 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 12:56:51 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
Jake.Stine cf2919cc5a Assorted code cleanups to WinMain's message handling, and streamlined the language selection 'gui restart' procedure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 12:03:22 +00:00
Jake.Stine 141dd7e21c SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing is much more sensitive to tight SPU2/IOP sync than any other part of the SPU2. (good to know!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@574 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 09:15:59 +00:00
gabest11 e934016121 GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@570 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 16:28:39 +00:00
arcum42 85c6db67c2 Linux: Get the locations of ini files for plugins mostly working again (I know about the USB & FW stubs). (Issue 55). This is still somewhat hackish; I'll probably be cleaning up bits later, and this does put LOCAL_PLUGIN_INIS out of commission for the moment. It will come back eventually. This ought to also take care of issue 54. You may need to delete pcsx2.cfg for everything to work properly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@568 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 12:08:05 +00:00
mattmenke 6ecd052079 LilyPad: Version number updated in rc copy. Refresh device list bug on device insertion/removal fixed. Attempt to resolve potential XInput/DirectInput infighting by deleting DirectInput interfaces to disabled/bindingless DirectInput devices.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@565 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 19:41:30 +00:00
arcum42 816647a86f Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@561 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 11:14:09 +00:00
Jake.Stine f6f1f8665b Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@560 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:39:18 +00:00
arcum42 18917ebc21 CDVDisoEFP: I'm not sure what happened in the mists of time to this folder that caused all the source code in it to have the lines all become double-spaced and unreadable... Got rid of all the extra blank lines, and reformated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@559 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:36:02 +00:00
Jake.Stine 34a0b82986 SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the much less ugly L"", and removed references to _wfopen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@557 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 04:20:34 +00:00
arcum42 1745eb2013 SPU2-X: These aren't the buildfiles you're looking for. Move along now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@556 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 21:48:59 +00:00
Jake.Stine 95498f4689 SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent (introduced around r511). Affected synth music in most games that have synth music (Xenosagas, Final Fantasies, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@555 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 19:59:55 +00:00
Jake.Stine 0a24870600 SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio tracks (most obvious during the KH2 intro); LoopStartA apparently should *not* be set to NextA when KeyOn is issued.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 13:29:39 +00:00
gabest11 2c27126e92 GSdx: forgot to disable some console output
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@551 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 11:18:53 +00:00
gabest11 b3cb4ad3f8 GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@550 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 10:59:10 +00:00
arcum42 f412c38547 Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@544 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 03:22:19 +00:00
arcum42 32c6b06127 Linux/ZeroGS: Bring the memcard and gamefix dialogs up to date. Get rid of some compilation warnings on ZeroGS, and some misspellings that were bugging me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@540 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 00:33:20 +00:00
gabest11 4907dbda42 GSdx: upgraded the ps1 renderer to use runtime generated code, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@535 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 13:13:20 +00:00
Jake.Stine 4bd685485d New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
Memorycard Fixups:
 * Replaced the old disfunctional memcard manager with a neat and practical one, with options!
 * Improved memcard hotswapping support.
 * Added memcard CRC checks to savestates, so that memory cards are only ejected when needed (should fix Guitar Hero problems from Issue 32)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@532 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 09:51:21 +00:00
Jake.Stine 2a389da932 Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly.
Added FreezeMMXRegs to SPU2async in IopDma, which is callable directly from the recompilers.

SPU2-X: Fixed another reverb bug, this one put too much reverb on voices and sndfx.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@530 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 18:05:58 +00:00
Jake.Stine dc306bf64c SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 16:47:06 +00:00
Jake.Stine d97cde6583 SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@527 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 14:20:06 +00:00
Jake.Stine 0ca2f4d2be SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@525 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 13:36:20 +00:00
arcum42 ec3a17d9cc A few minor changes to the Linux port, and a minor ZeroGS bugfix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@523 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 12:51:36 +00:00
mattmenke 77d57a78c7 VC 2008 release build no longer depends on ntdll.lib. VC 2005 still uses it to shrink dll size, as it comes with VC 2005 Pro. "GS Thread updates" disabled and grayed out for PSX emulators.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@520 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 22:45:29 +00:00
Jake.Stine 5219075e3c SPU2-X: Savestates work now. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@518 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 12:05:23 +00:00
Jake.Stine 09bb31aaa4 Missed an important bit of last night's build script update. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@517 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 10:52:18 +00:00
mattmenke d01a6ba874 Left axis bug with last commit fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@516 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 05:02:26 +00:00
mattmenke 87a230f550 Fixed a pair of bugs with flipped controls and sensitivity > 1. "Ignore keyboard" removed from device list. Removed some unnecessary mouse capture code for mouse raw input. Renamed some options to be more user friendly.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@515 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 04:54:46 +00:00