refractionpcsx2
71c8ad605f
RAchievements: Fix off by one error in scratchpad reads
2024-02-14 15:47:24 +00:00
KamFretoZ
dc68da4236
OSD: Add icon for Slow-Mo
2024-02-12 15:13:21 +00:00
RedPanda4552
8dc16827ea
Memcard: Fix incorrect order of directory/filename path components for _pcsx2_meta_directory files
2024-02-12 14:51:01 +01:00
refractionpcsx2
85e899b92c
GS/HW: Only allow tex is fb on alpha if draw is recursive
2024-02-09 13:44:06 +00:00
KamFretoZ
8ae111add3
Qt: Translation Fixes
2024-02-06 22:14:35 +00:00
Stenzek
56b54e0e17
GS: Move input recording shutdown to VMManager
2024-02-05 13:20:57 +10:00
Stenzek
9308410e12
SDLInputSource: Expose IOKit/MFI toggles
...
Backport of 73bb2e77af
2024-02-05 13:19:27 +10:00
Stenzek
2693544faa
GS/Vulkan: Fix incorrect memory order arg
2024-02-05 02:34:21 +10:00
refractionpcsx2
2e95e59f40
DEV9: Fix HDD Response when no HDD is connected
2024-02-03 12:29:50 +00:00
refractionpcsx2
9c9bae7443
GS/HW: Clear draw list when replacing with single sprite
2024-02-01 00:13:39 +00:00
refractionpcsx2
4b88256df2
GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles
2024-02-01 00:13:39 +00:00
KamFretoZ
3695862368
Qt/BPM: Minor icon tweaks
2024-01-31 14:45:03 +00:00
KamFretoZ
18ae23b99d
InputRec: Stop input recording on VM shutdown
2024-01-31 14:45:03 +00:00
Stenzek
bb60058fa0
Achievements: Handle fake memory map
2024-01-30 15:26:40 +00:00
Stenzek
1ad25605d1
GS: Check for D3D Mapping Layers and disable Vulkan if present
2024-01-30 15:26:21 +00:00
Stenzek
9809265be4
GS/Vulkan: Fix potential race between submit and main thread
...
Backport of bcf7f55b93
2024-01-29 12:40:06 +10:00
Stenzek
63872e6b28
GS/Capture: Stop capture on VM shutdown
2024-01-28 21:23:05 +10:00
Stenzek
fb3a9eae9b
ImGuiOverlays: Use white font for recording time
2024-01-28 21:23:05 +10:00
Stenzek
f53c3050df
GS/Capture: Show video timestamp instead of wall time
2024-01-28 21:23:05 +10:00
Stenzek
12196359f7
Qt: Deprecate per-game WS/NI toggles in favor of Patches
2024-01-28 21:09:53 +10:00
Stenzek
609165e412
USB: Fix buffer copies in EyeToy
2024-01-28 17:04:24 +10:00
refractionpcsx2
993ec82a9e
GSDumpReplayer: Fix UI not responded to messages when replaying dumps
2024-01-27 16:38:54 +00:00
Stenzek
c5a2844367
USB: Fix possible buffer overflow in webcam
2024-01-27 21:26:04 +10:00
Stenzek
e5bb405b47
USB: Don't reset configuration when saving state
2024-01-27 21:26:04 +10:00
Stenzek
8c9a65d094
USB: Audio devices don't need port numbers
2024-01-27 21:26:04 +10:00
Stenzek
047b8593ac
USB: Fix incorrect config keys for usb-headset
2024-01-27 21:26:04 +10:00
Stenzek
4fc4eb8a66
USB: Rewrite RingBuffer class
...
It was overflowing and corrupting the heap...
2024-01-27 21:26:04 +10:00
Stenzek
77a6525556
Counters: Move input poll to after throttle
2024-01-27 13:29:55 +10:00
refractionpcsx2
ddaf57d5b0
GS/HW: Kill old source using target if rect is outside target surface
2024-01-26 12:17:52 +00:00
Stenzek
1144c46109
ImGuiOverlays: Fix OSD margin
2024-01-26 19:47:50 +10:00
Stenzek
850b839fc3
Qt: Make "Ignore Inversion" a global mapping setting
...
Instead of being specific to DInput.
2024-01-26 18:14:08 +10:00
TheLastRar
303ab163ab
DEV9: Remove some casts in ATA Info
2024-01-26 13:03:06 +10:00
TheLastRar
2833537167
DEV9: Various ATA fixes
2024-01-26 13:03:06 +10:00
TheLastRar
1aa7b591b6
DEV9: LBA48 Support
2024-01-26 13:02:53 +10:00
Stenzek
fa2f578900
GS/HW: Handle more double-half clear edge cases
...
Spiderman: Web of Shadows clears its depth buffer with 32-bit FRAME
and 24-bit Z. So the upper 8 bits of half the depth buffer are not
cleared, yay. We can't turn this into a 32-bit clear, because then
it'll zero out those bits, which other games need (e.g. Jak 2). We
can't do a 24-bit clear, because something might rely on half those
bits actually getting zeroed. So, instead, we toss the depth buffer,
and let the mem clear path write out FRAME and Z separately, with
their associated masks. Limit it to black to avoid false positives.
Also fixes FBW getting blown out to 20 for a horizontal double-half
clear in Wakeboarding Unleashed.
2024-01-26 12:08:29 +10:00
GovanifY
325e219bb1
PINE: fix save state regression introduced during the switch to Qt
...
Ensure thread safety when loading/saving state
2024-01-25 20:05:44 +10:00
KamFretoZ
49df804d1b
FSUI: Add Recording Indicator and Time
2024-01-25 00:05:34 +10:00
Pierre GRASSER
2099e68c41
GUI: Memory Card "slot" instead of "port"
...
"Slot" is the official term, we should use it instead of "port".
2024-01-24 20:06:54 +10:00
Dan McCarthy
52ccc609cd
Debugger: Adds loading breakpoints/saved addresses from settings
...
Adds `/inis/debuggersettings/` settings folder to contain settings specifically for the debugger. Adds functionality to manually save (to settings) Breakpoints/Saved addresses and automatically load them upon launching the debugger.
2024-01-24 20:06:20 +10:00
Stenzek
c5a9ce6b56
MemoryCardFile: Log size/formatted state on load
2024-01-24 13:46:47 +10:00
Stenzek
4f0d944bb9
MemoryCardFile: Don't compress file on opening
2024-01-24 13:46:47 +10:00
refractionpcsx2
28f984e87f
GS/HW: Don't preload target from other targets after hw clear
2024-01-22 20:38:49 +00:00
refractionpcsx2
49922ebe32
GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
2024-01-21 14:56:54 +00:00
Mrlinkwii
8fe0c3441c
config: remove unused variables
2024-01-21 21:39:07 +10:00
Stenzek
39b4fd47c7
GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
2024-01-21 19:04:16 +10:00
Stenzek
56b83e5cfa
GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
2024-01-21 19:04:16 +10:00
Stenzek
ed57355948
GS/HW: Prevent creating texture with invalid mipmap levels
...
Fixes crash during loading in Jak with Metal renderer, and UB with
Vulkan.
2024-01-21 19:04:16 +10:00
Stenzek
b4b2f3a0b6
GS/Metal: Don't discard alpha on RGB depth copy
2024-01-21 19:03:16 +10:00
refractionpcsx2
dbe4930c17
GS: Correct flush reasons
2024-01-20 18:41:06 +00:00
Stenzek
3b25fa3065
GS/HW: Better avoid target uploads on HW clear
2024-01-21 00:49:35 +10:00
Ziemas
01849565aa
SPU: VolumeSlide: disregard phase when exp + decr
2024-01-21 00:05:50 +10:00
Stenzek
e3ca5833d0
GS/HW: Fix false positive on shared bits with double-half clears
2024-01-20 23:03:01 +10:00
Stenzek
a8d07df81d
GunCon2: Fix cursor assertions in devbuilds
2024-01-20 22:58:22 +10:00
refractionpcsx2
609cb44b01
GS/HW: Optimize out some situations of texture loading
2024-01-20 06:05:49 +01:00
lightningterror
b4005682f2
GS/HW: Fix compiler warnings.
2024-01-18 16:41:05 +01:00
Stenzek
862d03b78e
FullscreenUI: Link create memory card to Qt dialog
2024-01-18 21:48:22 +10:00
RedPanda4552
507fafd601
Pad: Force multitapped slots to Not Connected if their multitap is missing
2024-01-18 14:05:21 +10:00
refractionpcsx2
9c463f1338
GS/HW: Add DS and Alpha Test checks
2024-01-18 13:33:34 +10:00
Stenzek
8818cd0285
GS/HW: Further improve no_rt heuristics
...
Reduces copies by almost 500 in Crash and Burn, few hundred drawcall
reductions in other games.
2024-01-18 13:33:34 +10:00
Stenzek
23b72d08d2
ImGuiOverlays: Fix analog input display
2024-01-17 19:02:33 +10:00
Stenzek
227049b6f2
FileSystem: Handle infinite symlink loops in FindFiles()
2024-01-17 13:57:19 +10:00
Stenzek
97abd3e1f9
ImGuiOverlays: Display inputs as integer, ignoring deadzone
2024-01-17 13:56:54 +10:00
Stenzek
6f34b7ba99
Pad: Add GetEffectiveInput()
...
Returns the value, incorporating any deadzone.
2024-01-17 13:56:54 +10:00
TheLastRar
f56676942b
DEV9: Remove SDMA code
2024-01-16 10:45:14 +00:00
TheLastRar
bfd0a05289
DEV9: Fix ATA MDMA
2024-01-16 10:45:14 +00:00
RedPanda4552
cdd38ef7aa
Game List: Ignore exclusion paths if they are empty string
...
Works around a bug of unknown origin which causes empty string to be added to the exclusions list, clearing the games list completely.
2024-01-16 18:38:18 +10:00
refractionpcsx2
badede2e2d
GS/HW: ignore lower 3 bits of 16bit color for AEM check
2024-01-15 14:45:00 +00:00
Stenzek
ff34150b15
Build: Simplify Git version extraction
...
Get rid of SysForwardDefs.h
Use last known git tag to determine version info, if it is not a tagged commit.
2024-01-15 15:35:21 +10:00
refractionpcsx2
d634088282
GS/HW: Don't mark 24bit alpha as valid on upgrade
2024-01-14 06:56:57 +00:00
Stenzek
c99a935831
CDVD: Fix block dump path generation
2024-01-14 15:23:25 +10:00
Stenzek
0bbde2ca52
IPU: Fix regression from #10617
2024-01-14 15:22:43 +10:00
Stenzek
9d978c67ec
GS/DX11: Remove unused field
2024-01-14 12:51:51 +10:00
Stenzek
8766e1fa57
GS: Fix enum type return warnings
2024-01-14 12:51:51 +10:00
Stenzek
c0e4883987
GS: Make GSVertex POD
...
Same code is generated with optimization (256-bit store in AVX2).
2024-01-14 12:51:51 +10:00
Stenzek
57f2cd5f9e
GS: Make GSDrawingContext and GSDrawingEnvironment POD
2024-01-14 12:51:51 +10:00
Stenzek
50d8d06a94
GS: Make vector types POD
...
Generates the same code in Release, but slightly difference code in Debug.
In Debug, with the default copy assignment operator, it turns into two
8-byte moves. With the overloaded operator, it turns into a function call
with a vector move.
2024-01-14 12:51:51 +10:00
Stenzek
2e07328878
GS: Skip vertex append for GS_INVALID PRIM
2024-01-14 12:51:51 +10:00
Stenzek
ad8294e521
GS: Remove unused vertex types
2024-01-14 12:51:51 +10:00
Stenzek
14426a7b45
GSCapture: Fix invalid substring comparison
2024-01-14 12:51:51 +10:00
Stenzek
6697e76be1
x86/iR5900: Fix signed/unsigned comparison in timeout loop
2024-01-14 12:51:51 +10:00
Stenzek
73cd876f6d
SPU2: Make StereoOut16/32 POD
2024-01-14 12:51:51 +10:00
Stenzek
e626754000
IPU: Remove last parameter from IDCT_Add
...
It was always being used uninitialized.
2024-01-14 12:51:51 +10:00
Stenzek
1fedd31229
HW: Make various DMAC/IPU/VIF register types POD
2024-01-14 12:51:51 +10:00
Stenzek
bfe1746ddb
Cache: Make CacheTag/CacheData POD
2024-01-14 12:51:51 +10:00
KamFretoZ
140fc28b3e
FSUI: Allow toggling fullscreen when VM is paused
2024-01-13 12:27:05 +10:00
TheTechnician27
4b6ddaf09e
Update VMManager.cpp to not count paused time toward time played
...
Hopefully resolves #10497 . Between each update to played time, we calculate the sum of the deltas between VM resume and pause in order to subtract that off from the total session (paused and unpaused) session time.
Thus, if someone pauses the emulator, that time spent paused will no longer be reflected in the GameList.
2024-01-12 22:52:34 +10:00
Stenzek
d427db4a15
GS/HW: Fix drawing with mismatched target sizes
2024-01-12 19:40:30 +10:00
Stenzek
3a4c25e916
VMManager: Force TimeStretch in Achievements HC Mode
2024-01-12 19:20:38 +10:00
Stenzek
68f43121fb
MTGS: Explicitly set FP control register on startup
...
Linux appears? to inherit the value of MXCSR from the creating thread,
and that breaks parts of the software renderer.
2024-01-12 15:23:31 +10:00
Stenzek
51ceab1f3c
PINE: Convert from class to namespace
...
Fewer global objects, indirect includes via headers.
2024-01-12 12:57:28 +10:00
Stenzek
2257992a3f
PINE: Tidy up and fix shutdown hang on Linux
2024-01-12 12:57:28 +10:00
TellowKrinkle
40ead584d7
GS:MTL: Properly handle hdr rendering to cleared textures
2024-01-12 12:51:50 +10:00
Stenzek
fa00069068
Console: Remove WX rubbish and replace
2024-01-12 12:40:46 +10:00
refractionpcsx2
efae58de52
GS/HW: Don't bother trying to draw empty draws
2024-01-11 14:43:04 +00:00
refractionpcsx2
4de495ad59
GS/HW: Upgrade target to C32 if alpha requested on src is rt
2024-01-11 13:52:53 +00:00
refractionpcsx2
56a950a074
GS/HW: Update cached source alpha if linked to target
2024-01-11 12:46:23 +00:00
refractionpcsx2
abf03b0c79
GS/HW: Detected striped moves in HW
2024-01-10 15:50:33 +00:00
refractionpcsx2
8381742422
GS: Flush draw when address matches FRAME/Z
2024-01-10 15:43:06 +00:00
Stenzek
724bb09aec
GS/HW: Don't rely on old targets for double-half clear
2024-01-10 19:36:49 +10:00
AKuHAK
1a1fdf6a5a
DEV9: various fixes for ATA Identify
...
improved 48-bit addressing
UDMA mode now set correctly
MDMA0 mode now set correctly
fixed user addressable sectors limit
2024-01-09 21:39:27 +00:00
Stenzek
c469b17350
GS/HW: Fix incorrect resizing of Ico move target
2024-01-09 19:50:51 +00:00
refractionpcsx2
01842a3c6b
GS/HW: Allow blending on normal shuffles
2024-01-09 13:17:52 +00:00
GovanifY
72787d103f
PINE: fix regressions introduced in #10448
2024-01-08 22:01:24 +00:00
Stenzek
ef76666e5a
Misc: Warning fixes
2024-01-08 23:33:43 +10:00
Stenzek
0a0994b19c
Qt: Fix docs file not getting included on Linux/Mac
2024-01-08 23:33:43 +10:00
Stenzek
413ba09ee0
Config: Replace FpuNegDivHack with eeDivRoundMode
2024-01-07 21:42:18 +10:00
Stenzek
46e1e3d904
Qt: Add runtime downloading of CJK OSD fonts
2024-01-07 17:23:57 +10:00
Stenzek
574ea820f7
Config: Add UserResources to EmuFolders
...
Allowing some resources, such as fonts/sounds to be overridden by the
user.
2024-01-07 17:23:57 +10:00
Stenzek
7061d48dde
SDLInputSource: Replace hint strings with macros
2024-01-07 16:19:29 +10:00
Stenzek
05bb126af9
Patch: Fix ungrouped patches from >1 file not merging
2024-01-07 16:03:37 +10:00
Stenzek
436fba77ac
SDLInputSource: Log axes/buttons when controller is opened
2024-01-07 14:07:53 +10:00
Ty Lamontagne
91c0e64159
Misc: Enable some disabled warnings
...
smite you windows for keeping long 32 bits
2024-01-07 13:19:14 +10:00
KamFretoZ
150d8d3214
Qt: Add Popn icon to Input OSD
2024-01-06 16:03:19 +00:00
lightningterror
e2bbe5cd8b
SIO: Fix Wunused-variable compiler warnings.
2024-01-05 14:30:40 +01:00
Stenzek
8749b3c782
Patch: Fix last duplicate patch group not being ignored
2024-01-05 22:32:11 +10:00
RedPanda4552
10389dc3f1
Pad: Add Pop'n Music controller type
2024-01-05 16:44:36 +10:00
Stenzek
a247625095
GS/HW: Handle offset RTs when offset texture is detected
...
Catwoman draws to the target at 2E60 via 2D00, one page back
horizontally, and one vertically.
The Destroy All Humans fix also works here, but it only applied to the
texture, not the RT. So do a very conservative form of RT-in-RT to
handle Catwoman.
Unfortunately nothing else benefits from it.
2024-01-05 13:55:18 +10:00
refractionpcsx2
0fb234f3e4
Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled
2024-01-05 00:03:09 +00:00
Dan McCarthy
6b12ca5b39
CheatsSettings/PatchSettings: Add toggle for showing All CRCs
...
This used to be off by default, but was changed to show found patches/cheats for all CRCs for a game serial. However, this also clutters and shows cheats for CRCs that may not be applicable without a way to hide them.
This puts this setting behind a toggle to choose if this should be enabled/disabled so the user has choice. Still defaults to enabled to keep current behavior.
2024-01-04 23:29:19 +00:00
Ty Lamontagne
27dcd1bba2
Core: Remove unused variable
...
Caused from my previous commit. oops
2024-01-04 21:31:47 +00:00
Ty Lamontagne
ebf8cba6a4
Core: Remove syscon log and merge with EE logs
2024-01-04 21:10:37 +00:00
Mrlinkwii
b6c365b89d
HW/CRC: remove Knights Of The Temple 2 CRC hacks
2024-01-04 20:19:52 +00:00
Stenzek
9eedf3901a
GS: Fix autoflush init after renderer switch
2024-01-04 15:27:59 +10:00
KamFretoZ
f4cabca62d
Qt: More Translation Fixes
2024-01-02 07:48:23 +00:00
Ty Lamontagne
2e0988ff03
IOP HLE: Fix broken dopen implementation
2024-01-01 04:07:21 +10:00
Silent
ec12d9b657
PCAP: Fix a regression from #10448
2023-12-31 12:19:50 +00:00
Stenzek
f388de26ab
GS: Refactor renderer switching
...
- Fix automatic renderer causing delay when changing settings.
- Make the Debug -> Switch Renderer menu actually save.
2023-12-31 19:17:43 +10:00
Stenzek
68df8bf8ea
GS/DX11: Ignore two irrelevant warnings
2023-12-31 16:19:03 +10:00
Stenzek
4a960bba5e
GS/DX11: Fix crash with debug device
2023-12-31 16:19:03 +10:00
Stenzek
3a72b3fe3f
GS/HW: Fix crash with custom textures
2023-12-31 16:19:03 +10:00
Stenzek
47f372f215
Achievements: Wrap long achievement descriptions
2023-12-31 13:40:32 +10:00
Stenzek
7dc93bee7e
ImGuiFullscreen: Add LayoutUnscale()
2023-12-31 13:40:32 +10:00
Stenzek
69ff64149a
Achievements: Display missable/progression/win icons
2023-12-31 13:40:32 +10:00
Stenzek
6a064a4fa5
GS/HW: Add descriptive labels to RTs/textures
2023-12-31 13:09:54 +10:00
Stenzek
f036cdaaad
GS: Move texture object labels to base class
2023-12-31 13:09:54 +10:00
Stenzek
46a68e2118
GS: Purge GSTextureSW
...
Everything uses hardware device textures now.
2023-12-31 13:09:54 +10:00
Stenzek
d020ea8f63
GS/SW: Remove use of GSTextureSW for dumping
2023-12-31 13:09:54 +10:00
Stenzek
a4b40ab9e1
GS: Purge GSTexture::Swap()
...
Was only used for texture replacements, and that can just be a pointer
swap instead.
2023-12-31 13:09:54 +10:00
Stenzek
b67126e917
GS/HW: Use DECAL/TCC for GT4 render fix
...
That way the channel gets actually written to alpha.
2023-12-31 12:06:08 +10:00
Stenzek
bcbf390334
GS/HW: Don't discard alpha in C32 targets being used as C24
2023-12-31 12:06:08 +10:00
KamFretoZ
9445018586
Qt: Use more fitting icon for the cover download FSUI
2023-12-30 22:55:49 +10:00
TellowKrinkle
97310b8912
GS:MTL: Give labels to textures
2023-12-30 19:11:30 +10:00
Stenzek
a93663af0b
VMManager: Fix disc change path message
2023-12-30 15:24:28 +10:00
Stenzek
47f8d8c71c
GS: Use templates for shift immediates
...
Also removes the __m128 overloads - it's too easy to mistake for a
variable shift (which doesn't exist in SSE4), instead it takes the shift
amount from the lowest 32-bits.
2023-12-30 14:00:03 +10:00
Stenzek
b2a0dba3bb
GS/SW: Replace non-constant shift immediate
2023-12-30 14:00:03 +10:00
Stenzek
fc1304dff5
GS/SW: Work around not being able to use non-constant offsetof
2023-12-30 14:00:03 +10:00
Stenzek
0e15de7103
CMake: Tidy up platform/architecture detection
2023-12-30 14:00:03 +10:00
psykose
182375314e
DEV9: fix some missing includes and nonportable u_long type use
2023-12-30 13:05:39 +10:00
refractionpcsx2
6be2d1cbc0
GS/HW: Fix some target resize/clear handling
2023-12-29 05:33:19 +00:00
refractionpcsx2
5fac15c449
GS/HW: Include expansion of new targets in preload
...
Also potentially avoids a copy
2023-12-29 05:33:09 +00:00
refractionpcsx2
ecb86b01c8
GS/TC: Fix invalidation when start page is negative
2023-12-29 05:33:09 +00:00
refractionpcsx2
1744a6ffeb
GS/TC: Fix invalidation bug when translating P8->C32
2023-12-29 05:33:09 +00:00
refractionpcsx2
fb393c22b6
GS/HW: Improve target lookup handling + fix alpha requirements
2023-12-29 05:33:09 +00:00
Stenzek
fe2ed74020
GS: Use DX11/GL for Auto when no compatible Vulkan devices exist
2023-12-29 15:29:54 +10:00
Stenzek
5f51050b2f
GS/Vulkan: Ignore GPUs that don't meet the required extensions
2023-12-29 15:29:54 +10:00
refractionpcsx2
913253d861
GS/TC: Remove old targets when changing width and outside a page
2023-12-28 14:57:22 +00:00
AKuHAK
8172b2e5ed
DEV9: Add support for external HDD ID.
...
This commit introduces the capability to read the content of a *.hddid file located in the same directory as the HDD image (same name, different extension). The retrieved content is then used to fill the SCE_IDENTIFY_DRIVE response.
2023-12-28 22:19:19 +10:00
AKuHAK
0a7fc06510
R5900: fix ParseArgumentString for strings with spaces in the beginning
2023-12-28 22:18:20 +10:00
Stenzek
4ffbe0bbf9
x86/FPU: Always preserve sign in neg.s
2023-12-28 22:15:29 +10:00
Stenzek
8f991c311f
GameList: Sanitize all cover paths
2023-12-28 18:35:28 +10:00
Stenzek
fa05d656ad
VMManager: Simplify CPU heuristics for MTVU default
2023-12-28 14:02:14 +10:00
KamFretoZ
30ca79a23a
Qt/Translation: Make the input setting value for Analog Sensitivity Consistent with Description
2023-12-28 13:34:06 +10:00
Stenzek
59d29b3648
Common: Rename General to HostSys
...
Actually fits what it's doing.
2023-12-27 13:55:35 +10:00
Stenzek
911d7f6533
Common: Move janky macros to Config.h
2023-12-27 13:55:35 +10:00
Stenzek
9d49015c0c
Common: Purge pxEnum macros
2023-12-27 13:55:35 +10:00
Stenzek
d585712b40
GIF: Comment out packet register assertion
...
Triggers on "normal" register writes.
2023-12-27 13:55:35 +10:00
Stenzek
fb15893521
VMManager: Remove and merge System.cpp
2023-12-27 13:55:35 +10:00
Stenzek
308f8c5112
x86emitter: Abstract MXCSR into a general FPControlRegister type
2023-12-27 13:55:35 +10:00
Stenzek
86edc0dbe2
x86emitter: Make SSE_MXCSR not dependent on emitter
2023-12-27 13:55:35 +10:00
Stenzek
f461bc9176
x86emitter: Purge x86caps
...
We can use cpuinfo for querying AVX/AVX2.
2023-12-27 13:55:35 +10:00
Stenzek
b121e5af25
x86emitter: Purge MXCSR mask
...
We require SSE4, no need to mask away things that are unsupported by
SSE1.
2023-12-27 13:55:35 +10:00
Stenzek
88aee00a02
GS/Vulkan: Disable threaded presentation when spin is enabled
2023-12-26 14:14:15 +10:00
refractionpcsx2
ae3faa1540
GS/HW: Only copy valid channels for copied channels in hw move
2023-12-26 03:51:33 +00:00
refractionpcsx2
e5a87c7463
GS/HW: further Z copy improvements and reverse shuffle coords
2023-12-25 11:49:40 +00:00
refractionpcsx2
da2f419b86
GS/HW: Fix some behaviour when target is copied from Z
2023-12-25 11:49:40 +00:00
refractionpcsx2
4586a12859
GS/HW: Correct some channel shuffle behaviour for alpha shuffles
2023-12-25 11:49:40 +00:00
Stenzek
59949c50d3
CMake: Don't compile PrecompiledHeader.cpp
2023-12-25 12:39:08 +10:00
Stenzek
4608579c31
GIF: Get rid of assertion with side effects
2023-12-24 23:12:12 +10:00
Stenzek
8b7c69c4b0
GS/HW: Further improve GT4 render fix
...
Fixes transitions in Prologue version, and the coloured strip when
starting normal races.
2023-12-24 22:01:32 +10:00
Stenzek
0d519a5f28
x86/FPU: Use SSE4 pminsd+pminud for sign clamping
2023-12-24 22:01:23 +10:00
Stenzek
47ae3ff8d3
SDLInputSource: Optionally load game_controller_db.txt from data dir
2023-12-24 15:52:56 +10:00
refractionpcsx2
c552d717ff
GS/HW: Only update dirty if intersects + fix tex is rt regions
2023-12-24 04:19:39 +00:00
Stenzek
0bc9c7ffa1
Common: Replace x86_intrin.h with generic Intrin.h
...
For later Apple Silicon support.
2023-12-24 14:03:14 +10:00
Stenzek
d9abe10308
Misc: Remove explicit PCH include, switch to SPDX
2023-12-24 14:03:14 +10:00
Stenzek
47a65ce01e
Misc: Slim down PCH
2023-12-24 14:03:14 +10:00
Stenzek
cd6590e15c
Misc: Fix clang warnings
2023-12-24 14:03:14 +10:00
Stenzek
1dac754ca3
Misc: Purge OFFSETOF
2023-12-24 14:03:14 +10:00
Stenzek
b844bb1268
Misc: Simplify platform/compiler macros
2023-12-24 14:03:14 +10:00
Stenzek
dc859ca0a6
Misc: Simplify assertion macros
2023-12-24 14:03:14 +10:00
Stenzek
20e75b4057
GS: Replace ASSERT() with pxAssert()
2023-12-24 14:03:14 +10:00
Stenzek
a69977c62b
Misc: Always use C++20 constinit
2023-12-24 14:03:14 +10:00
Stenzek
3b0513a57c
Misc: Purge _M_AMD64 define
2023-12-24 14:03:14 +10:00
Stenzek
0dd5e7c081
GS: Move privileged register dump to GSRenderer.cpp
2023-12-24 14:03:14 +10:00
Stenzek
31e9206fc0
Common: Purge unused macros
2023-12-24 14:03:14 +10:00
Stenzek
c8b051628f
Misc: Replace likely/unlikely with C++20 equivalents
2023-12-24 14:03:14 +10:00
Stenzek
76f36b780c
StringUtil: Replace StartsWith/EndsWith with C++20 equivalents
2023-12-24 14:03:14 +10:00
Stenzek
d73d698fd5
FileSystem: Purge GetDisplayNameFromPath()
...
Redundant function.
2023-12-24 14:03:14 +10:00
Stenzek
9967d5ca9e
CDVD: Simplify compressed ISO detection
2023-12-24 14:03:14 +10:00
refractionpcsx2
a51a46f61a
GS/HW: Fix texture shuffles with reversed co-ords
2023-12-23 19:17:01 +00:00
refractionpcsx2
3edd508fc8
PerfMon: Fix statistics for games with idle frames
2023-12-23 19:17:01 +00:00