mirror of https://github.com/PCSX2/pcsx2.git
GS/DX11: Remove unused field
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@ -15,7 +15,6 @@ GSTexture11::GSTexture11(wil::com_ptr_nothrow<ID3D11Texture2D> texture, const D3
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GSTexture::Type type, GSTexture::Format format)
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: m_texture(std::move(texture))
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, m_desc(desc)
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, m_mapped_subresource(0)
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{
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m_size.x = static_cast<int>(desc.Width);
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m_size.y = static_cast<int>(desc.Height);
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@ -18,7 +18,6 @@ class GSTexture11 final : public GSTexture
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wil::com_ptr_nothrow<ID3D11DepthStencilView> m_dsv;
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wil::com_ptr_nothrow<ID3D11UnorderedAccessView> m_uav;
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D3D11_TEXTURE2D_DESC m_desc;
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int m_mapped_subresource;
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public:
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explicit GSTexture11(wil::com_ptr_nothrow<ID3D11Texture2D> texture, const D3D11_TEXTURE2D_DESC& desc,
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