mirror of https://github.com/PCSX2/pcsx2.git
PINE: Convert from class to namespace
Fewer global objects, indirect includes via headers.
This commit is contained in:
parent
2257992a3f
commit
51ceab1f3c
197
pcsx2/PINE.cpp
197
pcsx2/PINE.cpp
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@ -9,9 +9,13 @@
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#include "VMManager.h"
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#include "svnrev.h"
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#include <atomic>
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#include <cstdio>
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#include <cstdlib>
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#include <span>
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#include <sys/types.h>
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#include <thread>
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#if _WIN32
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#define read_portable(a, b, c) (recv(a, (char*)b, c, 0))
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#define write_portable(a, b, c) (send(a, (const char*)b, c, 0))
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@ -46,6 +50,8 @@
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#include "fmt/format.h"
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#define PINE_EMULATOR_NAME "pcsx2"
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#ifdef _WIN32
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static bool InitializeWinsock()
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@ -65,13 +71,177 @@ static bool InitializeWinsock()
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#endif
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PINEServer::PINEServer() = default;
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PINEServer::~PINEServer()
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namespace PINEServer
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{
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// Should be shut down by VMManager.
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pxAssert(!IsInitialized());
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}
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std::thread m_thread;
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int m_slot;
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#ifdef _WIN32
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// windows claim to have support for AF_UNIX sockets but that is a blatant lie,
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// their SDK won't even run their own examples, so we go on TCP sockets.
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static SOCKET m_sock = INVALID_SOCKET;
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// the message socket used in thread's accept().
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static SOCKET m_msgsock = INVALID_SOCKET;
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#else
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// absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp
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static std::string m_socket_name;
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static int m_sock = -1;
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// the message socket used in thread's accept().
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static int m_msgsock = -1;
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#endif
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// Whether the socket processing thread should stop executing/is stopped.
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static std::atomic_bool m_end{true};
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/**
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* Maximum memory used by an IPC message request.
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* Equivalent to 50,000 Write64 requests.
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*/
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#define MAX_IPC_SIZE 650000
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/**
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* Maximum memory used by an IPC message reply.
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* Equivalent to 50,000 Read64 replies.
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*/
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#define MAX_IPC_RETURN_SIZE 450000
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/**
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* IPC return buffer.
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* A preallocated buffer used to store all IPC replies.
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* to the size of 50.000 MsgWrite64 IPC calls.
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*/
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static std::vector<u8> m_ret_buffer;
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/**
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* IPC messages buffer.
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* A preallocated buffer used to store all IPC messages.
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*/
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static std::vector<u8> m_ipc_buffer;
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/**
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* IPC Command messages opcodes.
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* A list of possible operations possible by the IPC.
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* Each one of them is what we call an "opcode" and is the first
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* byte sent by the IPC to differentiate between commands.
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*/
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enum IPCCommand : unsigned char
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{
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MsgRead8 = 0, /**< Read 8 bit value to memory. */
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MsgRead16 = 1, /**< Read 16 bit value to memory. */
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MsgRead32 = 2, /**< Read 32 bit value to memory. */
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MsgRead64 = 3, /**< Read 64 bit value to memory. */
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MsgWrite8 = 4, /**< Write 8 bit value to memory. */
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MsgWrite16 = 5, /**< Write 16 bit value to memory. */
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MsgWrite32 = 6, /**< Write 32 bit value to memory. */
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MsgWrite64 = 7, /**< Write 64 bit value to memory. */
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MsgVersion = 8, /**< Returns PCSX2 version. */
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MsgSaveState = 9, /**< Saves a savestate. */
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MsgLoadState = 0xA, /**< Loads a savestate. */
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MsgTitle = 0xB, /**< Returns the game title. */
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MsgID = 0xC, /**< Returns the game ID. */
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MsgUUID = 0xD, /**< Returns the game UUID. */
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MsgGameVersion = 0xE, /**< Returns the game verion. */
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MsgStatus = 0xF, /**< Returns the emulator status. */
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MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
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};
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/**
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* Emulator status enum.
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* A list of possible emulator statuses.
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*/
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enum EmuStatus : uint32_t
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{
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Running = 0, /**< Game is running */
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Paused = 1, /**< Game is paused */
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Shutdown = 2 /**< Game is shutdown */
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};
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/**
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* IPC message buffer.
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* A list of all needed fields to store an IPC message.
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*/
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struct IPCBuffer
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{
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int size; /**< Size of the buffer. */
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std::vector<u8> buffer; /**< Buffer. */
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};
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/**
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* IPC result codes.
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* A list of possible result codes the IPC can send back.
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* Each one of them is what we call an "opcode" or "tag" and is the
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* first byte sent by the IPC to differentiate between results.
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*/
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enum IPCResult : unsigned char
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{
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IPC_OK = 0, /**< IPC command successfully completed. */
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IPC_FAIL = 0xFF /**< IPC command failed to complete. */
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};
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// Thread used to relay IPC commands.
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void MainLoop();
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void ClientLoop();
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/**
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* Internal function, Parses an IPC command.
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* buf: buffer containing the IPC command.
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* buf_size: size of the buffer announced.
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* ret_buffer: buffer that will be used to send the reply.
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* return value: IPCBuffer containing a buffer with the result
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* of the command and its size.
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*/
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static IPCBuffer ParseCommand(std::span<u8> buf, std::vector<u8>& ret_buffer, u32 buf_size);
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/**
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* Formats an IPC buffer
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* ret_buffer: return buffer to use.
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* size: size of the IPC buffer.
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* return value: buffer containing the status code allocated of size
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*/
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static std::vector<u8>& MakeOkIPC(std::vector<u8>& ret_buffer, uint32_t size);
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static std::vector<u8>& MakeFailIPC(std::vector<u8>& ret_buffer, uint32_t size);
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/**
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* Initializes an open socket for IPC communication.
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*/
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bool AcceptClient();
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/**
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* Converts a primitive value to bytes in little endian
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* res_vector: the vector to modify
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* res: the value to convert
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* i: where to insert it into the vector
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* NB: implicitely inlined
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*/
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template <typename T>
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static void ToResultVector(std::vector<u8>& res_vector, T res, int i)
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{
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memcpy(&res_vector[i], (char*)&res, sizeof(T));
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}
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/**
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* Converts bytes in little endian to a primitive value
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* span: the span to convert
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* i: where to load it from the span
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* return value: the converted value
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* NB: implicitely inlined
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*/
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template <typename T>
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static T FromSpan(std::span<u8> span, int i)
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{
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return *(T*)(&span[i]);
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}
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/**
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* Ensures an IPC message isn't too big.
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* return value: false if checks failed, true otherwise.
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*/
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static inline bool SafetyChecks(u32 command_len, int command_size, u32 reply_len, int reply_size = 0, u32 buf_size = MAX_IPC_SIZE - 1)
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{
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return !((command_len + command_size) > buf_size ||
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(reply_len + reply_size) >= MAX_IPC_RETURN_SIZE);
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}
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} // namespace PINEServer
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bool PINEServer::Initialize(int slot)
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{
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@ -165,11 +335,21 @@ bool PINEServer::Initialize(int slot)
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m_ipc_buffer.resize(MAX_IPC_SIZE);
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// we start the thread
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m_thread = std::thread(&PINEServer::MainLoop, this);
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m_thread = std::thread(&PINEServer::MainLoop);
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return true;
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}
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bool PINEServer::IsInitialized()
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{
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return !m_end.load(std::memory_order_acquire);
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}
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int PINEServer::GetSlot()
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{
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return m_slot;
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}
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std::vector<u8>& PINEServer::MakeOkIPC(std::vector<u8>& ret_buffer, uint32_t size = 5)
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{
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ToResultVector<uint32_t>(ret_buffer, size, 0);
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@ -189,7 +369,8 @@ bool PINEServer::AcceptClient()
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m_msgsock = accept(m_sock, 0, 0);
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if (m_msgsock >= 0)
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{
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Console.WriteLn("PINE: New client with FD %d connected.", static_cast<int>(m_msgsock));
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// Gross C-style cast, but SOCKET is a handle on Windows.
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Console.WriteLn("PINE: New client with FD %d connected.", (int)m_msgsock);
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return true;
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}
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197
pcsx2/PINE.h
197
pcsx2/PINE.h
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
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// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: LGPL-3.0+
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/* A reference client implementation for interfacing with PINE is available
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@ -11,199 +11,12 @@
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// allow PnP and configurable by the end user so that several runs don't
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// conflict with each others
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#define PINE_DEFAULT_SLOT 28011
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#define PINE_EMULATOR_NAME "pcsx2"
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#include <thread>
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#include <string>
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#include <vector>
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#include <atomic>
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#include <span>
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#ifdef _WIN32
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#include <WinSock2.h>
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#include <windows.h>
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#endif
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class PINEServer
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namespace PINEServer
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{
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std::thread m_thread;
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protected:
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#ifdef _WIN32
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// windows claim to have support for AF_UNIX sockets but that is a blatant lie,
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// their SDK won't even run their own examples, so we go on TCP sockets.
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SOCKET m_sock = INVALID_SOCKET;
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// the message socket used in thread's accept().
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SOCKET m_msgsock = INVALID_SOCKET;
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#else
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// absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp
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std::string m_socket_name;
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int m_sock = -1;
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// the message socket used in thread's accept().
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int m_msgsock = -1;
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#endif
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// Whether the socket processing thread should stop executing/is stopped.
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std::atomic_bool m_end{true};
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/**
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* Maximum memory used by an IPC message request.
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* Equivalent to 50,000 Write64 requests.
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*/
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#define MAX_IPC_SIZE 650000
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/**
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* Maximum memory used by an IPC message reply.
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* Equivalent to 50,000 Read64 replies.
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*/
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#define MAX_IPC_RETURN_SIZE 450000
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/**
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* IPC return buffer.
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* A preallocated buffer used to store all IPC replies.
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* to the size of 50.000 MsgWrite64 IPC calls.
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*/
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std::vector<u8> m_ret_buffer{};
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/**
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* IPC messages buffer.
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* A preallocated buffer used to store all IPC messages.
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*/
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std::vector<u8> m_ipc_buffer{};
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/**
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* IPC Command messages opcodes.
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* A list of possible operations possible by the IPC.
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* Each one of them is what we call an "opcode" and is the first
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* byte sent by the IPC to differentiate between commands.
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*/
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enum IPCCommand : unsigned char
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{
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MsgRead8 = 0, /**< Read 8 bit value to memory. */
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MsgRead16 = 1, /**< Read 16 bit value to memory. */
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MsgRead32 = 2, /**< Read 32 bit value to memory. */
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MsgRead64 = 3, /**< Read 64 bit value to memory. */
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MsgWrite8 = 4, /**< Write 8 bit value to memory. */
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MsgWrite16 = 5, /**< Write 16 bit value to memory. */
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MsgWrite32 = 6, /**< Write 32 bit value to memory. */
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MsgWrite64 = 7, /**< Write 64 bit value to memory. */
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MsgVersion = 8, /**< Returns PCSX2 version. */
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MsgSaveState = 9, /**< Saves a savestate. */
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MsgLoadState = 0xA, /**< Loads a savestate. */
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MsgTitle = 0xB, /**< Returns the game title. */
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MsgID = 0xC, /**< Returns the game ID. */
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MsgUUID = 0xD, /**< Returns the game UUID. */
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MsgGameVersion = 0xE, /**< Returns the game verion. */
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MsgStatus = 0xF, /**< Returns the emulator status. */
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MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
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};
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/**
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* Emulator status enum.
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* A list of possible emulator statuses.
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*/
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enum EmuStatus : uint32_t
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{
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Running = 0, /**< Game is running */
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Paused = 1, /**< Game is paused */
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Shutdown = 2 /**< Game is shutdown */
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};
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/**
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* IPC message buffer.
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* A list of all needed fields to store an IPC message.
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*/
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struct IPCBuffer
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{
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int size; /**< Size of the buffer. */
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std::vector<u8> buffer; /**< Buffer. */
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};
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/**
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* IPC result codes.
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* A list of possible result codes the IPC can send back.
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* Each one of them is what we call an "opcode" or "tag" and is the
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* first byte sent by the IPC to differentiate between results.
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*/
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enum IPCResult : unsigned char
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{
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IPC_OK = 0, /**< IPC command successfully completed. */
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IPC_FAIL = 0xFF /**< IPC command failed to complete. */
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};
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// Thread used to relay IPC commands.
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void MainLoop();
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void ClientLoop();
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/**
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* Internal function, Parses an IPC command.
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* buf: buffer containing the IPC command.
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* buf_size: size of the buffer announced.
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* ret_buffer: buffer that will be used to send the reply.
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* return value: IPCBuffer containing a buffer with the result
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* of the command and its size.
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*/
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IPCBuffer ParseCommand(std::span<u8> buf, std::vector<u8>& ret_buffer, u32 buf_size);
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/**
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* Formats an IPC buffer
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* ret_buffer: return buffer to use.
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* size: size of the IPC buffer.
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* return value: buffer containing the status code allocated of size
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*/
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static inline std::vector<u8>& MakeOkIPC(std::vector<u8>& ret_buffer, uint32_t size);
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static inline std::vector<u8>& MakeFailIPC(std::vector<u8>& ret_buffer, uint32_t size);
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/**
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* Initializes an open socket for IPC communication.
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*/
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bool AcceptClient();
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/**
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* Converts a primitive value to bytes in little endian
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* res_vector: the vector to modify
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* res: the value to convert
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* i: where to insert it into the vector
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* NB: implicitely inlined
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*/
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template <typename T>
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static void ToResultVector(std::vector<u8>& res_vector, T res, int i)
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{
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memcpy(&res_vector[i], (char*)&res, sizeof(T));
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}
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/**
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* Converts bytes in little endian to a primitive value
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* span: the span to convert
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* i: where to load it from the span
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* return value: the converted value
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* NB: implicitely inlined
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*/
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template <typename T>
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static T FromSpan(std::span<u8> span, int i)
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{
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return *(T*)(&span[i]);
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}
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/**
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* Ensures an IPC message isn't too big.
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* return value: false if checks failed, true otherwise.
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*/
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static inline bool SafetyChecks(u32 command_len, int command_size, u32 reply_len, int reply_size = 0, u32 buf_size = MAX_IPC_SIZE - 1)
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{
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return !((command_len + command_size) > buf_size ||
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(reply_len + reply_size) >= MAX_IPC_RETURN_SIZE);
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}
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public:
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int m_slot;
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/* Initializers */
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PINEServer();
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~PINEServer();
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__fi bool IsInitialized() const { return !m_end.load(std::memory_order_acquire); }
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bool IsInitialized();
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int GetSlot();
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bool Initialize(int slot = PINE_DEFAULT_SLOT);
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void Deinitialize();
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}; // class SocketIPC
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} // namespace PINEServer
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@ -187,8 +187,6 @@ static u64 s_session_start_time = 0;
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static bool s_screensaver_inhibited = false;
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static PINEServer s_pine_server;
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static bool s_discord_presence_active = false;
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static time_t s_discord_presence_time_epoch;
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@ -395,7 +393,7 @@ void VMManager::Internal::CPUThreadShutdown()
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{
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ShutdownDiscordPresence();
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s_pine_server.Deinitialize();
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PINEServer::Deinitialize();
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Achievements::Shutdown(false);
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@ -3250,16 +3248,15 @@ const std::vector<u32>& VMManager::GetSortedProcessorList()
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void VMManager::ReloadPINE()
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{
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const bool needs_reinit = (EmuConfig.EnablePINE != s_pine_server.IsInitialized() ||
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s_pine_server.m_slot != EmuConfig.PINESlot);
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const bool needs_reinit = (EmuConfig.EnablePINE != PINEServer::IsInitialized() ||
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PINEServer::GetSlot() != EmuConfig.PINESlot);
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if (!needs_reinit)
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return;
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|
||||
if (s_pine_server.IsInitialized())
|
||||
s_pine_server.Deinitialize();
|
||||
PINEServer::Deinitialize();
|
||||
|
||||
if (EmuConfig.EnablePINE)
|
||||
s_pine_server.Initialize();
|
||||
PINEServer::Initialize();
|
||||
}
|
||||
|
||||
void VMManager::InitializeDiscordPresence()
|
||||
|
|
Loading…
Reference in New Issue