mirror of https://github.com/PCSX2/pcsx2.git
PerfMon: Fix statistics for games with idle frames
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parent
18fea6440e
commit
3edd508fc8
pcsx2/GS
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@ -30,10 +30,12 @@ void GSPerfMon::Reset()
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std::memset(m_stats, 0, sizeof(m_stats));
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}
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void GSPerfMon::EndFrame()
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void GSPerfMon::EndFrame(bool frame_only)
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{
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m_frame++;
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m_count++;
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if(!frame_only)
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m_count++;
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}
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void GSPerfMon::Update()
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@ -52,7 +52,7 @@ public:
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void SetFrame(u64 frame) { m_frame = frame; }
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u64 GetFrame() { return m_frame; }
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void EndFrame();
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void EndFrame(bool frame_only);
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void Put(counter_t c, double val) { m_counters[c] += val; }
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double GetCounter(counter_t c) { return m_counters[c]; }
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@ -602,7 +602,9 @@ void GSRenderer::VSync(u32 field, bool registers_written, bool idle_frame)
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if (!idle_frame)
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g_gs_device->AgePool();
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g_perfmon.EndFrame();
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g_perfmon.EndFrame(idle_frame);
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if ((g_perfmon.GetFrame() & 0x1f) == 0)
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g_perfmon.Update();
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