mirror of https://github.com/PCSX2/pcsx2.git
GS/Vulkan: Fix potential race between submit and main thread
Backport of bcf7f55b93
This commit is contained in:
parent
63872e6b28
commit
9809265be4
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@ -1058,6 +1058,13 @@ void GSDeviceVK::ScanForCommandBufferCompletion()
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void GSDeviceVK::WaitForCommandBufferCompletion(u32 index)
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{
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// We might be waiting for the buffer we just submitted to the worker thread.
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if (m_queued_present.command_buffer_index == index && !m_present_done.load(std::memory_order_acquire))
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{
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Console.WarningFmt("Waiting for threaded submission of cmdbuffer {}", index);
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WaitForPresentComplete();
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}
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// Wait for this command buffer to be completed.
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const VkResult res = vkWaitForFences(m_device, 1, &m_frame_resources[index].fence, VK_TRUE, UINT64_MAX);
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if (res != VK_SUCCESS)
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@ -1174,7 +1181,7 @@ void GSDeviceVK::SubmitCommandBuffer(
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m_queued_present.command_buffer_index = m_current_frame;
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m_queued_present.swap_chain = present_swap_chain;
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m_queued_present.spin_cycles = spin_cycles;
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m_present_done.store(false);
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m_present_done.store(false, std::memory_order_release);
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m_present_queued_cv.notify_one();
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}
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@ -1253,7 +1260,7 @@ void GSDeviceVK::DoPresent(VKSwapChain* present_swap_chain)
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void GSDeviceVK::WaitForPresentComplete()
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{
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if (m_present_done.load())
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if (m_present_done.load(std::memory_order_acquire))
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return;
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std::unique_lock<std::mutex> lock(m_present_mutex);
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@ -1262,27 +1269,30 @@ void GSDeviceVK::WaitForPresentComplete()
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void GSDeviceVK::WaitForPresentComplete(std::unique_lock<std::mutex>& lock)
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{
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if (m_present_done.load())
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if (m_present_done.load(std::memory_order_acquire))
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return;
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m_present_done_cv.wait(lock, [this]() { return m_present_done.load(); });
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m_present_done_cv.wait(lock, [this]() { return m_present_done.load(std::memory_order_acquire); });
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}
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void GSDeviceVK::PresentThread()
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{
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std::unique_lock<std::mutex> lock(m_present_mutex);
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while (!m_present_thread_done.load())
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while (!m_present_thread_done.load(std::memory_order_acquire))
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{
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m_present_queued_cv.wait(lock, [this]() { return !m_present_done.load() || m_present_thread_done.load(); });
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m_present_queued_cv.wait(lock, [this]() {
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return !m_present_done.load(std::memory_order_acquire) ||
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m_present_thread_done.load(std::memory_order_acquire);
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});
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if (m_present_done.load())
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if (m_present_done.load(std::memory_order_acquire))
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continue;
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DoSubmitCommandBuffer(
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m_queued_present.command_buffer_index, m_queued_present.swap_chain, m_queued_present.spin_cycles);
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if (m_queued_present.swap_chain)
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DoPresent(m_queued_present.swap_chain);
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m_present_done.store(true);
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m_present_done.store(true, std::memory_order_release);
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m_present_done_cv.notify_one();
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}
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}
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@ -1290,7 +1300,7 @@ void GSDeviceVK::PresentThread()
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void GSDeviceVK::StartPresentThread()
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{
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pxAssert(!m_present_thread.joinable());
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m_present_thread_done.store(false);
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m_present_thread_done.store(false, std::memory_order_release);
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m_present_thread = std::thread(&GSDeviceVK::PresentThread, this);
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}
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@ -1302,7 +1312,7 @@ void GSDeviceVK::StopPresentThread()
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{
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std::unique_lock<std::mutex> lock(m_present_mutex);
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WaitForPresentComplete(lock);
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m_present_thread_done.store(true);
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m_present_thread_done.store(true, std::memory_order_acquire);
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m_present_queued_cv.notify_one();
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}
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@ -1367,9 +1377,6 @@ void GSDeviceVK::ActivateCommandBuffer(u32 index)
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{
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FrameResources& resources = m_frame_resources[index];
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if (!m_present_done.load() && m_queued_present.command_buffer_index == index)
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WaitForPresentComplete();
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// Wait for the GPU to finish with all resources for this command buffer.
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if (resources.fence_counter > m_completed_fence_counter)
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WaitForCommandBufferCompletion(index);
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@ -303,7 +303,7 @@ private:
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u32 spin_cycles;
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};
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QueuedPresent m_queued_present = {};
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QueuedPresent m_queued_present = {nullptr, 0xFFFFFFFFu, 0};
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std::map<u32, VkRenderPass> m_render_pass_cache;
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