mirror of https://github.com/PCSX2/pcsx2.git
parent
65882ae14d
commit
9308410e12
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@ -26,11 +26,23 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
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#ifdef _WIN32
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLRawInput, "InputSources", "SDLRawInput", false);
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#else
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m_ui.gridLayout_2->removeWidget(m_ui.enableSDLRawInput);
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m_ui.sdlGridLayout->removeWidget(m_ui.enableSDLRawInput);
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m_ui.enableSDLRawInput->deleteLater();
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m_ui.enableSDLRawInput = nullptr;
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#endif
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#ifdef __APPLE__
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLIOKitDriver, "InputSources", "SDLIOKitDriver", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLMFIDriver, "InputSources", "SDLMFIDriver", true);
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#else
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m_ui.sdlGridLayout->removeWidget(m_ui.enableSDLIOKitDriver);
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m_ui.enableSDLIOKitDriver->deleteLater();
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m_ui.enableSDLIOKitDriver = nullptr;
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m_ui.sdlGridLayout->removeWidget(m_ui.enableSDLMFIDriver);
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m_ui.enableSDLMFIDriver->deleteLater();
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m_ui.enableSDLMFIDriver = nullptr;
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#endif
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ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping", false);
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connect(m_ui.mouseSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::mouseSettingsClicked);
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@ -103,6 +115,10 @@ void ControllerGlobalSettingsWidget::updateSDLOptionsEnabled()
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#ifdef _WIN32
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m_ui.enableSDLRawInput->setEnabled(enabled);
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#endif
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#ifdef __APPLE__
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m_ui.enableSDLIOKitDriver->setEnabled(enabled);
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m_ui.enableSDLMFIDriver->setEnabled(enabled);
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#endif
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}
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void ControllerGlobalSettingsWidget::ledSettingsClicked()
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@ -126,7 +126,7 @@
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<property name="title">
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<string>SDL Input Source</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<layout class="QGridLayout" name="sdlGridLayout">
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<item row="1" column="0">
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<widget class="QCheckBox" name="enableSDLSource">
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<property name="text">
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@ -173,6 +173,20 @@
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="enableSDLIOKitDriver">
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<property name="text">
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<string>Enable IOKit Driver</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QCheckBox" name="enableSDLMFIDriver">
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<property name="text">
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<string>Enable MFI Driver</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -160,9 +160,23 @@ void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std:
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const bool old_controller_enhanced_mode = m_controller_enhanced_mode;
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const bool old_controller_raw_mode = m_controller_raw_mode;
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#ifdef __APPLE__
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const bool old_enable_iokit_driver = m_enable_iokit_driver;
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const bool old_enable_mfi_driver = m_enable_mfi_driver;
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#endif
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LoadSettings(si);
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if (m_controller_enhanced_mode != old_controller_enhanced_mode || m_controller_raw_mode != old_controller_raw_mode)
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#ifdef __APPLE__
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const bool drivers_changed =
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(m_enable_iokit_driver != old_enable_iokit_driver || m_enable_mfi_driver != old_enable_mfi_driver);
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#else
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constexpr bool drivers_changed = false;
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#endif
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if (m_controller_enhanced_mode != old_controller_enhanced_mode ||
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m_controller_raw_mode != old_controller_raw_mode ||
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drivers_changed)
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{
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settings_lock.unlock();
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ShutdownSubsystem();
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@ -186,10 +200,6 @@ void SDLInputSource::Shutdown()
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void SDLInputSource::LoadSettings(SettingsInterface& si)
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{
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m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
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m_controller_raw_mode = si.GetBoolValue("InputSources", "SDLRawInput", false);
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m_sdl_hints = si.GetKeyValueList("SDLHints");
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for (u32 i = 0; i < MAX_LED_COLORS; i++)
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{
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const u32 color = GetRGBForPlayerId(si, i);
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@ -204,6 +214,16 @@ void SDLInputSource::LoadSettings(SettingsInterface& si)
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SetControllerRGBLED(it->game_controller, color);
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}
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m_sdl_hints = si.GetKeyValueList("SDLHints");
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m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
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m_controller_raw_mode = si.GetBoolValue("InputSources", "SDLRawInput", false);
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#ifdef __APPLE__
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m_enable_iokit_driver = si.GetBoolValue("InputSources", "SDLIOKitDriver", true);
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m_enable_mfi_driver = si.GetBoolValue("InputSources", "SDLMFIDriver", true);
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#endif
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}
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u32 SDLInputSource::GetRGBForPlayerId(SettingsInterface& si, u32 player_id)
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@ -252,6 +272,12 @@ void SDLInputSource::SetHints()
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS3, "1");
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#endif
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#ifdef __APPLE__
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Console.WriteLnFmt("IOKit is {}, MFI is {}.", m_enable_iokit_driver ? "enabled" : "disabled", m_enable_mfi_driver ? "enabled" : "disabled");
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SDL_SetHint(SDL_HINT_JOYSTICK_IOKIT, m_enable_iokit_driver ? "1" : "0");
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SDL_SetHint(SDL_HINT_JOYSTICK_MFI, m_enable_mfi_driver ? "1" : "0");
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#endif
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for (const std::pair<std::string, std::string>& hint : m_sdl_hints)
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SDL_SetHint(hint.first.c_str(), hint.second.c_str());
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}
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@ -2,8 +2,11 @@
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// SPDX-License-Identifier: LGPL-3.0+
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#pragma once
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#include "Input/InputSource.h"
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#include "SDL.h"
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#include <SDL.h>
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#include <array>
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#include <functional>
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#include <mutex>
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@ -84,9 +87,15 @@ private:
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ControllerDataVector m_controllers;
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std::array<u32, MAX_LED_COLORS> m_led_colors{};
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std::vector<std::pair<std::string, std::string>> m_sdl_hints;
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bool m_sdl_subsystem_initialized = false;
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bool m_controller_enhanced_mode = false;
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bool m_controller_raw_mode = false;
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std::array<u32, MAX_LED_COLORS> m_led_colors{};
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std::vector<std::pair<std::string, std::string>> m_sdl_hints;
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#ifdef __APPLE__
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bool m_enable_iokit_driver = false;
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bool m_enable_mfi_driver = false;
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#endif
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};
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