Commit Graph

1897 Commits

Author SHA1 Message Date
Gregory Hainaut da4d3562f5 gsdx-ogl: update status of the SSO extension
AMD (proprietary) is working on it
Free driver will be fixed on Mesa 11.2 (and I hope mesa 11.1.2)
2016-01-22 09:28:59 +01:00
Gregory Hainaut 3f3141c186 GSdx-ogl: limit accurate sprite blending to smaller draw call
Completely restore speed in Zone of Ender

Fix #1093
2016-01-22 09:07:35 +01:00
Gregory Hainaut 69d585e867 Merge pull request #1114 from remeh/clang-unused-param
gsdx: cmake: don't display "unused parameters" warnings on release bu…
2016-01-22 08:07:07 +01:00
Akash 22fccd5143 GSDX: Add a nice debug message 2016-01-20 04:29:23 +05:30
Akash ebb6e34196 PCRTC: Fix video modes higher than 480P 2016-01-20 04:23:45 +05:30
willkuer fd412c2938 gsdx: Generic GSSetting
The old implementation saved the current value of a GSSetting as uint in
a field called 'id'. The  implementation of GSSettings suggests that
GSSettings  could be saved in a database with id as primary key. This
would require a translation look up from id to value but  could have all
advantages of a database. However the interface to GSSetting was never
implemented like that.

In the new implementation GSSetting has a 'value' field that stores an
int representative value of the desired state. Additionally the
constructor is 'overloaded' as template to reduce casting in the
consumer code. However all consumer values need to be castable to int.

Accordingly combobox initialization was adjusted.
2016-01-18 23:59:27 +01:00
Gregory Hainaut 5bf12519da Merge pull request #1105 from ssakash/CRTC_-NTSC-height-saturation
PCRTC: Better handling of CRTC height saturation
2016-01-17 16:38:59 +01:00
Gregory Hainaut 254081e3ad Merge pull request #1115 from turtleli/gsdx-ogl-blend
gsdx-ogl: Improve accurate blend sprite draw speed
2016-01-17 15:42:07 +01:00
Jonathan Li 37deeb0d52 gsdx-ogl: Optimise overlap detection algorithm
Vectorise coordinate min/max sorting, and use the ordered runion
instead.
2016-01-16 19:21:56 +00:00
Jonathan Li 14dffa762b gsdx: Add runion_ordered to GSVector
Allows to save a few instructions cycles when xy and zw are already
sorted (min and max rectangle coords).
2016-01-16 19:21:55 +00:00
Jonathan Li 2fc3ef8124 gsdx-ogl: Add sprite overlap statistics to debug messages 2016-01-16 19:21:54 +00:00
Gregory Hainaut 35568f6425 gsdx: disable simd in 64 bits
Let's concentrate first on SSE2

This commit fuses a couple of ifdef
2016-01-16 14:34:00 +01:00
Gregory Hainaut 022cd9cd64 gsdx: s/u32 pointer/uptr/ 2016-01-16 14:34:00 +01:00
Jonathan Li 74ace74d50 gsdx-ogl: Group non-overlapped accurate blend sprite draws
Reduces the number of draw calls and barriers when drawing sprites.
2016-01-13 08:07:53 +00:00
Jonathan Li f3b6829c74 gsdx-ogl: Restart collision detection algorithm for remaining sprites
It's useless on its own, but it prepares for the next commit.
2016-01-13 08:02:42 +00:00
remeh 28cfd50f08 gsdx: cmake: don't display "unused parameters" warnings on release build with clang. 2016-01-12 13:42:47 +01:00
Akash aade5278d8 PCRTC: Better handling of CRTC height saturation 2016-01-10 21:47:59 +05:30
Gregory Hainaut 7c7de87fcf Merge pull request #1078 from PCSX2/gsdx-unsafe-fbmask
Gsdx unsafe fbmask
2016-01-08 19:26:14 +01:00
Gregory Hainaut 3451f7e760 gsdx-ogl: handle invalid gl_lengh in debug message
Mesa intel sets it to -1.

Close #1089
2016-01-07 21:49:17 +01:00
Akash 8c5c73ea4b GSDX: Fast blending option for windows 2016-01-03 15:40:04 +01:00
Gregory Hainaut 24be4b4969 gsdx-ogl: remove unsafe fbmask of the free SW blending
Initially it was free to do the SW blending because safe fbmask
will already do a sw blending.

Unsafe version uses a fast path with a limited blending. Therefore
SW blending isn't free anymore.

Improve the speed of the previous speed hack (xenosaga 1)
2016-01-03 15:39:45 +01:00
Gregory Hainaut bb15e54438 gsdx-linux: add a new gui entry for the previous hack 2016-01-03 15:39:45 +01:00
Gregory Hainaut 0d25a0592a gsdx-ogl: fast blending accurate hack
The hack relies on the undefined behavior of the hardware so it can
potentially generate rendering corruption.

This new hack drops the cache flusing when only the alpha channel is masked.
Alpha is a direct copy of the fragment. Normally masked bits will be constant
everywhere (RT, FS output, texture cache) so it would likely work.

Just in case, code is only enabled with the new shiny hack
2016-01-03 15:39:45 +01:00
Jonathan Li bb37d1c339 gsdx:windows: Don't change renderer when changing adapter
The previous behaviour loaded the saved renderer config whenever the
adapter combobox was changed. The renderer will now only change if the
new adapter doesn't support the currently selected renderer (i.e
Direct3D11 might not be supported, so it'll revert to Direct3D 9).

Fixes #1080.
2016-01-02 22:20:30 +00:00
Jonathan Li 12e80c271b gsdx:windows: Widen Hacks dialog slightly
The Wild Arms Offset text was slightly cut off due to the label being
too small. Make the dialog slightly wider so the full text will fit.

Someone should probably make the dialog look nicer at some point.
2016-01-02 22:17:30 +00:00
Gregory Hainaut fc98fc9781 gsdx: only enable "please fix me" message on debug build 2016-01-02 18:53:15 +01:00
Gregory Hainaut 7aae0ce394 gsdx ogl: minor string update 2016-01-01 14:43:47 +01:00
Gregory Hainaut 902e295089 gsdx: fix onimusha crash in custom resolution
I don't understand why but it seems it needs more than 8MB
2015-12-30 19:14:52 +01:00
Gregory Hainaut bfa53af50f gsdx linux: fix ShadeBoost option case 2015-12-30 19:14:52 +01:00
ramapcsx2 d84d765aeb whops 2015-12-30 18:53:38 +01:00
ramapcsx2 8e3aec8aaf gsdx dialog: renderer order and naming changed. due to many factors, we can't yet remove any of the software options. naming / order changes are possible though, if a majority votes for it. 2015-12-30 18:06:54 +01:00
Kingcom 191453d89a gsdx: fix windows compilation 2015-12-28 22:05:01 +01:00
Gregory Hainaut a595a09fbd gsdx: increase buffer to have crash in case of overflow
Avoid a crash on Onimusha3 (PAL 60HZ)

In theory it will be better to find the root cause of overflow. I.e. somewhere in this
code below. Dirty rectangle is too big.

***********************************************************************
if(rowsize > 0 && offset % rowsize == 0)
{
    int y = GSLocalMemory::m_psm[psm].pgs.y * offset / rowsize;

    if(r.bottom > y)
    {
        GL_CACHE("TC: Dirty After Target(%s) %d (0x%x)", to_string(type),
                t->m_texture ? t->m_texture->GetID() : 0,
                t->m_TEX0.TBP0);
        // TODO: do not add this rect above too
        t->m_dirty.push_back(GSDirtyRect(GSVector4i(r.left, r.top - y, r.right, r.bottom - y), psm));
        t->m_TEX0.TBW = bw;
        continue;
    }
}
***********************************************************************

So as a temporary solution (that will likely stay for a couple of
years), buffers were increased.
2015-12-28 21:40:06 +01:00
Gregory Hainaut c36fccdd8e gsdx: fix crash when preload data frame is enabled
Height of the dirty rectangle must be the GS size of the RT. Of course
RT doesn't have any height so we compute the max safest value.

Fix issue #987

Candidate for 1.4 release
2015-12-28 18:00:14 +01:00
ramapcsx2 ef62d753d1 Merge pull request #1056 from ssakash/gsdx_swthreads
GSDX: Some change to software rendering threads
2015-12-28 17:23:32 +01:00
willkuer 0c4b25bcec gsdx: defaulting extra rendering threads to 2 2015-12-28 01:05:25 +05:30
Gregory Hainaut ac0d7f74cf gsdx: reorder renderer config code & fix linux gui
Group all DX option into a unique section (avoid tons of ifdef)

Rename Null renderer as "None (Core Benchmark)"
2015-12-27 11:24:05 +01:00
Akash 21c6fa5f1b gsdx-gui: Label and Tooltip changes to RT option 2015-12-23 19:51:13 +05:30
Akash acb82389c8 GSDX: disable SW mode options on hardware renderer 2015-12-23 12:30:22 +05:30
Akash 5e67276b6c GSDX-OCL: remove OCL device combobox from GUI
The following patch hides the combobox from the GUI when ENABLE_OPENCL macro is not defined.
2015-12-22 04:15:56 +05:30
ramapcsx2 3fd0b10762 small fix for WinXP / GSdx renderer cleanup 2015-12-21 19:53:36 +01:00
ramapcsx2 3210740872 Patch by r5 that reorders renderers in GSdx' config dialog. Also removes some redundant options. 2015-12-21 19:30:03 +01:00
Gregory Hainaut 077f06562f gsdx-linux: use standard code for the renderer box
Fix the openCL issue and code is cleaner
2015-12-20 19:33:39 +01:00
ramapcsx2 9092be3a52 GSdx: better default renderer selection. Thanks, Gregory :) 2015-12-20 16:03:58 +01:00
ramapcsx2 16231f599b Merge branch 'master' of https://github.com/PCSX2/pcsx2 2015-12-20 14:47:27 +01:00
ramapcsx2 43b9caf735 GSdx: default renderer to DX11 hw. SPU2-X: default output module to xaudio2 (portaudio has issues selecting the proper hardware device) 2015-12-20 14:46:59 +01:00
Gregory Hainaut cae0ac2d3f gsdx: change gl reporting color message 2015-12-20 14:15:46 +01:00
Gregory Hainaut b1d7f0e3fd gsdx: remove openCL from the ini if it isn't enabled 2015-12-14 10:00:28 +01:00
Jonathan Li 2e1ea22532 gsdx: Make TV Shader F7 toggle temporary
Both the Linux and Windows config dialogs now have a TV Shaders combobox,
so the F7 toggle can be made temporary. This makes the hotkey behaviour
consistent with all the other hotkeys.
2015-12-02 19:45:24 +00:00
Jonathan Li 6e5b8c25dd gsdx:windows: Adjust dialog margin values 2015-12-02 19:07:36 +00:00
Jonathan Li 0f2cb4e2f5 Merge pull request #993 from ssakash/GSDX_dlgchanges
gsdx:windows: Add TV shaders and change GUI design
2015-12-02 18:58:09 +00:00
ramapcsx2 4c765a04f7 Change an outdated GSdx comment. It may confuse people nowadays. 2015-12-01 21:36:23 +01:00
Akash 1c6a717e93 GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
Gregory Hainaut a026a1979f gsdx linux: align checkbox text vertically
like Windows :p
2015-11-28 13:24:12 +01:00
Akash 8b6ad4ff85 GSDX-TC: check userhacks for preload data frame 2015-11-22 10:49:46 +05:30
Gregory Hainaut df87b64ca5 gsdx-linux: left align label 2015-11-20 17:36:03 +01:00
Gregory Hainaut a41308e8c3 gsdx-linux: add a gui option for the tv shaders 2015-11-20 17:36:03 +01:00
Gregory Hainaut 19c9a0b441 gsdx: remove aggressive threading
http://wiki.pcsx2.net/index.php/PCSX2_Documentation/Threading_Basics
2015-11-20 17:36:03 +01:00
Gregory Hainaut 7a69812b17 Merge pull request #927 from PCSX2/preload-rt
gsdx-tc: extend preload frame hack to load target too
2015-11-16 09:36:31 +01:00
Jonathan Li 96c921c776 gsdx: Update DirectX end user runtimes URL
The old one isn't working. I don't think there's a URL that redirects to
whatever language the user is using (unless my browser settings are
wrong), so I've just used the English US URL.
2015-11-15 22:10:00 +00:00
Gregory Hainaut 67551f31fd gsdx: use constant expression in offsetof
Well previous expression was a constant already but
compiler failed miserably.
2015-11-13 18:38:48 +01:00
Gregory Hainaut 7eb0f3564b gsdx: AVX is M_SSE == 0x500
0x501 is for AVX2
2015-11-13 18:29:34 +01:00
Gregory Hainaut 967cc0b37b gsdx: align variable 'offsetof' of x64.avx with x86 2015-11-13 18:25:23 +01:00
Gregory Hainaut 3fea5779df gsdx: align sprite test of x64.avx with x86.avx 2015-11-13 18:25:23 +01:00
Gregory Hainaut 736656f7d6 gsdx: properly defined type for xbyak
Compatible 64 bits and avoid local modification
2015-11-13 09:30:48 +01:00
Johannes Obermayr f4a76c48c2 Use GLsizeiptr on Mesa >= 20150122.
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-11-12 21:21:13 +01:00
Gregory Hainaut 9b2b024721 gsdx-linux: add the preload gs hack option 2015-11-12 21:00:10 +01:00
Gregory Hainaut ef3aa17025 gsdx-ogl: disable useless Nvidia driver message 2015-11-12 17:04:54 +01:00
Gregory Hainaut d67ba015c5 Merge pull request #962 from ssakash/GSDX_sizechecks
GSDX: Improve FB size handling
2015-11-12 12:17:31 +01:00
Gregory Hainaut c12958bf10 gsdx: sign-compare
Need review
2015-11-12 12:11:44 +01:00
Gregory Hainaut abb4cb4810 plugin API: use const char* insead of char*
I hope it doesn't change the ABI

v2: fix GSnull/zzogl/zerogs
v3: duplicated code on windows...
2015-11-12 12:11:42 +01:00
Jonathan Li 4eb57cde0e gsdx: Adjust current renderer message
The leading space was really annoying me. Also make the variable local
instead of static.

And fix a bad indentation.
2015-11-11 18:52:52 +00:00
refractionpcsx2 52802371e4 GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :( 2015-11-10 22:58:53 +00:00
willkuer 9245d3ed7e gsdx: RendererEnum
1. Add GS_Renderer Enum

Replace all instances of int/uint32 renderer identifier by a strongly
typed enum and appropriate casts.

Only instances in GS[*].cpp/h classes were touched. GPU[*].cpp/h classes
do not to follow the same convention.

2. Add default renderer according to OS

The default renderer is OS dependent (Win -> Dx9HW, others -> OGLHW).
Consequently one should always check againt the appropriate default
value on config load.

The old behaviour was only - if a at all - problematic if the respective
element in the gsdx.ini was missing and probably even then didn't create
issues. The current implementation is still more stable and does not
depend on the implementation of GS.cpp -> GetConfig()
2015-11-10 00:26:39 +01:00
Jonathan Li 44d89308c9 Revert "Revert "gsdx|spu2-x: Use atlcomcli.h for CComPtr definition""
This reverts commit 9bb990e9ed.

Fight! Ahem...
2015-11-09 20:55:07 +00:00
Akash d5ba546d2e GSDX: Improve CRTC output size handling 2015-11-09 05:52:42 +05:30
Jonathan Li 9bb990e9ed Revert "gsdx|spu2-x: Use atlcomcli.h for CComPtr definition"
This reverts commit 0eb771c2a6.

The buildbot apparently cannot find atlcomcli.h. Oh joy.
2015-11-08 20:46:41 +00:00
Jonathan Li 49ff324882 Merge pull request #955 from turtleli/replace-comptr-h
gsdx|spu2-x: Use atlcomcli.h for CComPtr definition
2015-11-08 13:27:28 +00:00
Gregory Hainaut 4ef0572ceb gsdx-ogl: disable copy constructor
'class GSVertexBufferStateOGL' does not have a copy constructor which is recommended since the class contains a pointer to allocated memory.
2015-11-06 23:01:59 +01:00
Gregory Hainaut 3e4c3353ce gsdx-ogl: missing break 2015-11-06 23:01:58 +01:00
Gregory Hainaut 9f1649ae57 gsdx: use a type in sizeof
(warning) Suspicious usage of 'sizeof' with a numeric constant as parameter.
2015-11-06 23:01:58 +01:00
Gregory Hainaut 7c6d2361af gsdx: use scalar delete
(error) Mismatching allocation and deallocation: data
2015-11-06 23:01:58 +01:00
Gregory Hainaut f3394b16b8 gsdx: use standard quote character
Nicer with tool that support ANSII text (cppcheck)
2015-11-06 23:01:58 +01:00
Jonathan Li 0eb771c2a6 gsdx|spu2-x: Use atlcomcli.h for CComPtr definition
VS2013/VS2015 community includes it, so everything will still compile
for everyone.

Also delete common/include/comptr.h.
2015-11-06 18:52:33 +00:00
Jonathan Li 4ab092d011 Merge pull request #911 from ssakash/gsdx_debug
Gsdx: Add Mipmap (Software mode) and preload data frame to GUI.
2015-11-06 13:01:49 +00:00
Akash 754a7eb7de GSDX: Update toggle key messages 2015-11-06 01:47:53 +05:30
Akash d866b5592e GSDX: Add two new options to GUI.
The following patch adds Mipmap option (software mode exclusive) and Preload Data Frame (Hardware mode exclusive) to the GSDX plugin settings for debug purposes.
2015-11-06 01:47:44 +05:30
Gregory Hainaut 5ba41306ea gsdx-tc: HasSharedBits uses PSM not address
Nice heap overflow. I'm surprised that it kinda worked.
2015-11-02 07:36:37 +01:00
Gregory Hainaut 59be6c8710 gsdx: protect some options to avoid buffer overflow
Keep TVShader/interlace/aspectratio in the legal range.

Avoid a crash if the user (aka me) edit the ini file with bad value.
2015-10-25 21:44:20 +01:00
Gregory Hainaut b87cda94c5 Merge branch 'glsl-fix-tv-shaders' of git://github.com/turtleli/pcsx2 into turtleli-glsl-fix-tv-shaders 2015-10-25 21:23:39 +01:00
Gregory Hainaut bba67fbd83 Merge pull request #912 from PCSX2/accurate-blending-issue-762
gsdx-ogl: PrimitiveOverlap requires real rectangle
2015-10-25 20:55:41 +01:00
Jonathan Li 1659d5974e gsdx-ogl: Fix scanline, diagonal, triangular TV shaders
PSin.p is normalised, so integer conversions won't work. Use
gl_FragCoord instead.
2015-10-25 19:20:22 +00:00
Gregory Hainaut 50e6306331 Merge pull request #919 from ssakash/coverity_init
Coverity: Initialize class members
2015-10-25 20:08:46 +01:00
Gregory Hainaut 03bf1ec7b3 gsdx-tc: extend preload frame hack to load target too
The goal is to check the impact on game that have wrong RT content.

It helps a bit Smash Court Tennis Pro Tournament 2 but the game suffers
another texture cache bug. (RT BW is 10 whereas texture BW is 8)

Note: Armored Core: Last Raven must be tested (only game so far
that rely on the option and I didn't want to add a new one).
2015-10-25 15:26:38 +01:00
Gregory Hainaut 295f867118 gsdx: invalid alpha after an EE write
Typical wrong draw:
1/ draw in 32 bits
2/ draw in 24 bits
3/ Use alpha as a texure. (Must reuse the GPU data)
4/ Write alpha from EE
5/ Use alpha as a texure. (Must upload new data)

This commit fixes the step 5.

Fix #917 (Conflict - Desert Storm)
2015-10-24 16:23:50 +02:00
Gregory Hainaut 5cbd0cf42a gsdx-debug: add more push/pop debug group on the init 2015-10-24 14:14:37 +02:00
Gregory Hainaut 9ba949c2d9 gsdx-debug: support correct logging on mesa
By default low severity message were disabled. (thanks to be open source)
2015-10-24 14:14:37 +02:00
Akash c1f1646dab GSDX: Initialize class members
CID 146973 (#1 of 1): Uninitialized scalar field (UNINIT_CTOR)2. uninit_member: Non-static class member overflow is not initialized in this constructor nor in any functions that it calls.
2999}
2015-10-23 01:35:15 +05:30
Gregory Hainaut 87001326f6 gsdx: remove 4Y-old unused code
It was never used.
2015-10-22 19:51:03 +02:00
Gregory Hainaut a8968257db glsl: keep fract in [0;1] range
Shin Megami Tensei Lucifers seems to generate infinites values.
I suspect that DX always clamp fract output.

Finally fix #782 !
2015-10-22 18:36:45 +02:00