gsdx-linux: add the preload gs hack option

This commit is contained in:
Gregory Hainaut 2015-11-12 21:00:10 +01:00
parent ef3aa17025
commit 9b2b024721
3 changed files with 6 additions and 3 deletions

View File

@ -399,6 +399,7 @@ void populate_hack_table(GtkWidget* hack_table)
GtkWidget* hack_tco_label = gtk_label_new("Texture Offset: 0x");
GtkWidget* hack_tco_entry = CreateTextBox("UserHacks_TCOffset");
GtkWidget* align_sprite_check = CreateCheckBox("Align sprite hack", "UserHacks_align_sprite_X");
GtkWidget* preload_gs_check = CreateCheckBox("Preload Frame", "preload_frame_with_gs_data");
GtkWidget* hack_sprite_box = CreateComboBoxFromVector(theApp.m_gs_hack, "UserHacks_SpriteHack");
GtkWidget* hack_sprite_label = gtk_label_new("Alpha-Sprite Hack:");
@ -416,15 +417,16 @@ void populate_hack_table(GtkWidget* hack_table)
AddTooltip(hack_tco_entry, IDC_TCOFFSETX);
AddTooltip(align_sprite_check, IDC_ALIGN_SPRITE);
AddTooltip(stretch_hack_label, stretch_hack_box, IDC_ROUND_SPRITE);
AddTooltip(preload_gs_check, IDC_PRELOAD_GS);
s_table_line = 0;
InsertWidgetInTable(hack_table , hack_enble_check);
InsertWidgetInTable(hack_table , hack_wild_check , align_sprite_check);
InsertWidgetInTable(hack_table , hack_offset_check , preload_gs_check);
InsertWidgetInTable(hack_table , hack_sprite_label , hack_sprite_box );
InsertWidgetInTable(hack_table , stretch_hack_label , stretch_hack_box );
InsertWidgetInTable(hack_table , hack_skipdraw_label , hack_skipdraw_spin);
InsertWidgetInTable(hack_table , hack_offset_check);
InsertWidgetInTable(hack_table , hack_tco_label , hack_tco_entry);
}

View File

@ -123,10 +123,10 @@ const char* dialog_message(int ID, bool* updateText) {
return "Makes textures partially or fully transparent as required by emulation. May cause unusual slowdowns for some games.";
case IDC_LOGZ:
return "Treat depth as logarithmic instead of linear. Recommended setting is on unless it causes graphical glitches.";
#endif
// Exclusive for Hardware Renderer
case IDC_PRELOAD_GS:
return "Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.";
#endif
case IDC_MIPMAP:
return "Enables mipmapping, which some games require to render correctly. Turn off only for debug purposes.";
default:

View File

@ -70,6 +70,7 @@ enum {
IDC_SHADEBOOST,
IDC_SHADER_FX,
IDC_FXAA,
IDC_MIPMAP
IDC_MIPMAP,
IDC_PRELOAD_GS
};
#endif