mirror of https://github.com/PCSX2/pcsx2.git
gsdx: reorder renderer config code & fix linux gui
Group all DX option into a unique section (avoid tons of ifdef) Rename Null renderer as "None (Core Benchmark)"
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@ -129,21 +129,25 @@ GSdxApp::GSdxApp()
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m_section = "Settings";
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#ifdef _WINDOWS
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// GPU accelerated options come first
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", ""));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D11", ""));
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#endif
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
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// Software renderer variants come second
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#ifdef _WINDOWS
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Software Renderer", "Direct3D9"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Software Renderer", "Direct3D11"));
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#ifdef _DEBUG
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_Null), "Direct3D11", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_SW), "Null", "Software"));
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#endif
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#endif
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "Software Renderer", "OpenGL"));
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// The null renderer goes third, it has use for benchmarking purposes in a release build
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "Null", ""));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "None", "Core Benchmark"));
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#ifdef ENABLE_OPENCL
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// OpenCL stuff goes last
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// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
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@ -153,14 +157,6 @@ GSdxApp::GSdxApp()
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
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#endif
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#ifdef _DEBUG
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// Every other option gets relegated to debug builds
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_Null), "Direct3D11", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_SW), "Null", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "Null", "Null"));
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#endif
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m_gs_interlace.push_back(GSSetting(0, "None", ""));
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m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
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