gsdx: reorder renderer config code & fix linux gui

Group all DX option into a unique section (avoid tons of ifdef)

Rename Null renderer as "None (Core Benchmark)"
This commit is contained in:
Gregory Hainaut 2015-12-27 11:24:05 +01:00
parent 20e36f8adf
commit ac0d7f74cf
1 changed files with 10 additions and 14 deletions

View File

@ -129,21 +129,25 @@ GSdxApp::GSdxApp()
m_section = "Settings";
#ifdef _WINDOWS
// GPU accelerated options come first
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", ""));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D11", ""));
#endif
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
// Software renderer variants come second
#ifdef _WINDOWS
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Software Renderer", "Direct3D9"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Software Renderer", "Direct3D11"));
#ifdef _DEBUG
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_Null), "Direct3D11", "Null"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_SW), "Null", "Software"));
#endif
#endif
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "Software Renderer", "OpenGL"));
// The null renderer goes third, it has use for benchmarking purposes in a release build
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "Null", ""));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "None", "Core Benchmark"));
#ifdef ENABLE_OPENCL
// OpenCL stuff goes last
// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
@ -153,14 +157,6 @@ GSdxApp::GSdxApp()
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
#endif
#ifdef _DEBUG
// Every other option gets relegated to debug builds
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_Null), "Direct3D11", "Null"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_SW), "Null", "Software"));
m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "Null", "Null"));
#endif
m_gs_interlace.push_back(GSSetting(0, "None", ""));
m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));