mirror of https://github.com/PCSX2/pcsx2.git
Patch by r5 that reorders renderers in GSdx' config dialog. Also removes some redundant options.
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@ -145,7 +145,6 @@ void GSSettingsDlg::OnInit()
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ComboBoxInit(IDC_ADAPTER, adapter_settings, adapter_sel);
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ComboBoxInit(IDC_OPENCL_DEVICE, m_ocl_devs, ocl_sel);
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UpdateRenderers();
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ComboBoxInit(IDC_INTERLACE, theApp.m_gs_interlace, theApp.GetConfig("Interlace", 7)); // 7 = "auto", detects interlace based on SMODE2 register
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@ -317,14 +316,17 @@ void GSSettingsDlg::UpdateRenderers()
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GSSetting r = theApp.m_gs_renderers[i];
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GSRendererType renderer = static_cast<GSRendererType>(r.id);
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#if 0
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// This code is disabled so the renderer name doesn't get messed with.
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// Just call it Direct3D11.
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if(renderer == GSRendererType::DX1011_HW || renderer == GSRendererType::DX1011_SW || renderer == GSRendererType::DX1011_Null || renderer == GSRendererType::DX1011_OpenCL)
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{
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if(level < D3D_FEATURE_LEVEL_10_0) continue;
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r.name += (level >= D3D_FEATURE_LEVEL_11_0 ? "11" : "10");
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}
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#endif
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renderers.push_back(r);
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if (static_cast<GSRendererType>(r.id) == renderer_setting)
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@ -129,25 +129,38 @@ GSdxApp::GSdxApp()
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m_section = "Settings";
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#ifdef _WINDOWS
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D9", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_Null), "Direct3D", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_SW), "Null", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "Null", "Null"));
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// GPU accelerated options come first
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", ""));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D11", ""));
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#endif
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", ""));
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// Software renderer variants come second
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#ifdef _WINDOWS
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Software Renderer", "Direct3D9"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Software Renderer", "Direct3D11"));
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#endif
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "Software Renderer", "OpenGL"));
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// The null renderer goes third, it has use for benchmarking purposes in a release build
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "Null", ""));
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#ifdef ENABLE_OPENCL
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// OpenCL stuff goes last
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// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_OpenCL), "Direct3D9", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_OpenCL), "Direct3D", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_OpenCL), "Direct3D11", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_OpenCL), "Null", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
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#endif
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#ifdef _DEBUG
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// Every other option gets relegated to debug builds
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_Null), "Direct3D9", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_Null), "Direct3D11", "Null"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_SW), "Null", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null_Null), "Null", "Null"));
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#endif
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m_gs_interlace.push_back(GSSetting(0, "None", ""));
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m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
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