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gsdx-ogl: handle invalid gl_lengh in debug message
Mesa intel sets it to -1. Close #1089
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@ -1522,7 +1522,7 @@ void GSDeviceOGL::CheckDebugLog()
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// Note: used as a callback of DebugMessageCallback. Don't change the signature
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void GSDeviceOGL::DebugOutputToFile(GLenum gl_source, GLenum gl_type, GLuint id, GLenum gl_severity, GLsizei gl_length, const GLchar *gl_message, const void* userParam)
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{
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std::string message(gl_message, gl_length);
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std::string message(gl_message, gl_length >= 0 ? gl_length : strlen(gl_message));
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std::string type, severity, source;
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static int sev_counter = 0;
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switch(gl_type) {
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