mirror of https://github.com/PCSX2/pcsx2.git
small fix for WinXP / GSdx renderer cleanup
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3210740872
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3fd0b10762
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@ -317,16 +317,16 @@ void GSSettingsDlg::UpdateRenderers()
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GSRendererType renderer = static_cast<GSRendererType>(r.id);
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#if 0
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// This code is disabled so the renderer name doesn't get messed with.
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// Just call it Direct3D11.
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if(renderer == GSRendererType::DX1011_HW || renderer == GSRendererType::DX1011_SW || renderer == GSRendererType::DX1011_Null || renderer == GSRendererType::DX1011_OpenCL)
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{
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if(level < D3D_FEATURE_LEVEL_10_0) continue;
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#if 0
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// This code is disabled so the renderer name doesn't get messed with.
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// Just call it Direct3D11.
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r.name += (level >= D3D_FEATURE_LEVEL_11_0 ? "11" : "10");
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}
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#endif
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}
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renderers.push_back(r);
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if (static_cast<GSRendererType>(r.id) == renderer_setting)
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