small fix for WinXP / GSdx renderer cleanup

This commit is contained in:
ramapcsx2 2015-12-21 19:53:36 +01:00
parent 3210740872
commit 3fd0b10762
1 changed files with 5 additions and 5 deletions

View File

@ -317,16 +317,16 @@ void GSSettingsDlg::UpdateRenderers()
GSRendererType renderer = static_cast<GSRendererType>(r.id);
#if 0
// This code is disabled so the renderer name doesn't get messed with.
// Just call it Direct3D11.
if(renderer == GSRendererType::DX1011_HW || renderer == GSRendererType::DX1011_SW || renderer == GSRendererType::DX1011_Null || renderer == GSRendererType::DX1011_OpenCL)
{
if(level < D3D_FEATURE_LEVEL_10_0) continue;
#if 0
// This code is disabled so the renderer name doesn't get messed with.
// Just call it Direct3D11.
r.name += (level >= D3D_FEATURE_LEVEL_11_0 ? "11" : "10");
}
#endif
}
renderers.push_back(r);
if (static_cast<GSRendererType>(r.id) == renderer_setting)