Commit Graph

141 Commits

Author SHA1 Message Date
Gregory Hainaut 9b2b024721 gsdx-linux: add the preload gs hack option 2015-11-12 21:00:10 +01:00
willkuer 9245d3ed7e gsdx: RendererEnum
1. Add GS_Renderer Enum

Replace all instances of int/uint32 renderer identifier by a strongly
typed enum and appropriate casts.

Only instances in GS[*].cpp/h classes were touched. GPU[*].cpp/h classes
do not to follow the same convention.

2. Add default renderer according to OS

The default renderer is OS dependent (Win -> Dx9HW, others -> OGLHW).
Consequently one should always check againt the appropriate default
value on config load.

The old behaviour was only - if a at all - problematic if the respective
element in the gsdx.ini was missing and probably even then didn't create
issues. The current implementation is still more stable and does not
depend on the implementation of GS.cpp -> GetConfig()
2015-11-10 00:26:39 +01:00
Gregory Hainaut 28191baa80 gsdx-linux: merge native/upscaling/custom into a single box 2015-09-20 07:49:44 +05:30
Jonathan Li e5f045c375 gsdx: Add new tooltips and descriptions.
For Linux and Windows, add tooltip descriptions for AF, AA1, extra
rendering threads, Enable Shade Boost, FX Shader/External Shader, FXAA.

For Windows, also add Alpha Correction and Logarithmic Z tooltips.

For Linux, add software mipmap tooltip.

Thanks to tsunami2311, ssakash, gregory38 and whoever did the wiki for
helping with descriptions.
2015-09-01 19:25:28 +01:00
Jonathan Li 6e826d5193 Merge pull request #754 from ssakash/patch-45
gsdx: little changes on AF value behavior.
2015-08-21 11:29:49 +01:00
Akash 3c9ca799a6 Remove anisotropic filtering checkbox value.
Removes the checkbox of Anisotropic filtering from the GSDX plugin settings, the checkbox was usually used to enable & disable the AF which is not necessary since there is an option in the drop down list for disabling AF.
the internal function value of "AnisotropicFiltering" has been replaced with "MaxAnisotropy" for detection.
the detection uses the function getconfig("MaxAnisotropy", value)  where value 0 means disabled and value is the default value when no value is set in the INI file.
2015-08-21 09:45:00 +05:30
Miguel A. Colón Vélez 21c4e6caa6 Fix things found by lintian.
I: pcsx2: spelling-error-in-binary usr/lib/i386-linux-gnu/pcsx2/libGSdx-1.0.0.so allows to allows one to
I: pcsx2: spelling-error-in-binary usr/lib/i386-linux-gnu/pcsx2/libGSdx-1.0.0.so Allow to Allow one to
.
Apparently lintian checks grammar too (most common ones).
2015-08-17 22:00:07 -04:00
Jonathan Li 1915bf1a61 gsdx:linux: Fix tooltip and clarify/fix 2 labels
Half-pixel offset option now uses the correct tooltip.
Offset Hack -> Half-pixel Offset Hack
Wild arm Hack -> Wild Arms Hack
2015-08-15 09:53:48 +01:00
Gregory Hainaut b17803bb34 gsdx-ogl: wipeout of GL_ARB_bindless_texture
Code is completely broken. It doesn't help to improve speed.

Remove 200 lines ;)
2015-08-08 09:16:49 +02:00
Gregory Hainaut b632b2a478 gsdx-linux: add a new combo box to select the blend accuracy level 2015-07-30 18:21:00 +02:00
Gregory Hainaut a54e636364 gsdx-linux: add a tooltip for the filtering option 2015-07-19 23:27:45 +02:00
Gregory Hainaut 698dda2310 gsdx-ogl: remove subroutine from the gui too 2015-07-17 22:28:59 +02:00
Gregory Hainaut 621d1d93db gsdx-linux: drop the logz option
logz will only enabled if GL_ARB_clip_control is not found.

Note: logz will likely break depth support. Be sure to use a recent driver
2015-07-03 21:29:49 +02:00
Gregory Hainaut 82ed6eac13 gsdx-linux: remove alpha hack from the GUI
Normally you don't need it anymore on OpenGL :)

You can still use this option from the ini file for debug purpose
2015-07-03 21:24:17 +02:00
Gregory Hainaut 3f6edc39cf gsdx-linux-gui: update option
Add mipmap for SW
Add tc depth for HW

Remove nvidia MT, always on
2015-07-01 09:36:54 +02:00
Gregory Hainaut 839003467e gsdx-ogl: add support of partial frame buffer masking
It might help to fix a bit the color on a couple of games

accurate_fbmask = 1

Code uses GL4.5 extensions. So far it seems the effect is ony used a couple
of time and often in non-overlapping primitive. Speed impact will likely remain small
2015-07-01 09:36:53 +02:00
Gregory Hainaut 7135867119 gsdx: very old typo on option name
Windows uses Renderer with an uppercase R
2015-06-20 16:18:10 +02:00
Gregory Hainaut 1d84af573d ofc I didn't test previous commit ater the merge... 2015-06-17 21:55:37 +02:00
Gregory Hainaut b2f8fe3593 gsdx: drop the auto skip depth hack
Just use 1 in skip draw if you want to use it

openGL code will soon be fixed to support depth correctly (and I hope dx in the future)

Conflicts:
	plugins/GSdx/GSState.cpp
	plugins/GSdx/GSState.h
2015-06-17 21:53:08 +02:00
Gregory Hainaut c1d39a5f57 gsdx-ogl: drop UserHacks_DateGL4
Initial goal was to avoid slowdown in buggy driver
2015-06-16 09:57:45 +02:00
Gregory Hainaut 1be8d07f85 gsdx: auto CRC management
Old way various check boxes to configure the plugin

New way an unified drop down list

* Level 0 (dev only) => disable (mostly) all hacks and auto skip depth.
* Level 1 (dev only ) => enable oi/oo/cu hacks, others remains disabled
* Level 2 (GL) => enable most hacks except a couple of one that were fixed on openGL (speed impact)
* Level 3 (DX) => enable all hacks
* Level 4 => enable also aggresive CRC

Note: windows gui must be updated, and it will be nice to create a global tooltip
2015-06-14 10:27:02 +02:00
Jonathan Li b1acc08c58 GSdx: Linux: Fix wording 2015-06-09 19:30:16 +01:00
Gregory Hainaut 9d69ff1f91 gsdx-debug: create the savef option
The idea is to easily extract bad frame from gs dump and to compare them
with the sw renderer.

Here the summary of the options:
savet => dump all input textures
save  => dump the render target
savez => dump the depth buffer
savef => dump the frame
2015-05-31 17:38:52 +02:00
Gregory Hainaut da0b77e09b gsdx-ogl: new logo
Thanks bmate for the logo.

Close issue #192
2015-05-29 11:05:52 +02:00
Gregory Hainaut 7f614401a6 gsdx-ogl: set accurate_blend as default
Rendering is better and I think speed impact remains small.
2015-05-23 15:10:04 +02:00
Gregory Hainaut b52ee6f1f6 gsdx-linux-gui: add an option for accurate color clipping
Note: it is only for debug purpose

Sotc testcase 187 fps => 125 fps (2x scaling)
2015-05-20 09:42:22 +02:00
Gregory Hainaut fa761a129d gsdx-linux: add an option to enable/disable recording
Avoid to kill the computer/application if the user press F12 by accident
2015-05-19 13:14:18 +02:00
Gregory Hainaut 34202933da GSdx-linux-recorder: add various option to control it 2015-05-18 19:57:21 +02:00
Gregory Hainaut 8a73849531 gsdx-ogl: enable multithread driver by default for nvidia
+ add a linux gui option to disable it (for test purpose)
2015-05-16 15:22:20 +02:00
Gregory Hainaut 643b1647c4 gsdx-gui-linux: add some tooltips for the hw options 2015-05-11 14:12:41 +02:00
Gregory Hainaut 921fa3bab8 gsdx-ogl/linux: drop fba option
It is useless as DX11
2015-05-11 13:57:26 +02:00
Gregory Hainaut b490085214 gsdx-ogl: add 2 options in the GUI to ease testing
accurate_date => use an emulated stencil to compute destination alpha
    test (could be slow)

accurate_blend => do nothing (future)
2015-05-08 19:28:16 +02:00
Gregory Hainaut 544a923e32 gsdx: Add an option to control auto skip of depth texture
Default is 1 if the user enable hack.

It fixes GTA sun effect and likely others bugs.

Please someone add a windows GUI option.
2015-05-07 23:54:22 +02:00
Gregory Hainaut 7518b2ef21 gsdx-gui-linux: add debug option in the gui
* Only for debug/dev build
* look awful (expand/fill) but otherwise it is nice for the debug ;)
2015-05-07 23:54:22 +02:00
Gregory Hainaut fda746ff93 gsdx-gui-linux: support 3 states hack options
Based on a Combo Box on linux. As good as 3 states check buttons
2015-05-07 22:13:49 +02:00
Gregory Hainaut d69ffa9b8b gsdx-gui-linux: move remaining table filling into small functions 2015-05-07 22:13:49 +02:00
Gregory Hainaut b39b9c9f55 gsdx-gui-linux: use callback everywhere
Note: texture offset doesn't work nicely (you need to press enter
to validate the change)
2015-05-07 22:13:49 +02:00
Gregory Hainaut d428e0d19d gsdx-gui-linux: move table filling into separate function
It is much easier to read this way. I need to use callback for the remaining
object before I can move everything out of main function.
2015-05-07 22:13:49 +02:00
Gregory Hainaut 917a6c28e5 gsdx-gui-linux: factorize code
* Use wrapper and callback for Check Button/Spin Button/Combo Box
* Use TheApp.m_gs vector to create combo box

Remove nearly 100 lines of code ^^
2015-05-07 22:13:49 +02:00
Gregory Hainaut 5d4bc5c8fe Merge pull request #516 from PCSX2-underground/master
round offset UI initialization
2015-05-05 17:48:53 +02:00
Akash 302ce51efe round offset UI explanation
initialization of IDC_ROUND_SPRITE

set&get config for round offset.

three state checkbox for the hack.

define IDC for round offset.

Linux (GUI) refresh.

typo
2015-05-05 00:29:00 +05:30
Gregory Hainaut c1ddad2d25 gsdx-linux: Refresh the GUI
* Use table everywhere (better alignment)
* Factorize Box/Frame creation
* Factorize table insertion
* Add Anisotropic Filtering support
2015-05-03 16:36:48 +02:00
Gregory Hainaut de52ce956a gsdx linux: update gui
Clear texture was dropped but texture_barrier was added
2015-05-01 01:00:11 +02:00
Gregory Hainaut c9194301a0 gsdx-queue: (linux) add a GUI option to select the queue 2015-04-17 19:12:33 +02:00
Gregory Hainaut aff999cf69 gsdx linux: refresh the gui
* Use tooltip for hack
* Update string of previous hack
* Remove unused hack

Note: hack_sprite_check requires 3 states (and potentially others hack too) but
I don't know how to do it. It likely requires a "scale button"
2015-04-16 19:28:55 +02:00
Gregory Hainaut 53ab390e72 gsdx linux: add a nice gui option for previous hack
I also added two nice tooltips :)
2015-04-03 21:25:34 +02:00
Gregory Hainaut bb728ea186 gsdx linux: filtering label was in wrong oder
The standard mode is 2
2015-04-03 20:07:50 +02:00
Gregory Hainaut d4b7410e3e gsdx linux: add a checkbox to enable easily previous hack 2015-04-03 18:33:05 +02:00
Gregory Hainaut 3d071e50ad gtk3: gtk_hscale_new_with_range => gtk_scale_new_with_range 2014-12-10 22:09:21 +01:00
Gregory Hainaut e9233f4698 gtk2: use text rather than image
Require by GTK3
2014-12-10 22:09:21 +01:00
Gregory Hainaut ba9e998ff5 gtk2: port gtk_combo_box to gtk_combo_box_text
The former was deprecated on gtk2.24 (and removed from gtk3)
2014-12-10 22:09:21 +01:00
Gregory Hainaut 4238261784 gsdx-cl: update linux menu config
Try to use some id to be more robust

The best will be to sort the array first
2014-12-02 00:16:35 +01:00
Gregory Hainaut ff39dffe23 gsdx-ogl: add a gui option (linux) to select external shader
Note: of course it requires a glsl shader ;)

On windows, you can set the path on the ini file. Here an example with linux path:
shaderfx_conf = /home/gregory/playstation/emulateur/pcsx2_merge/bin/GSdx_FX_Settings.ini
shaderfx_glsl = /home/gregory/playstation/emulateur/pcsx2_merge/bin/shader.fx
2014-11-10 10:38:52 +01:00
Gregory Hainaut 1c501047f5 gsdx-ogl: refresh the linux gui with latest extension 2014-09-28 12:23:44 +02:00
Gregory Hainaut 22b65489e2 gcc warning: constify const string 2014-05-03 10:18:27 +02:00
gregory.hainaut 384c0c12ea gsdx ogl:
* properly detect gl nv depth extension
* Always show the hack on the gui. Add a new hack option for DATE (gl4.2) only
* Save the scan mode on linux too (f7)
* hopefully fix some crash on some drivers... (ensure aligment 256 bits alignment, and if not use std memcpy)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5888 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 19:53:01 +00:00
gregory.hainaut c0558c00e7 gsdx ogl:
* gui refresh
  + Use some tab to reduce heigth for small screen
  + Add logz option
  + remove broken/experimental keyword. GSdx ogl is not too bad ;)
* autodetect GL_NV_depth_buffer_float

Linux tester you are welcome!



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5862 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-01 11:11:14 +00:00
gregory.hainaut 4d3de6e911 gsdx linux:
* allow to control the gl dectection from the gui (+1 for the user-friendliness ;) )
* disable geometry shader by default on Intel driver


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5783 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 09:30:10 +00:00
gregory.hainaut 91e74637d5 gsdx-ogl-wnd:
* update linux dialog: create a custom shader box and put it Shade boost and Fxaa
* force the reloading of the inifile after any configuration update.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5666 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 15:03:44 +00:00
gregory.hainaut efcb015361 gsdx-ogl-wnd:
* clean texture management & use different texture unit for various texture operation
* separate sampler and texture setup
* Always disable GL_SCISSOR_TEST before any cleaning to be sure the all pixels are reset
* properly set upscale_multiplier in the linux gui (was mixed with msaa). Unfortunately it is still broken...
* Fix EGL with GSopen1
* Use stdcall for function definition in the replay (avoid segmentation fault)
* Directly use gl_Position in shader instead of an extra user defined variable


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5648 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-01 09:29:57 +00:00
gregory.hainaut d3d9b520f0 gsdx ogl:
* port KrossX patch from r5556 to openGL
* add a basic gui entry, would love an additional description
* also add the pointsampler hack but don't activate it yet


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5570 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-23 15:35:56 +00:00
gregory.hainaut e06484adb8 gsdx: update the copyrigh address thank to sed
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5412 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-09 18:16:11 +00:00
gregory.hainaut 226b2d63b8 gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:22:19 +00:00
gregory.hainaut 6e1643392c gsdx (Linux): fallback to opengl SW when SDL is selected but disabled
pcsx2: don't print window title in fullscreen because it create a white frame flickering. Seem like a wx regression


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5199 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:07:05 +00:00
gregory.hainaut f5ee23aa37 gsdx-ogl: Update gui with latest option
* put shade boost in HW setting (not sure it is HW only)
* Remove logz, useless since openGL support 32bits Z buffer
* Update hack section with a table. Note don't put MSAA (not yet implemented) to have a nice square
Note: user hack is enabled with "UserHacks" instead of "allowHacks"


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5184 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 09:19:42 +00:00
gregory.hainaut d6e7ea4a4e GSdx-ogl: LINUX only
* request a minimum of 1 for texture dimension
* Use offscreen texture likes DX11. 
* add more bits for extra texture format 
* do operation on texture unit 0 to avoid ping-pong between unit 0/2


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5114 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-05 20:16:26 +00:00
gregory.hainaut 92f2ab38ae GSdx-ogl: LINUX only
* Use the new map interface/separate texture coordinate inside shader
* support new format on texture

Note: it is quite instable with various crashes and GL error but at least it compiles now :p 


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5094 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-11 10:22:02 +00:00
gregory.hainaut 0ad5982364 gsdx-ogl: linux only (merge from trunk 5022:5068)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5069 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 14:51:49 +00:00
arcum42 47985bc4fa gsdx-ogl: Since Texture Filtering has 3 states in Windows, change it to a combo box in Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5061 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 06:24:10 +00:00
arcum42 969c2be7f7 gsdx-ogl: Added the hacks section to the dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5060 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 05:54:48 +00:00
arcum42 8bb44cfcac gsdx-ogl: All the Windows versions get a fancy logo on top, so...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5059 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 04:59:29 +00:00
arcum42 009f6e2dcb gsdx-ogl: Things now disable and reenable when appropriate.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5058 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 03:52:58 +00:00
arcum42 abd99c00f0 gsdx-ogl: Add msaa controls. (Probably doesn't actually do anything at the moment.)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5057 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 02:32:56 +00:00
arcum42 27de4b086d gsdx-ogl: Remodel the linux dialog box to make it look better.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5056 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 01:18:23 +00:00
arcum42 545df08ecc gsdx-ogl: Add a Native Resolution checkmark to the dialog box. Set a default for ModHeight & ModeWidth when saving the ini file. Link the gdsx static library against a few things.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5054 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-07 12:28:29 +00:00
gregory.hainaut 720a841cb2 gsdx-ogl: merge from trunk (4990:5021)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5022 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:04:28 +00:00
gregory.hainaut 7f3b11c7db gsdx:
* fix the new extra thread option in the gui dialog
* implement condition variable on linux. Will need some benchmark.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5017 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-26 22:30:59 +00:00
gabest11 0b62c17d9c GSdx: Renamed the sw thread setting to "extra threads".
- 0: no multi-threading
- 1: gif packet processing and texture uploads run parallel with rendering, the slowest decides the fps, dual-cores can still suffer by the spin loops, I'll check that when I compile pcsx2 on my notebook
- 2: two rendering threads, on a decent cpu packet processing is going to be slower now, this is probably going to increase fps the most on quads
- 3: small fps increase
- 4+: even smaller. 

If you have a quad cpu with HT, 6 is the max, 1 + 1 is needed for pcsx2 and gsdx's basic tasks.

Also hacked palette writes to not force a read-back in hw mode (added in previous rev), it hit render targets in a surprising large number of games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4998 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-20 14:33:28 +00:00
gregory.hainaut fbb224837d gsdx-ogl: LINUX-ONLY
* Enable interlace feature. (note I'm well aware that interlace crashes with SDL)
* remove useless callback debug function
* handle the y axis differently. Move vertex to follow right-hand system (render everything in reverse) then flip the y-axis for the screen rendering


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4987 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:09:08 +00:00
gregory.hainaut 6125baa578 gsdx-ogl:
* make a rough implementation of most of the opengl device interface. Only a savestate nothing to expect yet.
* depend of libglew 1.6 (normally 1.7 but I manually defined the only missing function)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4971 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-21 22:36:03 +00:00
gregory.hainaut da66ca7fd9 gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
Current goal is to implement the SW render with pure opengl instead of SDL.
I plan to use OpenGL4.2 capability (the latest actually) => need libglew1.7 and a Dx11 capable GPU/drivers.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4970 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 22:17:37 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
gregory.hainaut@gmail.com 9cb19121e0 onepad: create a key_status object to handle key activities with a single press/release interface
GSdx: remove some linux dialog options which were already controlled by PCSX2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
gregory.hainaut@gmail.com 4619941b9e gsdx: linux: * fix some issue with empty string in configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
gregory.hainaut@gmail.com d130a6f3df gsdx linux: add a config box for swthreads and fix a bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com e1592788c0 GSdx linux:
* Add a map to handle the configuration
* Connect the window size option to the gui option


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
arcum42 9d26ae1241 GSdx: A bit more work on the Linux dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
gabest11 879aad9fd5 GSdx: working on linux port again, almost ready to run.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
gabest11 3de18d0526 Undoing last commit, it was a mistake, linux tools are not easy to use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11 23a6b85852 GSdx: more alignment fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
arcum42 4388d5d464 GSdx: A start at a configuration dialog for Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00