mirror of https://github.com/PCSX2/pcsx2.git
gsdx-linux-gui: update option
Add mipmap for SW Add tc depth for HW Remove nvidia MT, always on
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db5468afcf
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3f6edc39cf
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@ -194,13 +194,6 @@ EXPORT_C GSclose()
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static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
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{
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// I really don't know the impact on windows! It could work
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#ifdef __linux__
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if (theApp.GetConfig("enable_nvidia_multi_thread", 1)) {
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setenv("__GL_THREADED_OPTIMIZATIONS", "1", 0);
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}
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#endif
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GSDevice* dev = NULL;
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if(renderer == -1)
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@ -296,8 +296,7 @@ void populate_hw_table(GtkWidget* hw_table)
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GtkWidget* acc_date_check = CreateCheckBox("Accurate Date", "accurate_date", false);
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GtkWidget* acc_cclip_check = CreateCheckBox("Accurate Color Clipping", "accurate_colclip", false);
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GtkWidget* acc_fbmsk_check = CreateCheckBox("Accurate FrameBuffer Mask", "accurate_fbmask", false);
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GtkWidget* MT_nvidia_check = CreateCheckBox("Nvidia Multi-Thread support", "enable_nvidia_multi_thread", true);
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GtkWidget* tc_depth_check = CreateCheckBox("Full Depth Emulation", "texture_cache_depth", true);
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// Some helper string
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gtk_widget_set_tooltip_text(paltex_check, dialog_message(IDC_PALTEX));
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@ -305,12 +304,12 @@ void populate_hw_table(GtkWidget* hw_table)
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gtk_widget_set_tooltip_text(acc_date_check, dialog_message(IDC_ACCURATE_DATE));
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gtk_widget_set_tooltip_text(acc_cclip_check, dialog_message(IDC_ACCURATE_COLCLIP));
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gtk_widget_set_tooltip_text(acc_fbmsk_check, dialog_message(IDC_ACCURATE_FBMASK));
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gtk_widget_set_tooltip_text(MT_nvidia_check, "Huge speedup on Nvidia binary driver! No effect otherwise.");
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gtk_widget_set_tooltip_text(crc_label, dialog_message(IDC_CRC_LEVEL));
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gtk_widget_set_tooltip_text(crc_combo_box, dialog_message(IDC_CRC_LEVEL));
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gtk_widget_set_tooltip_text(tc_depth_check, dialog_message(IDC_TC_DEPTH));
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s_table_line = 0;
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InsertWidgetInTable(hw_table, paltex_check, MT_nvidia_check);
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InsertWidgetInTable(hw_table, paltex_check, tc_depth_check);
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InsertWidgetInTable(hw_table, acc_blend_check, acc_date_check);
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InsertWidgetInTable(hw_table, acc_cclip_check, acc_fbmsk_check);
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InsertWidgetInTable(hw_table, filter_label, filter_combo_box);
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@ -354,11 +353,12 @@ void populate_sw_table(GtkWidget* sw_table)
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GtkWidget* threads_spin = CreateSpinButton(0, 32, "extrathreads", 0);
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GtkWidget* aa_check = CreateCheckBox("Edge anti-aliasing (AA1)", "aa1");
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GtkWidget* mipmap_check = CreateCheckBox("Mipmap", "mipmap", true);
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GtkWidget* spin_thread_check= CreateCheckBox("Disable thread sleeping (6+ cores CPU)", "spin_thread");
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s_table_line = 0;
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InsertWidgetInTable(sw_table , threads_label , threads_spin);
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InsertWidgetInTable(sw_table , aa_check);
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InsertWidgetInTable(sw_table , aa_check, mipmap_check);
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InsertWidgetInTable(sw_table , spin_thread_check , spin_thread_check);
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}
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@ -122,6 +122,8 @@ const char* dialog_message(int ID, bool* updateText) {
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case IDC_ACCURATE_FBMASK:
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return "Implement partial color masking\n\n"
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"No status yet on the speed impact\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier";
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case IDC_TC_DEPTH:
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return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
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#endif
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default:
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if (updateText)
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@ -67,6 +67,7 @@ enum {
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IDC_ACCURATE_DATE,
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IDC_ACCURATE_COLCLIP,
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IDC_ACCURATE_FBMASK,
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IDC_TC_DEPTH,
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IDC_CRC_LEVEL
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};
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#endif
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@ -197,7 +197,7 @@ void GSSettingsDlg::OnInit()
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CheckDlgButton(m_hWnd, IDC_ACCURATE_BLEND, theApp.GetConfig("accurate_blend", 1));
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CheckDlgButton(m_hWnd, IDC_ACCURATE_DATE, theApp.GetConfig("accurate_date", 0));
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CheckDlgButton(m_hWnd, IDC_ACCURATE_COLCLIP, theApp.GetConfig("accurate_colclip", 0));
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CheckDlgButton(m_hWnd, IDC_OLGDEPTH, theApp.GetConfig("texture_cache_depth", 0));
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CheckDlgButton(m_hWnd, IDC_TC_DEPTH, theApp.GetConfig("texture_cache_depth", 0));
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// Shade Boost
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CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0));
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@ -335,7 +335,7 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
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theApp.SetConfig("accurate_blend", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_BLEND));
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theApp.SetConfig("accurate_date", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_DATE));
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theApp.SetConfig("accurate_colclip", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_COLCLIP));
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theApp.SetConfig("texture_cache_depth", (int)IsDlgButtonChecked(m_hWnd, IDC_OLGDEPTH));
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theApp.SetConfig("texture_cache_depth", (int)IsDlgButtonChecked(m_hWnd, IDC_TC_DEPTH));
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// Shade Boost
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@ -440,7 +440,7 @@ void GSSettingsDlg::UpdateControls()
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_COLCLIP), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_OLGDEPTH), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_TC_DEPTH), ogl && hw);
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//EnableWindow(GetDlgItem(m_hWnd, IDC_AA1), sw); // Let uers set software params regardless of renderer used
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//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS_EDIT), sw);
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@ -64,7 +64,7 @@ namespace PboPool {
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gl_GenBuffers(countof(m_pool), m_pool);
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m_texture_storage = GLLoader::found_GL_ARB_buffer_storage;
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// Code is really faster on MT driver. So far only nvidia support it
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if (!(GLLoader::nvidia_buggy_driver && theApp.GetConfig("enable_nvidia_multi_thread", 1)))
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if (!GLLoader::nvidia_buggy_driver)
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m_texture_storage &= (theApp.GetConfig("ogl_texture_storage", 0) == 1);
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for (size_t i = 0; i < countof(m_pool); i++) {
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@ -282,7 +282,7 @@ BEGIN
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COMBOBOX IDC_AFCOMBO,93,304,35,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "OpenCL Device:",IDC_STATIC,6,86,52,8
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COMBOBOX IDC_OPENCL_DEVICE,70,84,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "HW OGL Depth",IDC_OLGDEPTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,273,72,13
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CONTROL "HW OGL Depth",IDC_TC_DEPTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,273,72,13
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END
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@ -80,7 +80,7 @@
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#define IDC_ALIGN_SPRITE 2096
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#define IDC_CRC_LEVEL 2097
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#define IDC_CHECK1 2098
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#define IDC_OLGDEPTH 2099
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#define IDC_TC_DEPTH 2099
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#define IDC_COLORSPACE 3000
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#define IDR_CONVERT_FX 10000
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#define IDR_TFX_FX 10001
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