mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: remove subroutine from the gui too
This commit is contained in:
parent
36e83b42ce
commit
698dda2310
|
@ -325,8 +325,6 @@ void populate_gl_table(GtkWidget* gl_table)
|
|||
GtkWidget* gl_bt_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_bindless_texture", -1);
|
||||
GtkWidget* gl_sso_label = gtk_label_new("Separate Shader:");
|
||||
GtkWidget* gl_sso_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_separate_shader_objects", -1);
|
||||
GtkWidget* gl_ss_label = gtk_label_new("Shader Subroutine:");
|
||||
GtkWidget* gl_ss_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_GL_ARB_shader_subroutine", -1);
|
||||
GtkWidget* gl_gs_label = gtk_label_new("Geometry Shader:");
|
||||
GtkWidget* gl_gs_combo = CreateComboBoxFromVector(theApp.m_gs_gl_ext, "override_geometry_shader", -1);
|
||||
GtkWidget* gl_ils_label = gtk_label_new("Image Load Store:");
|
||||
|
@ -341,7 +339,6 @@ void populate_gl_table(GtkWidget* gl_table)
|
|||
InsertWidgetInTable(gl_table , gl_bs_label , gl_bs_combo);
|
||||
InsertWidgetInTable(gl_table , gl_bt_label , gl_bt_combo);
|
||||
InsertWidgetInTable(gl_table , gl_sso_label , gl_sso_combo);
|
||||
InsertWidgetInTable(gl_table , gl_ss_label , gl_ss_combo);
|
||||
InsertWidgetInTable(gl_table , gl_ils_label , gl_ils_combo);
|
||||
InsertWidgetInTable(gl_table , gl_cc_label , gl_cc_combo);
|
||||
InsertWidgetInTable(gl_table , gl_tb_label , gl_tb_combo);
|
||||
|
|
|
@ -705,8 +705,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
|
|||
spritehack = tex->m_spritehack_t;
|
||||
// FIXME the ati is currently disabled on the shader. I need to find a .gs to test that we got same
|
||||
// bug on opengl
|
||||
// FIXME for the moment disable it on subroutine (it will kill my perf for nothings)
|
||||
//ps_sel.point_sampler = 0; // !(bilinear && simple_sample) && !GLLoader::found_GL_ARB_shader_subroutine;
|
||||
//ps_sel.point_sampler = 0; // !(bilinear && simple_sample);
|
||||
|
||||
int w = tex->m_texture->GetWidth();
|
||||
int h = tex->m_texture->GetHeight();
|
||||
|
|
Loading…
Reference in New Issue