Commit Graph

510 Commits

Author SHA1 Message Date
gigaherz 31f685c490 [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5403 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 18:04:09 +00:00
sudonim1@gmail.com 4ab5b03bdc SPU2-X: Use zero coefficients when the sample data references a higher entry in the coefficients table than we know about and print a warning to the console if logging is enabled. Fixes audio glitches in "Crash" series games. Also fixed the voice stop log, it was printing when voices looped.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5402 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-03 11:43:16 +00:00
sudonim1@gmail.com 7e528d3f1f SPU2-X: cleaned up the re-enabled debugging messages from r5400.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5401 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-03 09:55:08 +00:00
ramapcsx2 2e1b138219 SPU2-X: Add the alignment check to console logging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5400 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 22:20:18 +00:00
sudonim1@gmail.com d4e4abfe82 SPU2-X: TDA is a fake internal register (which should probably be nuked), so reading from the FIFO (or whatever 1AC is) certainly shouldn't use it. Also fixed up related code a little. We don't know of any games which actually use this though. Actually I don't know if we know that reading this register does anything, this could all be the product of an overactive imagination.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5399 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 22:07:11 +00:00
sudonim1@gmail.com 7027c54309 SPU2-X: Don't force align transfer addresses, fixes The Bouncer. I honestly don't know on what basis they were force aligned in the first place. The Bouncer very strangely has correctly aligned sample data in IOP memory which it uploads using an unaligned DMA with SPU2 set to an unaligned address, resulting in the data being correctly aligned in the end. Weird. It also writes the address twice in the order high word, low, low, high, the first pair being aligned and the second pair not. Really weird.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5398 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 21:33:16 +00:00
sudonim1@gmail.com b643fa06d5 SPU2-X: Fix a minor logging bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5397 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-01 13:10:38 +00:00
gigaherz a21c85266c Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
gigaherz 027b7a8b98 Make PCSX2 compile with Visual Studio 2012 (2/3): Copy project files and solution from their vs2010 originals. Not updated yet!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5383 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:45:56 +00:00
sudonim1@gmail.com 179246a4eb SPU2-X: Tweak the quick fix in the previous rev a little: also select the default device if a GUID is specified but not present in the enumeration.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5317 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 12:28:13 +00:00
sudonim1@gmail.com aa54e28add SPU2-X: Quick fix for an issue with dsound configuration dialog where if the default device is selected, nothing is initially selected in the combo box and on writing the configuration uninitialised memory is used for the GUID.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5316 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-20 12:21:44 +00:00
refraction c6d820ff4e SPU-2X Project too for VS2010
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5259 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 18:24:37 +00:00
gregory.hainaut 3d700b9264 spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
various:
* rename the man page as requested by arch users.
* Delete pcsx2/* symlink. Was only useful for autotool removed few years ago.
* commit the top metadata of my previous branch merge.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5172 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:55:24 +00:00
gregory.hainaut d75da041f6 copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut 72d47d547e copyright:
* update missing copyright on
 + plugins/GSdx/config.h
 + pcsx2/MTVU.h
 + plugins/zzogl-pg/opengl/ZZHacks.h
 + plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
 + pcsx2/gui/Resources/rebuild.sh
 + tools/bin2app.sh
 + plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
ramapcsx2 03db2fcf4e SPU2-X:
Some games use volume slides combined with reversed phase. 
Gigaherz tweaked the code to handle this nicer (fixes Mashed Drive to Survive noises).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5139 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-01 14:09:24 +00:00
ramapcsx2 52a54fda62 Null pointer protection and warning in LilyPad and SPU2-X savestates and a small init fix in SPU2-X.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5112 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-29 14:51:55 +00:00
avihal 95b1c260af @gigahertz: some sensitivity is required when touching a small plugin! Let's hope I got it right :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5025 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 23:03:31 +00:00
gigaherz c9c94978e5 <avih> hmm.. this is wrong(-ish). I've updated portaudio, but spu2x still shows as version r4949 ... can this be fixed? or maybe i didn't compile it properly?
...
<avih> so, come on, touch spu2x to have recent rev number

Touched... hopefully I touched right. Felt awkward.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5024 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 21:03:53 +00:00
arcum42 5306b13472 More work on the compiler warnings. Removed the warning flags that are now set by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4949 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 00:32:22 +00:00
arcum42 251382aefe Change a few compiler options in Linux to remove a few warnings during compilation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4947 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-29 07:57:06 +00:00
sudonim1@gmail.com 553635f00d SPU2-X: silly logic error in IRQA testing for DMA, fixes Atelier Iris, maybe others.
Thanks to rama for testing.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4945 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-27 15:34:14 +00:00
avihal 9bfbbf0a0c SPU2-X: Stretcher: fixed a bug which may be triggered by some compiler optimizations (floating point comparisons, doesn't happen with current VS2010 project). Thanks to pseudonym for tracking it down, reading tons of asm code, and learning x87 while at it...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4872 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-15 16:55:23 +00:00
gigaherz e0bbc1b814 SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version.
This hopefully avoids the issues appearing after long periods of continuous playing.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4871 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 22:06:18 +00:00
gigaherz 94e79f781d SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4867 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 14:47:36 +00:00
gregory.hainaut 60cec5a9b0 spu2x: linux compilation fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4864 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 17:36:44 +00:00
ramapcsx2 d3784af2ab Commit the SPU2-X compile fix from miseru99. GSdx CRC hackfix is included, too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4862 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 09:15:03 +00:00
gigaherz 3373f6852b SPU2-X: Give some more range to the balancing, I realized its most probably safe for our ears ( an it seems to be based on testing ;P).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4861 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 21:21:49 +00:00
gigaherz 08b2cac8aa SPU2-X: Improved dplII decoder algorithm, it now generates more defined positional balance.
It's still most probably very wrong, but its sounding nice at least. ;P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4860 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 20:59:40 +00:00
gigaherz a4a40441c9 SPU2-X: Added config setting for ProLogic decoding level.
Refactored the ProLogicII code into a separate file and changed it to floating point math for easier debugging. 
Added a basic ProLogic decoder that doesn't try to do surround separation into L/R.

The setting does not have a GUI option yet, since the PLII decoder is experimental and doesn't give too good results.
To change it, set DplDecodingLevel to one of: 0=none, 1=ProLogic, 2=ProLogicII. The default is 0.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4859 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 20:08:29 +00:00
gigaherz c0f9d1b619 SPU2-X: Added audio expansion support to the portaudio backend. This change also corrects the volume in normal stereo mode.
Removed an useless method from the module interfaces.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4858 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 13:17:41 +00:00
gigaherz a22b36815c SPU2-X: kill a few warnings
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4857 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 11:59:08 +00:00
gregory.hainaut@gmail.com b490282c55 spu2x: linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4856 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 17:49:59 +00:00
gigaherz 224797c4ec SPU2-X: Experimental change! Lowered the lower latency limit to 3ms if the timestretcher is not being used. This latency will add up to the output latency as usual, but with a good sound chip this should allow overall latencies < 15ms.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4854 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 15:56:49 +00:00
gigaherz f2bc219425 SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open.
3rdparty/portaudio: Removed debug prints on release targets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4853 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 13:59:19 +00:00
gigaherz a5638b1466 SPU2-X: Added configuration dialog for the portaudio backend (windows only).
Added settings for customizing the suggested latency.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4852 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 12:49:33 +00:00
gigaherz 44f0cc140a SPU2-X / portaudio: Fix the requested latency from a hardcoded 200ms to "as close as you can to 64 samples / buffer".
Causes internal buffer size allocations to be as small as possible within portaudio and the OS, so it can have bad effects if the number turns out to be too small.
Would be nice if someone with a "real" audio card (Audigy, X-fi or similar) tested WASAPI Exclusive Mode, KS or ASIO with this change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4851 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 16:37:59 +00:00
avihal ddcfdb6d77 Test. Dummy commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4849 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 09:33:27 +00:00
avihal@gmail.com 529f620e37 SPUX: New stretcher: Should be slightly more stable now, compared to r4840.
On 4840 I added dynamic tuning (which may have slight negative effect on stability) to adapt to different iterations/sec of different systems, but I didn't like this system too much. On 4840 I also made a small change which, I now understand, factors out the differences between systems in this regard, essentially making dynamic tuning not required anymore. So now dynamic tuning is disabled.

If you enable the SPU2X messages (and the overrun messages), you would see log messages similar to this:

buffers:   44 ms ( 89%), tempo: 1.000000, comp: 1.000, iters: 764, (N-IPS:750 -> avg:50, minokc:50, div:100)

If the iters value (764 at this example) on your system when running at 100% speed (50/60fps) is higher than 1000 or lower than 500, then please comment here and post few of the log lines.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4843 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 18:21:32 +00:00
avihal@gmail.com fc359249e4 SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4842 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 16:51:59 +00:00
ramapcsx2 0a4c082e4b SPU2-X: Clean up some logging code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4841 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 14:27:21 +00:00
avihal@gmail.com 36fc051238 SPU2X: New stretcher: hopefully works better than r4834 (same goals as r4834: better resiliance to very high/low fps, compared to r4820).
I'm not fully happy with it, as it's a bit complicated for my taste, so feedback about how it performs will be appreciated.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4840 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-02 18:48:48 +00:00
avihal@gmail.com 92e67c218a SPU2X: New time stretcher: Improved behavior on extremes.
1. Much better behavior at extreme low/high FPS (less skips/lower latency).
2. As a result, I was able to reduce internal latency by 50% (50ms config now equals 100ms before).

Recommended latency config for stretcher: 100ms.
For rhythm games, if your FPS is very stable, I recommend 50ms.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4834 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-31 11:27:50 +00:00
cottonvibes c05dc759e3 Big gif transfer code rewrite!
Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).

This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...

Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.

Thanks goes out to shadowlady who tested around 500 games for me :D

Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 13:02:50 +00:00
avihal@gmail.com 7cb4dbb8d9 SPU2X: New (simpler) time stretcher algorithm.
Should prevent erratic tempo variations near 100% speeds (compared to the previous implementation), and generally allow much lower latencies while keeping the audio stable (on all audio systems).
E.g. my tests show that at 70ms latency it can properly handle sharp speed variance of 50%-100%. If your game generally doesn't get slower than 70% speed, 50ms latency would probably be fine.

Note that on extreme scenarios (e.g. extreme sharp drops in speed) it doesn't try to keep the audio continues at all costs. If your game exhibits such behavior (audible clicks, etc), increasing the latency a bit at the config would help.

Comments on actual performance/quality on different systems would be greatly appreciated.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4820 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 10:58:42 +00:00
gregory.hainaut@gmail.com 5adba505e7 pcsx2, zzogl-pg: allow to change some default path with compilation flags.
cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install directory. Install GameIndex.dbt during install phase.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4811 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 11:25:17 +00:00
arcum42 465dbc9203 SPU2-X: Fix the linux version, and add a checkbox for the de-alias filter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4810 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 02:38:18 +00:00
shadowladyngemu a88863ada2 SPU2-X:
Adding an option for the de-alias filter implemented in r4118,
currently overemphasizes the highs so it's disabled by default
but I like it for some games :P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4809 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 12:41:29 +00:00
gregory.hainaut@gmail.com 83b3ac85d3 cmake:
* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
gregory.hainaut@gmail.com 9cb19121e0 onepad: create a key_status object to handle key activities with a single press/release interface
GSdx: remove some linux dialog options which were already controlled by PCSX2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
ramapcsx2 73b46c4b7d SPU2-X: Version bump.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4779 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 22:54:25 +00:00
sudonim1@gmail.com 2a73457b4b SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4778 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 17:17:29 +00:00
gigaherz 99ee4a8df4 SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
ramapcsx2 5677ed5661 SPU2-X: Forgot to bump the savestate version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4776 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:43:21 +00:00
ramapcsx2 6d9c794a63 SPU2-X: Short term reverb quality hack (half the input volume), until we settle for smth.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4775 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:28:58 +00:00
sudonim1@gmail.com aaf8f9067a SPU2-X: Extra clamping. I think we used to have this and it was taken out to try to boost the reverb.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4774 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:48:59 +00:00
sudonim1@gmail.com 6b1136df4e SPU2-X: shifting some code around in the effects engine, any change in output is probably a bug.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4773 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:46:57 +00:00
sudonim1@gmail.com 367ab01a60 SPU2-X: We had two SPDIF modes reversed. I don't really understand the SPDIF modes but these are the bits the library sets. Fixes Gradius 3+4, issue 925.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4771 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 15:43:38 +00:00
sudonim1@gmail.com 8c781f9845 SPU2-X: More parens needed, always more!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4770 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:03:27 +00:00
sudonim1@gmail.com 27e9b57fed SPU2-X: Another error in the bitshifts, not sure if it's mine or older.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4769 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:01:33 +00:00
sudonim1@gmail.com 244f16c57a SPU2-X: Removed reference to x86emitter as we don't seem to use it any more (some brief optimisation experiment a while ago?)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4768 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:40:14 +00:00
ramapcsx2 b26f787e22 SPU2-X:
Removed the fake reverb since the real stuff started to work :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4767 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:24:22 +00:00
sudonim1@gmail.com 2bb7704fbd SPU2-X: I was being silly, those -1s are unnecessary (I was thinking we were downcasting for some reason).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4765 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 02:08:51 +00:00
sudonim1@gmail.com c22e933f5e SPU2-X: Tried to fix the incorrect bitshifts back from when Neill's code was optimised while the registers were broken so it wasn't testable. My maths is probably off, the code needs reviewing. The "- 1"s are so that -1 * -1 = just short of 1 instead of -1 (overflow).
With this, reverb maybe sounds somewhat like the PS2 for the first time ever!?

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4764 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 01:34:41 +00:00
sudonim1@gmail.com 43fba9aab8 SPU2-X: Oops, I'm the one who spotted this when we were discussing it too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4763 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 00:12:31 +00:00
sudonim1@gmail.com 373c2cd47f SPU2-X: Reverted back to the last version of the reverb engine before the rewrite plus some backwards lerp fixes (accident in optimisation in r2089). Thanks to gigaherz (I guess? This is mostly your fault.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4762 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:55:19 +00:00
sudonim1@gmail.com 297843ddaf SPU2-X: Both cores now (ignore previous commit)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4761 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:09:45 +00:00
sudonim1@gmail.com 86763c806f SPU2-X: The reverb registers in the register pointer table are inconsistent with the register definitions, they have always been inconsistent, everything we have done to fix reverb was invalid because of this. Not sure where we go from here.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4760 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 22:46:53 +00:00
sudonim1@gmail.com c509e2afb7 SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
Save state compatibility broken.

Fixes issue 796, grandia 3 noise before squenix logo.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4759 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 18:41:56 +00:00
sudonim1@gmail.com 73b97e74d4 SPU2-X: If a bit we don't understand goes high, clear a register we don't understand. Don't ask me, but it seems to make the BIOS happier and Devil May Cry works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4758 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 20:14:01 +00:00
sudonim1@gmail.com ddaea35d6e SPU2-X: Bump savestate version since I broke compatibility with r4754
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4756 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:49:49 +00:00
sudonim1@gmail.com 9e34391cde SPU2-X: Refix Zero: Akai Chou (and others fixed in r4735 probably). It was a slip in the dead voice code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4755 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:42:56 +00:00
sudonim1@gmail.com 629a6826d2 SPU2-X: Quality fix (?): take crest value to mean the electronics definition and clamp modulated pitch to [0,0x3fff] on the basis that the SPU2 probably is incapable of decoding two words of samples for each voice in each tick. Honestly this is still guessing, we only really know that it was wrong.
Test FFX tone when it's your turn to act, FFX underwater music?, xenosaga movie skipping sound effect, god knows what else.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4754 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 02:27:39 +00:00
sudonim1@gmail.com eba05e18c2 SPU2-X: Fix minor register logging bug (probably not the only bug in this code)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4753 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 00:04:00 +00:00
sudonim1@gmail.com 9dd3cf8078 SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code around in the decoder. Fixes Magic Pengel, hopefully no regressions (but it does intentionally change when some IRQs fire a bit so there might be some, but if so this is a step towards fixing other finicky games).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4752 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-21 22:29:59 +00:00
gregory.hainaut@gmail.com d968362961 cmake: * improve gtk hack to be compatible with previous cmake version.
* Add some number to the plugin .so file.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4751 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-20 18:09:32 +00:00
ramapcsx2 f60012a209 SPU2-X: Version bump.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4747 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-16 16:59:48 +00:00
sudonim1@gmail.com b16629acc9 SPU2-X: Change initial IRQA value, fixes F1 2005. This is a weird one, read the long comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4746 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 18:01:04 +00:00
sudonim1@gmail.com 86b80f2603 SPU2-X: Little mistake in input area IRQ code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4745 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 16:24:42 +00:00
sudonim1@gmail.com 94d6aaf4bb SPU2-X: Flag effect area for updating on effect area register writes rather than core attributes change. (For change in testing. Committing separately for regression testing purposes.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4744 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 00:57:04 +00:00
ramapcsx2 61a7804b90 SPU2-X: Debugger was missing one digit of the IRQA, whops :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4743 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 22:12:45 +00:00
sudonim1@gmail.com bcd2ceaa6c SPU2-X: Process input area regardless of ADMA status. Fixes Burnout, maybe others.
This is a guess, not confirmed by hardware testing, but seems logical.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4742 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 18:02:57 +00:00
sudonim1@gmail.com c4196d542d SPU2-X: Change the dead voice read logic to match the live one. (Probably doesn't affect anything.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4741 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 15:54:04 +00:00
sudonim1@gmail.com 4d92ef1f90 SPU2-X: Fixed old misunderstanding about the function of the loop bits and documented our findings and unverified suspicions.
Fixes Zero: Akai Chou, Tomb Raider: Legend, Tomb Raider: Anniversary, maybe others.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4735 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 00:00:58 +00:00
sudonim1@gmail.com ae004d5e58 SPU2-X: partial and probably incorrect (but good enough for the BIOS) support for reading back key on and key off registers, just returning the last written value.
We need testing to determine how these actually behave and want to do some game testing to find other partially implemented registers before that.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4727 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 19:24:49 +00:00
ramapcsx2 2e81d03624 SPU2-X: Fix for Fatal Frame as per sudo's findings.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4722 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 00:49:26 +00:00
sudonim1@gmail.com 555e9ee039 SPU2-X: Implemented SPU2reset method for handling a PS2 reset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4721 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:30:57 +00:00
sudonim1@gmail.com f423da573f SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4720 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:14:14 +00:00
sudonim1@gmail.com 6b2ba33dd9 SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4719 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:32:17 +00:00
sudonim1@gmail.com cd6f4bc10b SPU2-X: fixed core mix up for effect area addresses and changed MMIX values on reset (which we're not not sure is an actual SPU2 feature)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4718 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:18:18 +00:00
sudonim1@gmail.com 73db84d024 SPU2-X: Revert the ENDX changes from r4700 as they weren't based on testing but confusing documentation.
SPU2-X: Found a crash on writing to the low word of the effects end address during testing.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4717 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 18:53:55 +00:00
ramapcsx2 3f450d3158 SPU2-X: Some visual debugger additions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4716 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 06:44:15 +00:00
ramapcsx2 e853af0901 SPU2-X: There must be some other flag that goes with the FxEnable one ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4701 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:22:20 +00:00
ramapcsx2 2a95dadb73 SPU2-X: Changes to reflect results of tests on my PS2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4700 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:12:40 +00:00
gigaherz 5f66e57ed1 SPU2-X Reverb: I put the mask in the wrong place.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4690 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 20:16:40 +00:00
gigaherz ecc651ffe1 SPU2-X Reverb: Apparently some reverb presets use offsets outside of the ps2 memory ...
Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4688 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 17:52:03 +00:00
gigaherz ea367e8326 SPU2-X Reverb: make the filter actually look the way a FIR filter is supposed to look.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4687 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:46:41 +00:00
gigaherz 881982229c SPU2-X Reverb: Echo/Delay effects don't work without this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4684 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:24:18 +00:00
ramapcsx2 5509c9784a SPU2-X: Better reverb params logging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4683 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 15:03:49 +00:00
gigaherz b201cbb3b6 SPU2-X: Stop the ear-killing overflows by actually shifting the output as it was supposed to be shifted.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4682 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 14:47:30 +00:00
gigaherz 948de6d452 SPU2-X: Improved Real-Reverb engine algorithm.
Before trying this revision, make sure your speakers/headphones are not too loud.

I have been looking at it for a long while, and I decided it couldn't be just "somewhat similar" to a Schroeder Reverberator.
The SPU2 designers would have actually used a working design for a reverberator, so chances are they implemented Schroeder's.

I haven't had the chance to test this code in spu2-x, but the results in the "Impulse Response Analyzer" tool I coded specifically for this, are positive.

Some tweaks might be needed, because I'm not sure if Neill got the IIR part right or not.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4678 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 02:37:32 +00:00
ramapcsx2 c440b442ac SPU2-X:
Some work on the fake reverb. Renamed it to "Custom Reverb" and the original to "SPU2 Reverb".

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4665 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-23 17:14:56 +00:00
ramapcsx2 695b3ba900 SPU2-X:
- Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
- This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
- The new mode will have to be tuned yet to sound good.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4662 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 17:47:33 +00:00
ramapcsx2 149fcf9662 SPU2-X: Configuration for the output volume in the settings dialog. And it works, too! :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4661 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 13:44:10 +00:00
ramapcsx2 88cf49c2b6 SPU2-X:
Configurable output volume, ini only for now.
Can be set with "FinalVolume", from 0 to 100.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4619 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:01:43 +00:00
gregory.hainaut@gmail.com 763f21cfbc pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 19:11:00 +00:00
gregory.hainaut@gmail.com 5335c64f12 spu2x: remove some definition (fix gcc-4.6)
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
gregory.hainaut@gmail.com 2abb0c0f1d spu2x: On linux uses by default the ALSA api when no inifile exists
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu 46dd600319 GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
Also, reverting a whoopsie in my last commit :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu f3ca530043 GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
ramapcsx2 cf9600fd9f SPU2-X:
Tweaks to async mixing, making the buffer stay closer to 50% filled and also making it more effective on sharp FPS drops.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4500 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 00:03:06 +00:00
sudonim1 22c1b30ed6 Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
Please set up auto-props in your svn client.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
sudonim1 7d75a5a53b Missed some SPU2-X and all zzogl code in the last commit.
Fixed assumption that all paths received from pcsx2 end in the path separator.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4484 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 01:09:18 +00:00
sudonim1 e26693f5d4 Changed plugin API back to system locale for paths since only two plugins (lilypad and spu2-x) were specifically expecting UTF-8 and handling it correctly and breaking them is easier than fixing all the others for now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4483 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 00:45:43 +00:00
ramapcsx2 f064b44f52 SPU2-X:
Fix the timestretch "Reset Defaults" Button to actually work (Winodws. Linux already works, I think.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4436 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-15 13:17:21 +00:00
sudonim1 7edaa221b8 SPU2-X: moving some code out of a header.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4411 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-10 22:56:29 +00:00
ramapcsx2 b62d4801ac SPU2-X:
- Set default interpolation mode to "Catmull-Rom". It most closely mimics the original sound.
- Bit of documentation and a fix for Async mixing core resets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4330 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 21:00:08 +00:00
ramapcsx2 922ab848ca SPU2-X:
Fixed an ENDX register bug and switched the dealias filter with the frequency response filter.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4322 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:54:23 +00:00
gabest11 4cd3e3a552 - fixed VS2010 project files and added configuration for AVX
- ConfigIcon_Appearance.h seems to be missing

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
ramapcsx2 ac552aae56 SPU2-X: Minor change on the ADPCM decoder. 2 other known decoders do this as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4226 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 21:02:37 +00:00
gregory.hainaut@gmail.com 53a5e3fd25 spu2x: fix previous commit: restore correct api at startup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4225 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 15:33:21 +00:00
gregory.hainaut@gmail.com fb2a02af42 spu2x:
* fix linux compilation debug build 
* Add a linux option to select the API output of portaudio (ALSA, JACK and OSS)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4224 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 15:02:21 +00:00
gregory.hainaut@gmail.com 351f894fa0 spu2x: linux compilation fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4223 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 12:35:25 +00:00
ramapcsx2 20b4c25671 SPU2-X: Disable the frequency response filter until good config parameters are found. It currently overemphasizes the highs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4220 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 03:33:07 +00:00
ramapcsx2 6f1b8c23af SPU2-X: Further tweaks and additions to the debugger.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4218 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 02:10:19 +00:00
gigaherz 8bb14a6c0a I misscalculated some coords in the previous commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4216 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:51:50 +00:00
gigaherz 1e2dbc6a22 SPU2-X: Some improvements to the developer debug window.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4215 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:41:22 +00:00
gregory.hainaut@gmail.com e8666897ba spu2x: drop liba52 of codeblock project. (liba52 have been dropped since last beta)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4213 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 21:10:00 +00:00
ramapcsx2 8a1e8958ed SPU2-X: Made the visual debugger available via configuration dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4211 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 17:08:10 +00:00
ramapcsx2 cfb47e2e19 Ran Cppcheck on SPU2-X, fixed a few things it found.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4179 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-06 12:25:01 +00:00
Jake.Stine ed7638488c zzogl-pg: compilation fixex for MSVC builds:
* resolve a namespace conflict between std::count (due to a 'using namespatce std;' directive)  [debug builds only]
 * switch all MSW-specific code to be unicode compliant so that unicode-only Utilities lib can be used under Windows.  [should work, but needs proper testing]
 * fix some properties sheets so that windows-specific DLL dependencies (common controls and UUID stuff provided by Windows) are linked automatically into wx/utils based plugins.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4140 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 04:38:44 +00:00
arcum42 0297a6d364 Various changes to avoid using deprecated Gtk+ code. Gtk+ 3.0 is slated to remove most of the currently deprecated calls...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4139 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 23:58:56 +00:00
arcum42 def52f300e spu2-x: compilation fix; pcsx2: fix the codeblock project; zzogl-pg: Add some comments and debugging code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4122 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 10:43:20 +00:00
ramapcsx2 57dd103e0d SPU2-X:
Adapted the de-alias and frequency response filters from nenolod's "UPSE", a high quality PSF player.
(http://nenolod.net/projects/upse/)
These 2 filters are present on the real SPU(2) as well and are meant to increase the audio quality
by fixing aliasing and then equalizing the final result.
It currently mostly seems to accentuate the presence and highs.

Thanks a ton for hinting at this and for letting us adapt your code for SPU2-X, nenolod! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4118 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 05:37:38 +00:00
ramapcsx2 0c87450816 SPU2-X:
Fix ADMA not getting read when in spdif bitstream mode (which some games offer for FMVs).
This option would cause them to hang indefinitely.
There's something wrong with the read audio but at least it doesn't die ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-25 15:59:33 +00:00
arcum42 5e73b1ca7e GregsMisc: Sync with trunk (r3983-r4044)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4045 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:11:08 +00:00
gregory.hainaut@gmail.com 9d2f81d142 GregMiscellaneous: sync with trunk (3805:3982)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3983 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-30 11:24:03 +00:00
gregory.hainaut@gmail.com 9b987a959b GregMiscellaneous: spu2x:
* Copy wavfile back to spu2x directory. Note I shrink the file to only usefull feature to keep it small.

Rationale: Wavfile is not delivered by the soundtouch library (it is an example).



git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3948 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 20:29:01 +00:00
gregory.hainaut@gmail.com d84d8e8a2a GregMiscellaneous: sync with trunk (3805-3918)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3919 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 09:32:41 +00:00
gregory.hainaut@gmail.com 393333456c PCSX2 VU: Linux compilation fix and force 16 bytes alignement for VURegs
Spu2x: Use a standard destructor (POD safe stuff). Fix various segmentation faults (Issue 846)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3702 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-30 20:39:04 +00:00
ramapcsx2 18663acf57 - Warn about disk emulation software on CDVD file access failure. Seems to be a too common problem people run into.
- Minor log change for SPU2-X.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3681 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-23 12:10:55 +00:00
gregory.hainaut fa793cca25 cmake:
* move machine optimization in the global setup. In same time use i686 instead of i486
* Also build the debug with fvisibility=hidden No reason to use it only on devel. (actually same as codeblock)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3628 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 19:05:02 +00:00
arcum42 4cccc7a3b1 Apply the same visibility flags from CMake to CodeBlocks. GSnull: Remove some legacy gif code. Hook up the register code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3618 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-07 05:46:25 +00:00
gregory.hainaut 04e6c5ab02 Spu2null, padnull, gsnull, CDVDnull, onepad, spu2x:
Add 2 attributes to the interfaces functions
 - externally_visible: avoid gcc to remove the function when lto is enabled 
 - visibility("default"): default == public... Allow to hide all others symbols: see http://gcc.gnu.org/wiki/Visibility for details

onepad:
* Remove __cplusplus define, everythings is in C
* define 2 interfaces functions with EXPORT_C_ instead of CALLBACK.

cmake:
* add recent added .h files
* add fvisibility optimization. Plugins size was reduced of ~10% much more than expected :)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3611 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 11:43:21 +00:00
Jake.Stine 912872af80 Introducing a mostly revamped Tracelog and Console log system. Various console log sources can now be toggled on/off on the fly, allowing end users to enable more verbose logging when they encounter problems. Both console and trace sources can be given automatic prefixing.
DevNotes:  DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu.  They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds.  Debug logs are still strictly available in debug builds only.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 05:46:09 +00:00
Jake.Stine 70e8c3cf41 SPU2-X: Communication error. We didn't want to remove the option; just make it a little more clear that *most* of the time it sucks and shouldn't be enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3599 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-04 17:18:40 +00:00
ramapcsx2 181836b5d4 SPU2-X:
- Remove the DSound output module hardware buffer option which caused more harm than good.

Also fixed that IOPx2 hack leftover.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3597 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-04 16:14:37 +00:00
gregory.hainaut 83604ec59d cmake: properly separate ldflags from cflags
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3567 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 14:20:03 +00:00
gregory.hainaut 4e90b10c76 cmake: Use same variable name for output. Allow easier copy-paste between files. Do not know why I did not do it earlier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3566 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 13:54:26 +00:00
Jake.Stine 1a8dcc5598 ReorderingMTGS: Sync with trunk
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3492 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-15 05:36:38 +00:00