* Fixed and added better Emulation/System menu updating. Suspend/Resume is more consistent, and Reset grays itself out after being used.
* Entering plugin configurations auto-suspends the emulator.
* Changing plugins in the Configuration PAnel takes effect now without a restart.
* Added preliminary support for an ExtensibleConfirmation Dialog box (contains a sizer you can add content to, and also has an optional "[x] Do not show this again" checkbox).
Bugfixes:
* Added some mutex protection to cdvdNewDiskCB; "just in case."
* Resolved several recursion and deadlock scenarios when (very!) rapidly suspending, resuming, and resetting the emu.
Developments / Code Cleanups:
* Renamed SysCoreThread ExecutionModes: Suspend/Resume are now Opened/Closed (which more accurately reflects the fact they opena nd close the plugins, and helps avoid ambiguity with the "Paused" state).
* Added Exception::ThreadTimedOut, which is now thrown from Semaphore::Wait when recursive wxApp::Yield() calls are detected, and a deadlock occurs (basically cancels the current action which, most of the time, allows for full recovery).
* Major Threading namespace cleanups, documentations, etc.
* Removed wxScopedArray (scopedarray.h) and replaced it with a better implemeneted ScopedArray class.
* Removed toUTF8 class, which I only added a couple weeks ago because I didn't realize wxCharBuffer had an implicit typecast to (char*).
* Implemented more Source/Listener events for Pcsx2App. CoreThread events are sourced properly now, and added SettingsApplied and SettingsLoadSave Sources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2010 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed EBP push/pop stuff from the recExecute of the R5900 and R3000A both (not needed anymore since we disabled EBP in iCore).
* Moved the legacy j8ptr and j32ptr buffers to iCore, since they'll go obsolete at the same time iCore does; and nothing outside PCSX2 references them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2009 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed: More savestate slowness, and less savestate memory hogging.
SPU2-X: Fixed crash bug on using savestates while suspended.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1994 96395faa-99c1-11dd-bbfe-3dabce05a288
* Switched the SysCoreThread to a static (fully persistent) thread.
* Added some listeners for when the CoreThread status changes
* fixed some slowness in savestates, and the emu will now stall until savestates complete, if you try to exit too quick (avoids savestate corruption)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1993 96395faa-99c1-11dd-bbfe-3dabce05a288
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
* Re-enabled function-level linking in the shared properties sheets (applies to debug and devel builds, and is ignored in release builds). Can't remember why it got disabled in the first place, but whatever errors it was causing seem to be gone now.
* Removed the wxWidgets 2.9/3.0 copy of wxScopedPtr (wx/scopedptr.h), since we have a new superior implementation of our own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1949 96395faa-99c1-11dd-bbfe-3dabce05a288
* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys".
* Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe).
* Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread.
* Go rid of AppInvoke macros (those were nasty!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
* Implemented a combination static link and dynamic link system; threads still benefit from DLL-level thread management, but speed-critical actions (semaphore and mutex locks) can now inline their "accelerated" interlocks properly. Should be a nice speedup.
* Implemented a highly optimized pthread_testcancel(), that typically performs its test in a single cycle. :)
* Disabled static mutexes. They aren't needed in C++ code, and reduce mutex locking overhead nicely.
* Use intrin.h for Interlocked functions, instead of pthreads' built in ones.
* Reverted my previous commit, since TLS isn't safe in DLLs. (oops!)
* Disabled pthread_spin API, it's not entirely cross-platform and shouldn't be used anyway (bad threading model for modern computing)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1925 96395faa-99c1-11dd-bbfe-3dabce05a288
Also added suggested interface for plugins for whenever the plugin apis are updated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1907 96395faa-99c1-11dd-bbfe-3dabce05a288
PCSX2/Win32:
* Assigned names to the threads so that they show up nicely in the debugger.
* Added more error checking in the new stdout/stderr PipeRedirection code, hopefully fixing Issue 422 (but can't reproduce the error here to be sure).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1904 96395faa-99c1-11dd-bbfe-3dabce05a288
* handful of minor code cleanups, and some warning removals for ICC.
* replaced the dualshock.png with a dualshock.jpg (120k smaller!)
* Updated the About Box, and added Zeydlitz / ZZogl to the plugin author credits.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1902 96395faa-99c1-11dd-bbfe-3dabce05a288
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
MemoryCard / Multitap Renovations:
* Memorycards should now support multitap (somewhat untested)
* Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
* Memorycard settings are saved to ini!
* Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a bug in how I was (not) handling pthreads return codes. It's errno you need to check, *not* the function's return value. ;)
* Changed MTGS over to use the pthread_cleanup api.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1779 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a deadlock in thread cancellation.
* Muted some folder warnings when running pcsx2 for the first time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed some deadlock conditions by adding a message pump to semaphore waits ont he main/gui thread.
* Many more config and init bugfixes.
* Implemented most of the new Boot menu.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1745 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed thread classing so that detached pthreeads are handled safely, and so that virtual functions in C++ destructors are explicitly specified.
* Added some helper functions to Pcsx2App for safely executing menu commands form any thread in the emu.
* Fixed several minor bugs in settings / config handling.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1730 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved some files around in an attempt to improve CoreEmu and UI separation.
* Major upgrade to the UI's handling of savestates
* Maintenance work to the C++ exception handling
* Some improved error handling and message popups here or there
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1714 96395faa-99c1-11dd-bbfe-3dabce05a288
Basically this means whenever COP2 recs are used, its calling mVU instructions instead of sVU instructions.
Note: Theres a very-minor incompatibility problem when using interpreters/sVU for VU0 with mVU Macro. But I'll fix it later (and it probably doesn't effect much).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1710 96395faa-99c1-11dd-bbfe-3dabce05a288
* synched with trunk to pick up all new cdvdiso fixes.
* configuration wizard now starts if pcsx2.ini is missing/deleted.
* changed GetWindowChild (MSW specific?) to FindWindow.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1696 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed like a gazillion bugs in the new CDVD system; memory corruption, memory leaks, failed resets, and who knows what else.
* New commandline parameters!! Added -skipbios/-nodisc/-usecdvd/-elf [file] options, intended replacements for the now obsolete -bootmode (bootmode should still work as it used to).
* fixed a bug that kept -help from working, and updated -help to display all the new command lines.
* -nogui command line now causes PCSX2 to close on escape, instead of escaping back to the GUI.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1684 96395faa-99c1-11dd-bbfe-3dabce05a288
Note: Nearly have a successfully booting branch! (bios crashes when it reaches CDVD api callbacks, should be a simple fix but it'll have to wait until later >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1680 96395faa-99c1-11dd-bbfe-3dabce05a288
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1675 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed NoncopyableObject class and replaced it with a DeclareNoncopyableObject() macro -- which reports saner C++ compilation errors when the object copy is attempted.
* Improved first run wizard and several configuration panels.
* Moved the BIOS selector to its own menu item and dialog box, separate of the Settings panel.
* Fixed various bugs preventing configuration changes from being saved.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1658 96395faa-99c1-11dd-bbfe-3dabce05a288
* Borrowed wxScopedPtr from wxWidgets 2.9
* Fixed up first-time startup procedures and folder selection
* Implemented most of the rest of the missing configuration options, and cleaned up some ambiguities regarding bool types and bitfields.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1649 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major cleanups and improvements to the Threading namespace.
* Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288
* finished most of the new plugin system (branch is buildable and runnable again, but no significant functionality has been added yet).
* Removed STGS code from the branch since I planned to kill it off anyway and it was more work to code proper support for it in wx than to remove it.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1595 96395faa-99c1-11dd-bbfe-3dabce05a288
* Mostly finalized the i18n system.
* fully implemented the speedhacks dialog.
* improved the wxHelpers quite a lot.
* added a new gamefixes icon as put together by gigaherz.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1554 96395faa-99c1-11dd-bbfe-3dabce05a288