Jeffrey Pfau
|
cff77a3a81
|
Remove extraneous macros by adding a palette variable
|
2013-10-10 23:33:22 -07:00 |
Jeffrey Pfau
|
e789b324dc
|
Refactor BREAK_WINDOW into _breakWindow, fix bug cleaning up extra windows
|
2013-10-10 01:40:49 -07:00 |
Jeffrey Pfau
|
2ef64ede02
|
Basic tab-completion
|
2013-10-10 01:05:25 -07:00 |
Jeffrey Pfau
|
01d8569262
|
Remove reliance on linenoise
|
2013-10-10 00:29:41 -07:00 |
Jeffrey Pfau
|
c19d1117f1
|
Add timings to CpuSet and CpuFastSet
|
2013-10-09 01:57:53 -07:00 |
Jeffrey Pfau
|
09a0f95ed4
|
Actually use GBATestIRQ
|
2013-10-09 01:56:59 -07:00 |
Jeffrey Pfau
|
6906df95e2
|
VCOUNT is not properly reset on wrap
|
2013-10-09 01:09:09 -07:00 |
Jeffrey Pfau
|
c3a7d87214
|
Add missing variable
|
2013-10-09 00:44:44 -07:00 |
Jeffrey Pfau
|
9698531702
|
Clean up thread starting, stopping and sound
|
2013-10-09 00:44:31 -07:00 |
Jeffrey Pfau
|
2f9bcf63b7
|
Clean up audio sync code
|
2013-10-08 22:36:55 -07:00 |
Jeffrey Pfau
|
84ad94b85e
|
Support loading BIOS
|
2013-10-08 22:36:19 -07:00 |
Jeffrey Pfau
|
68d85ab9b7
|
Implement VRAM load/store8
|
2013-10-08 21:43:43 -07:00 |
Jeffrey Pfau
|
3e3bb58ae5
|
Minor timing fixes
|
2013-10-08 02:10:43 -07:00 |
Jeffrey Pfau
|
40a0a0eb11
|
Fix reading 32-bit unaligned IO registers
|
2013-10-06 12:28:48 -07:00 |
Jeffrey Pfau
|
45501658b5
|
Sync to audio by default
|
2013-10-05 02:52:57 -07:00 |
Jeffrey Pfau
|
4ef6a70731
|
Refactor frame synchronization
|
2013-10-05 02:11:53 -07:00 |
Jeffrey Pfau
|
2f00e3d146
|
Don't trample audio buffer
|
2013-10-03 12:08:52 -07:00 |
Jeffrey Pfau
|
4a09d41aab
|
Fix circle buffers
|
2013-10-03 01:25:51 -07:00 |
Jeffrey Pfau
|
0dd69e8273
|
Fix incorrect condition in FIFO sampling
|
2013-10-03 01:23:16 -07:00 |
Jeffrey Pfau
|
da38027654
|
Add missing changes
|
2013-10-02 02:45:41 -07:00 |
Jeffrey Pfau
|
ba0596da07
|
Hook up audio for DMA sound channels
|
2013-10-02 02:40:16 -07:00 |
Jeffrey Pfau
|
a834f8b1f6
|
Sample FIFOs with sound DMA timer
|
2013-10-02 00:46:51 -07:00 |
Jeffrey Pfau
|
71ec6162f1
|
Fix circle buffer sizing
|
2013-10-02 00:46:19 -07:00 |
Jeffrey Pfau
|
09b4a4a29a
|
Build up DMA channel audio infrastructure from GBA.js
|
2013-10-01 23:56:10 -07:00 |
Jeffrey Pfau
|
9bf6b571b1
|
Fix naming
|
2013-09-30 02:02:26 -07:00 |
Jeffrey Pfau
|
f5bcb1eace
|
Change log level to mask
|
2013-09-30 01:48:41 -07:00 |
Jeffrey Pfau
|
aaaafb90a5
|
Add ability to get thread-specific GBA
|
2013-09-30 01:42:31 -07:00 |
Jeffrey Pfau
|
be36c1b5d6
|
Clean up error handling a bit
|
2013-09-30 01:31:14 -07:00 |
Jeffrey Pfau
|
3439fa5bf4
|
Start audio
|
2013-09-30 01:23:58 -07:00 |
Jeffrey Pfau
|
25885e1e82
|
Invalid memory reads
|
2013-09-27 23:48:56 -07:00 |
Jeffrey Pfau
|
453fdac3fe
|
Fix ArcTan2
|
2013-09-27 09:48:04 -07:00 |
Jeffrey Pfau
|
f8341f2d20
|
Rotate 16-bit unaligned loads
|
2013-09-27 02:07:44 -07:00 |
Jeffrey Pfau
|
f6e1e6e6d5
|
Fix OBJWIN for backgrounds
|
2013-09-26 17:12:46 -07:00 |
Jeffrey Pfau
|
07d3fbaceb
|
Support 16-bit color again
|
2013-09-26 15:11:09 -07:00 |
Jeffrey Pfau
|
187e099f25
|
Fix sorting in _composite
|
2013-09-26 10:35:26 -07:00 |
Jeffrey Pfau
|
a7182b8df9
|
Add watchpoints
|
2013-09-26 00:26:11 -07:00 |
Jeffrey Pfau
|
99769695d7
|
Fix ADCS C bit
|
2013-09-26 00:25:48 -07:00 |
Jeffrey Pfau
|
662feed390
|
Always go through pointers for load and store
|
2013-09-25 22:11:58 -07:00 |
Jeffrey Pfau
|
fcdbbf2a43
|
Fix bank switch detection
|
2013-09-25 04:48:27 -07:00 |
Jeffrey Pfau
|
13a2289e25
|
Fix ADCS
|
2013-09-25 00:27:40 -07:00 |
Jeffrey Pfau
|
a0505ee7d7
|
Pepper memory access functions with warnings
|
2013-09-24 23:10:51 -07:00 |
Jeffrey Pfau
|
1a3f28d2b0
|
Start implementing OBJWIN
|
2013-09-24 22:58:53 -07:00 |
Jeffrey Pfau
|
cec9e67d88
|
Support flash game saves
|
2013-09-23 23:05:25 -07:00 |
Jeffrey Pfau
|
abc89982be
|
Windows on backdrop and blending with backdrop
|
2013-09-23 20:39:28 -07:00 |
Jeffrey Pfau
|
8132341b75
|
Support reading 8-bit values from palette RAM
|
2013-09-22 16:45:36 -07:00 |
Jeffrey Pfau
|
34ddb09516
|
Plumb through filename for proper saves
|
2013-09-22 16:45:19 -07:00 |
Jeffrey Pfau
|
388dbc0851
|
Fix window values where start >= max being broken
|
2013-09-22 15:14:14 -07:00 |
Jeffrey Pfau
|
2a6e7db693
|
Make GBALog actually use its log levels
|
2013-09-22 15:01:23 -07:00 |
Jeffrey Pfau
|
e7622ed70f
|
Fix tiles being shifted when adjusting outX
|
2013-09-22 11:15:52 -07:00 |
Jeffrey Pfau
|
ddf078383a
|
Fix buffer underrun in mode 0 rendering
|
2013-09-22 03:59:33 -07:00 |
Jeffrey Pfau
|
2ce017b555
|
Fix WIN0H writing with overlapping values
|
2013-09-22 03:00:43 -07:00 |
Jeffrey Pfau
|
4523777bee
|
Fix initializing savegames when writing to disk fails
|
2013-09-22 02:13:03 -07:00 |
Jeffrey Pfau
|
e80ab4c855
|
Make debugger optional
|
2013-09-21 18:10:13 -07:00 |
Jeffrey Pfau
|
9d10ca3f90
|
Move out int declarations for stricter parsers
|
2013-09-21 01:27:16 -07:00 |
Jeffrey Pfau
|
85e1c2d573
|
Exploit cache locality for slightly faster drawing
|
2013-08-03 01:15:08 -07:00 |
Jeffrey Pfau
|
6b86cdf9ef
|
LDM should force-align loads
|
2013-07-31 01:59:00 -07:00 |
Jeffrey Pfau
|
3301cc9f97
|
Reuse code for splitting WIN0 for WIN1
|
2013-07-31 00:48:57 -07:00 |
Jeffrey Pfau
|
d2f15f4af4
|
Window bounds enforced
|
2013-07-31 00:48:34 -07:00 |
Jeffrey Pfau
|
0939d5e2bc
|
Fix WIN0 cases
|
2013-07-31 00:24:21 -07:00 |
Jeffrey Pfau
|
5a685558c7
|
Window respects y coordinate now
|
2013-07-30 21:39:25 -07:00 |
Jeffrey Pfau
|
453939fc8d
|
Sloppy first implementation of windows
|
2013-07-29 03:33:22 -07:00 |
Jeffrey Pfau
|
7291fcfe9e
|
Start windows
|
2013-07-29 01:46:09 -07:00 |
Jeffrey Pfau
|
27f5468e01
|
Writing for Window registers
|
2013-07-29 01:30:27 -07:00 |
Jeffrey Pfau
|
3f122dcf14
|
Fix 8-bit I/O writes
|
2013-07-29 01:30:06 -07:00 |
Jeffrey Pfau
|
15aa862d70
|
Small optimization for sprite drawing
|
2013-07-29 00:44:38 -07:00 |
Jeffrey Pfau
|
425056ca15
|
Ensure LDM does not write back incorrectly with register list overlaps
|
2013-07-27 03:02:52 -07:00 |
Jeffrey Pfau
|
9e578da5a1
|
Do register writeback in addressing mode 2 before actual load/store
|
2013-07-26 23:42:45 -07:00 |
Jeffrey Pfau
|
8b1eb01a96
|
Fix MUL, UMULL, UMLAL
|
2013-07-26 01:03:34 -07:00 |
Jeffrey Pfau
|
6321b1f827
|
Fix ARM_CARRY_FROM
|
2013-07-26 00:50:20 -07:00 |
Jeffrey Pfau
|
76cd712907
|
Fix modes 4 and 5
|
2013-07-26 00:10:33 -07:00 |
Jeffrey Pfau
|
3537099820
|
Fix sprites 64+ not drawing
|
2013-07-21 21:10:12 -07:00 |
Jeffrey Pfau
|
774b7d75bc
|
Fix broken bitmap
|
2013-07-21 19:04:24 -07:00 |
Jeffrey Pfau
|
6829b54234
|
Bitmap of enabled sprites
|
2013-07-21 18:58:32 -07:00 |
Jeffrey Pfau
|
edecf6c1f6
|
Minor optimization to backgroud mode 0
|
2013-07-21 18:56:45 -07:00 |
Jeffrey Pfau
|
8dc3fa9bec
|
Use software renderer for EGL, just use it for uploading the texture
|
2013-07-21 05:15:02 -07:00 |
Jeffrey Pfau
|
da7853bda6
|
Mode 5
|
2013-07-20 01:46:40 -07:00 |
Jeffrey Pfau
|
15a2e43b2b
|
Fix read/write 0x0400020A
|
2013-07-20 01:40:17 -07:00 |
Jeffrey Pfau
|
02cb9c56c5
|
Reuse bitmap mode background code
|
2013-07-20 01:38:13 -07:00 |
Jeffrey Pfau
|
90ddf937a5
|
Implement modes 3 and 4
|
2013-07-19 21:51:14 -07:00 |
Jeffrey Pfau
|
1e4a82ef5b
|
Update GBA BIOS from GBA.js
|
2013-07-18 02:14:22 -07:00 |
Jeffrey Pfau
|
6a1afbda50
|
8-bit write to IO
|
2013-07-18 02:13:49 -07:00 |
Jeffrey Pfau
|
8215afcee6
|
Decouple GLSL and GL mains
|
2013-07-17 23:31:19 -07:00 |
Jeffrey Pfau
|
49de0fb52e
|
Different mains for SDL and EGL, supporting Raspberry Pi and BeagleBone Black
|
2013-05-29 21:18:25 -07:00 |
Jeffrey Pfau
|
f8b0acd86a
|
Fix tile mapping for 256-color sprites
|
2013-05-13 02:47:11 -07:00 |
Jeffrey Pfau
|
c20efb42ff
|
Clean up thread locking in the software renderer
|
2013-05-11 21:07:10 -07:00 |
Jeffrey Pfau
|
63b72657c1
|
Fix transformed sprites that are off the top of the screen
|
2013-05-11 18:36:35 -07:00 |
Jeffrey Pfau
|
f7ddc3a2b6
|
Implement RLUnCompWram/RLUnCompVram
|
2013-05-11 18:22:23 -07:00 |
Jeffrey Pfau
|
a6d87bbfb9
|
Better cycle counting for STR
|
2013-05-11 18:01:16 -07:00 |
Jeffrey Pfau
|
b6361cdfa9
|
Start LDM/STM timings
|
2013-05-11 17:05:57 -07:00 |
Jeffrey Pfau
|
0a37300bcf
|
Improve LDR/STR cycle counting
|
2013-05-11 14:55:29 -07:00 |
Jeffrey Pfau
|
013e322c0b
|
Improved cycle counting for branches
|
2013-05-11 14:45:31 -07:00 |
Jeffrey Pfau
|
f6592b17b8
|
Implement MUL timings
|
2013-05-11 14:35:10 -07:00 |
Jeffrey Pfau
|
5c31757912
|
Remove int operations and vectorize shader calculation
|
2013-05-08 21:10:32 -07:00 |
Jeffrey Pfau
|
f246587a9d
|
Add support for (my) joystick
|
2013-05-08 16:57:17 -07:00 |
Jeffrey Pfau
|
12e681392d
|
Fragment shader now no longer requires extensions
|
2013-05-08 15:19:54 -07:00 |
Jeffrey Pfau
|
8047ce11d0
|
Fix off-by-one scanline
|
2013-05-07 22:22:35 -07:00 |
Jeffrey Pfau
|
5b5251434f
|
Add background sizes to GLSL mode 0
|
2013-05-07 22:21:40 -07:00 |
Jeffrey Pfau
|
f278805255
|
Fix x indexing into VRAM
|
2013-05-07 21:48:46 -07:00 |
Jeffrey Pfau
|
5388fb8cea
|
Draw backdrop in GLSL renderer
|
2013-05-07 04:40:25 -07:00 |
Jeffrey Pfau
|
03fb87acd0
|
Continue implementing GLSL mode 0, now with layers and offsets
|
2013-05-07 04:11:49 -07:00 |